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LIST OF ALL PUBLIC HACKS AND TOOLS
Discussion on LIST OF ALL PUBLIC HACKS AND TOOLS within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
10/15/2009, 15:58
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#391
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elite*gold: 0
Join Date: Nov 2007
Posts: 54
Received Thanks: 4
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Quote:
Mass Spawn: Changes the speed that bosses can summon spawns.
of Egos that Ivid Laiden summons and how fast it summons them so you can train on the Egos. (can be done for other bosses)
Spoiler:
1. Open: 2Moons\data\share\action\monster\reiden.act.2732.c sv (NOTE: there is no space between the c and the s, its the forum's fault)
2. On box G13 change the 2.5 to 0 (will be different 4 different mobs, look for Index 9 on column C)
3. Open: 2Moons\data\share\ai\info.csv
4. On box Q368 change the 4 to 10000
5. On box AK368 change the 3 to 10000
6. On box AL368 change the 3000 to 1
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Dont understand...
What ist G13 , Q368, AK368 , AL368 ?
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10/15/2009, 19:32
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#392
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elite*gold: 0
Join Date: Apr 2009
Posts: 41
Received Thanks: 6
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Quote:
Originally Posted by supsuop
Dont understand...
What ist G13 , Q368, AK368 , AL368 ?
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Yepp what is that ? Is that in Excel ? If its i have nothing in that ...
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10/16/2009, 14:31
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#393
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elite*gold: 0
Join Date: Apr 2009
Posts: 80
Received Thanks: 4
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I have tried speed hack and it works fine.^^gonna try the rest after i come from school
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10/16/2009, 19:16
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#394
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elite*gold: 0
Join Date: Jun 2008
Posts: 25
Received Thanks: 0
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My Cheat Engine says "Error while opening this process" , when I try to atach in 2moons.
Why this happen? how can I Fix it? Thanks.
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10/16/2009, 21:21
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#395
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elite*gold: 0
Join Date: Apr 2009
Posts: 80
Received Thanks: 4
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Quote:
Originally Posted by sammy93
My Cheat Engine says "Error while opening this process" , when I try to atach in 2moons.
Why this happen? how can I Fix it? Thanks.
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Got teamviewer? if yes i can help u with that ^^!
if u dont got teamviewer,pm me or post here with ur msn or something and than maybe I can help.
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10/17/2009, 01:07
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#396
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elite*gold: 20
Join Date: Aug 2008
Posts: 1,227
Received Thanks: 132
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sammy93 I know why..coz u need to really bypass im aready like that...but im fix it..
if u want it really working make bypass working 1st...then u can attach to 2moons...
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10/17/2009, 08:09
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#397
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elite*gold: 0
Join Date: Oct 2007
Posts: 17
Received Thanks: 0
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how can I make non aggro and also have the monsters who shoot not hit me as well? in the same script
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10/17/2009, 21:22
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#398
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elite*gold: 0
Join Date: Jan 2009
Posts: 636
Received Thanks: 42
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hi guys ...
does any1 have the scripts for skill hack ???
i really need it so please tell if u got them and they work
and to "nitree": watch here ... this could help i think ..
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10/18/2009, 06:18
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#399
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elite*gold: 0
Join Date: Oct 2009
Posts: 4
Received Thanks: 0
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weird, when i tried to open process dekaron.exe, it gave me an error cannot open process
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10/18/2009, 07:55
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#400
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elite*gold: 20
Join Date: Aug 2008
Posts: 1,227
Received Thanks: 132
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Quote:
Originally Posted by soulless80
weird, when i tried to open process dekaron.exe, it gave me an error cannot open process
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u need to bypass working 1st then u can attach at dekaron.exe...
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10/18/2009, 11:17
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#401
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elite*gold: 0
Join Date: Dec 2007
Posts: 127
Received Thanks: 6
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I need Vac and No agro
what script should i use?
(not together)
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10/18/2009, 18:12
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#402
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elite*gold: 0
Join Date: Jul 2009
Posts: 700
Received Thanks: 228
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Quote:
Originally Posted by MachoMan
I need Vac and No agro
what script should i use?
(not together)
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vac hack:
[ENABLE]
alloc(MonsterProperties,2048)
label(ReturnMonsterProperties)
label(MonsterRange)
label(ReturnMonsterRange)
label(MonsterAggro)
label(PropertyBace)
registersymbol(MonsterAggro)
registersymbol(PropertyBace)
0045C2AE: //8B 80 98 00 00 00 89 81 9C 00
jmp MonsterProperties
nop
ReturnMonsterProperties:
0053D155: //89 54 24 48 8B 01 FF 50 0C 8B
jmp MonsterRange
nop
ReturnMonsterRange:
0053D16A: //0F B7 86 54 01 00 00 8B 0D
mov eax,[MonsterAggro]
nop
nop
MonsterProperties:
push eax
mov eax,[eax+00000098] //Original Code
mov [ecx+0000009C],eax //Original Code
pop eax
mov [PropertyBace],ecx
//mov [ecx+00],00000000 //DwInfoIndex
mov [ecx+04],0000004B //DwExploreRange
mov [ecx+08],0000004B //DwSight
mov [ecx+0C],0000004B //DwPersuitRange
//mov [ecx+10],00000000 //DwAvoidRange
mov [ecx+14],00000000 //DwExploreStandDelay
//mov [ecx+18],00000000 //DwExploreMoveDelay
//mov [ecx+1C],00000000 //DwStandDelay
mov [ecx+20],000001F4 //DwMoveDelay
//mov [ecx+24],00000000 //DwFollowMyMasterRange
//mov [ecx+28],00000000 //DwStopMasterNear
//mov [ecx+2C],00000000 //DwWarpMyMasterRange
//mov [ecx+30],00000000 //DwCallTeamPossibelHP
//mov [ecx+34],00000000 //DwCallTeamCount
//mov [ecx+38],00000000 //DwBlockNFirstAttack
//mov [ecx+3C],00000000 //dwCallTeamCell
mov [ecx+40],000000FA //dwFollowTarget
mov [ecx+44],00000000 //dwSpecialAttackStartHP
mov [ecx+48],00000000 //dwSpecialMeleeAttackRate
mov [ecx+4C],00000000 //dwSpecialRangeAttackRate
mov [ecx+50],00000000 //DwPowerAttacjStartHP
mov [ecx+54],00000000 //dwPowerMeleeAttackProbable
mov [ecx+58],00000000 //dwPowerRangeAttackProbable
//mov [ecx+5C],00000000 //DwUnderAttackAggro
mov [ecx+60],00000000 //DwMeleeAttackRangeInAggro
mov [ecx+64],00000000 //DwRangeAttackRangeInAggro
mov [ecx+68],000003E8 //DwSightInAggro
//mov [ecx+6C],00000000 //DwDefeatAggro
//mov [ecx+70],00000000 //DwBlockedAggro
//mov [ecx+74],00000000 //DwSlideAggro
//mov [ecx+78],00000000 //DwHealAggro
//mov [ecx+7C],00000000 //DwMasterUnderAttackAggro
//mov [ecx+80],00000000 //DwMasterDefeatAggro
//mov [ecx+84],00000000 //DwMasterBlockingAggro
//mov [ecx+88],00000000 //DwMasterSlideAggro
//mov [ecx+8C],00000000 //DwCOmplusionUnderAttackAggro
mov [ecx+90],00000063 //dwMaxSummonsMonsterCount
mov [ecx+94],00000000 //dwReSummonsMonsterTick
mov [ecx+98],00000000 //dwMaxSummonsMonsterRange
mov [ecx+9C],00000000 //dwSummonsStartPcCount
//mov [eax+A0],00000000 //PatternType
mov eax,[ecx+0000009C] //Original Code
jmp ReturnMonsterProperties
MonsterRange:
mov [esp+48],edx
mov [esp+30],00000000
mov [esp+4c],00000000
//mov [esi+00000240],0000000 //other attack range to 0
//mov [esi+0000023c],0000000 //other attack range to 0
//mov [esi+00000238],0000000 //other attack range to 0
mov eax,[ecx]
jmp ReturnMonsterRange
MonsterAggro:
db 03 00 00 00
PropertyBace:
db 00 00 00 00
[DISABLE]
dealloc(MonsterProperties)
unregistersymbol(MonsterAggro)
unregistersymbol(PropertyBace)
0045C2AE:
mov eax,[eax+00000098]
0053D155:
mov [esp+48],edx
mov eax,[ecx]
0053D16A:
movzx eax,word ptr [esi+00000154]
non agro:
[ENABLE]
alloc(NonAggro,1024)
label(ReturnAggro)
0053A30A: //0F B7 86 54 01 00 00 8B 0D
jmp NonAggro
nop
nop
ReturnAggro:
NonAggro:
mov byte ptr [esi+00000174],00 // malee attack range = 0
mov byte ptr [esi+00000244],00 // magic attack range = 0
mov [esi+00000240],0000000 //other attack range = 0
mov [esi+0000023c],0000000 //other attack range = 0
mov [esi+00000238],0000000 //other attack range = 0
mov eax,05
mov word ptr [esi+00000154],ax
jmp ReturnAggro
[DISABLE]
dealloc(NonAggro)
0053A30A:
movzx eax,word ptr [esi+00000154]
read it first ... 
also look in the forums for update
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10/18/2009, 18:36
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#403
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elite*gold: 0
Join Date: Oct 2009
Posts: 1
Received Thanks: 0
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ty men i love you xDD
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10/18/2009, 18:43
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#404
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elite*gold: 0
Join Date: May 2009
Posts: 235
Received Thanks: 66
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Quote:
Originally Posted by ishai
ty men i love you xDD
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Are you gay ?
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10/18/2009, 19:40
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#405
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elite*gold: 0
Join Date: Mar 2008
Posts: 548
Received Thanks: 197
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Quote:
Originally Posted by Cr0_Fr3aK
Are you gay ?
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No, but I am.
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