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[TUT] Wallhack using UCE.

Discussion on [TUT] Wallhack using UCE. within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Old 01/31/2009, 08:42   #31
 
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Quote:
Originally Posted by lurkingdevil View Post
Actually its a little hard to explain which particular ones would work. Its just easier to do trial and error and do some intelligent guessing looking at the hex dump. When I found the addreses for two maps I took a screenshot of the memory view and compared them to see what exactly is that we are looking for. Well, it looked different in the two screenshots.

no lol its not trial and error, i can do this everytime cause i know what to look for. like i said look at it in memory viewer in hex, one or two of the results will be where the .mac loads from, another result gives you what the maplist.csv looks like or what the maps look like in data.pak, the one you need to change only the bytes around it always change. so you know what your looking for.
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Old 02/05/2009, 08:18   #32
 
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zz

very nice job, cant wait to try it.
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Old 02/08/2009, 05:04   #33
 
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nice tut

Quote:
Originally Posted by lurkingdevil View Post

Now login.




You wont have the same addresses as mine.
To find the correct addresses you have to do trial and error.Get one address in the table and edit it to login.mac. Log in and check.
If it dont work, then get another address in the list and change its value. Once you get a working addresss, save it.
Though everytime you restart the game the address changes, it will be similar to the one you got earlier.

For example with maze, I always get 4 addresses.
Two starting with 0 and a number.(0242A716 and 0242A836 in this case)
And two starting with 0 and a alphabet. (0CB4B056 and 0CB6240E in this case)

For me editing the last two makes it work. It may or may not be same for you I cannot say that but once you find the correct ones, you will know which ones to edit when you do it again.

If anyone finds the pointers to the addresses please pm me.
(This should also work with 2Moons.)

Use the attatched maplist file to retrieve mapnames.








my only gripe is that this one doesnt work for aqua map i got it to work on the rest of the maps any advice bro?
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Old 02/08/2009, 07:50   #34
 
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Originally Posted by jessetoland View Post
my only gripe is that this one doesnt work for aqua map i got it to work on the rest of the maps any advice bro?
Use web_image.mac instead of login.mac and u gonna have no problems anymore.
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Old 02/08/2009, 16:40   #35
 
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thanks

yeah like before with winhex i remember now, in datapk i had to go back and make one of the words shorter cause web_image was too long for undersea map.

so maybe i am searching wrong i search text for Undersea.mac, i do get 2 addresses but when i change those values to web_image.mac still not letting me wall hack darn........
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Old 02/08/2009, 16:45   #36
 
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jesse try with this adresss: 07xxxxxx (this must be the first adress in CE I think and will work for aqua, avalon and requies). For me is working everytime.
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Old 02/08/2009, 18:51   #37
 
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when i try this, it crashes when i pick a shard, any idea why?
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Old 02/08/2009, 21:36   #38
 
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Quote:
Originally Posted by illeatyourbaby View Post
when i try this, it crashes when i pick a shard, any idea why?
Usually crash means wrong address or bad edit. I'd lean toward the first.
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Old 02/09/2009, 16:28   #39
 
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well when i search for python.mac i only get 2 addresses, both of them r wrong?
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Old 02/09/2009, 18:29   #40
 
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doesn't work for me with login.mac and web_image.mac...
what can i do to make it working?
thx in advance!
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Old 02/09/2009, 20:29   #41
 
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any need help with wall hack pm me i will send u my right address for all the maps. it will be diff but can look for the 1 which is close to my add. and i will send u a tut make by me as well.
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Old 02/10/2009, 04:46   #42
 
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hey again

yeah i have tried all those tuts all different adresses and hel i even tried to edit my data pak like bofore lol i cant get a single wall hack to work for python / tomb nothing.



any advise i have tried all those searches and tried for 2 days
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Old 02/10/2009, 16:55   #43
 
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I give some tips here:
1. Try to edit before entering the next map. Example: Draco->Python. Edit at Draco before you enter Python.
2. Use web_image.mac for no invisible wall.
3. Fill it with 00. Example: python_below.mac->web_image.mac you have 3 character extra. Make sure after web_image.mac is 00 00 00. If you press spacebar, you will get 20 20 20. Take note.
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Old 02/10/2009, 17:04   #44
 
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Thumbs up i will try it

yeah im used to datapk with winhex so im still learning from ur tuts on uce, thanks bud. see i used to just be able to change datapk on my .mac adresses to login.mac but you run into invisible walls so back then mastershouter told me to try that web_image.mac and space like this

python_below_2.mac
web_image.mac

but im tryin to figure this in uce, so thx i will try that info
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Old 02/10/2009, 17:26   #45
 
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ARFFFFFFFF

LOL darnit still not working ugh, lmao
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