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TzPhqy Profile 1-100
Discussion on TzPhqy Profile 1-100 within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
09/14/2008, 15:43
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#61
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elite*gold: 0
Join Date: Apr 2008
Posts: 414
Received Thanks: 125
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GG never updated just the game lol thats y GG killer still works
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09/14/2008, 17:28
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#62
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elite*gold: 0
Join Date: Mar 2008
Posts: 227
Received Thanks: 108
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So i'm to understand that this bot from level 1-100 still works with 2moons Expedition? hmmmm k cool. Also if i start this bot with my level 30 character... will it just continue from that level?
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09/15/2008, 04:12
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#63
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elite*gold: 0
Join Date: Aug 2007
Posts: 131
Received Thanks: 9
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Quote:
Originally Posted by run4fun2222
So i'm to understand that this bot from level 1-100 still works with 2moons Expedition? hmmmm k cool. Also if i start this bot with my level 30 character... will it just continue from that level?
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yep it just continues from any lvl u left off.
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09/15/2008, 04:50
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#64
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elite*gold: 0
Join Date: Mar 2008
Posts: 227
Received Thanks: 108
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I have to admit. It is extremely cool =). I just figured out I can only load up a certain amount of bots before they start lagging each other out... I had 5 windows open when I finally realized the exp/hr was about 300... But it follows a very nice and simple flow from level 1-100. Works great =)
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09/16/2008, 21:52
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#65
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elite*gold: 0
Join Date: Aug 2008
Posts: 28
Received Thanks: 1
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Quote:
Originally Posted by run4fun2222
Works great =)
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yes it is but for few chars only
f.e. with dagger sagita it doesnt work ;/ and i cant get any help how to change it ;/
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09/17/2008, 01:53
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#66
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elite*gold: 0
Join Date: Mar 2008
Posts: 227
Received Thanks: 108
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Yes arjanal! I noticed that too! Lemme know via pm if you figure it out
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09/17/2008, 03:46
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#67
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elite*gold: 0
Join Date: Mar 2008
Posts: 193
Received Thanks: 33
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what are the lvls of urs dagger segita?
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09/17/2008, 19:07
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#68
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elite*gold: 0
Join Date: Aug 2008
Posts: 28
Received Thanks: 1
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Quote:
Originally Posted by NAZUnlimited
what are the lvls of urs dagger segita?
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29 at the moment ;]
i have a high lvl seg done without bot but want to have hunter too so trying to get it faster way ;p
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09/17/2008, 20:58
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#69
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elite*gold: 0
Join Date: Mar 2008
Posts: 193
Received Thanks: 33
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Quote:
Originally Posted by Sarjanal
29 at the moment ;]
i have a high lvl seg done without bot but want to have hunter too so trying to get it faster way ;p
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ok. the dagger segita bot is very buggy, i have a lvl72 crossbow/dagger hunter bot and i noticed that at lvl 36 sometimes it worked, meaning it uses the dagger and it attacks successful but at lvl 60 it definitely work but at this lvl is better a bow/crossbow.
advice: stay a bow or crossbow for a while & when u reach lvl36 try dagger again
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09/17/2008, 21:17
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#70
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elite*gold: 0
Join Date: Aug 2008
Posts: 28
Received Thanks: 1
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Quote:
Originally Posted by NAZUnlimited
ok. the dagger segita bot is very buggy, i have a lvl72 crossbow/dagger hunter bot and i noticed that at lvl 36 sometimes it worked, meaning it uses the dagger and it attacks successful but at lvl 60 it definitely work but at this lvl is better a bow/crossbow.
advice: stay a bow or crossbow for a while & when u reach lvl36 try dagger again
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thank you very much for help ;]
i was waiting for something like this almost a week ;]
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10/04/2008, 20:21
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#71
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elite*gold: 0
Join Date: Aug 2008
Posts: 6
Received Thanks: 1
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im using it but in parca the bot walk throw walls and he is not sure what to do it just going back and forward till it "get it right" and going to train but not a lot, i think u need to change place that it wont be at parca...
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10/05/2008, 02:01
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#72
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elite*gold: 0
Join Date: Oct 2008
Posts: 5
Received Thanks: 0
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Is it possible for you to write up a list of what the bot will attack at certain levels? Because looking right now at my lv 17 AK i see it's killing aramons.. when usually when I legit I fight lizardmons. Also how do I change this?
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10/05/2008, 11:05
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#73
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elite*gold: 0
Join Date: Aug 2008
Posts: 136
Received Thanks: 12
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Quote:
Originally Posted by funkyglitch
Is it possible for you to write up a list of what the bot will attack at certain levels? Because looking right now at my lv 17 AK i see it's killing aramons.. when usually when I legit I fight lizardmons. Also how do I change this?
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go to map tab, there below u will see leave map and under it is the lvl when the bot leaves that map.
if u still bpt on north morte at lvl 17 then that mean that bot is set to leave the map at lvl 20 if i remember good, just go at leave map tab and change the number under it.
if u play with it is easy lol
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10/05/2008, 13:58
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#74
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elite*gold: 0
Join Date: Oct 2008
Posts: 5
Received Thanks: 0
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oh i see thanks man. One more thing, why is my bagi warrior just wandering around the lizard man, is it becasue it's name is red? is there a way to ignore that red name? Because my bagi easily kills it at lv 13.
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10/05/2008, 19:50
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#75
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elite*gold: 0
Join Date: Sep 2008
Posts: 37
Received Thanks: 8
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Steps, Pathing, and Skills
Greetings,
Ok. So, how many steps should different maps be set to? The maps are divided into small, medium and large sizes. So, what maps are each type?
What is the distance of a step? Is it the distance of a single step the character takes in any direction? Or, is it some other distance?
I have seen this posted before, but no good answer was given...the bot often gets stuck because it heads towards a monster that "disappears" from the map. The bot stops, then heads to a different monster. The 2nd monster disappears and the 1st monster reappears, so the bot heads towards the 1st monster. The cycle is repeated endlessly and the bot doesnt kill anything.
Why do monsters disappear? Can we fix this with step size? This happens frequently in areas with lots of wall terrain. Can this bug be addressed to modify the bot so it only cycles between to distinct IDed mobs X number of times and then searches for new prey. This would break the cycle and often move the bot out of difficult terrain.
Finally, I read a FAQ about skills that suggested setting all skills to 300 ms for a delay. What is the reasoning for this? Why not set the skill to its cooldown time?
I have set up several skills to execute in the top choice, favorite skills, along with their appropriate cooldown times. The bot often gets stuck not fully killing any mob. If I do not use skills, the bot fully kills its prey. Why is this? Is this a bug? Can we get it fixed?
What is the best way to use skills? Can someone post how they configure their skill sections for others to see? I use a baggie, but I have friends that would like to use a VS or IM.
Any info would be appreciated.
Also, I love how we can update our attributes after we level, but I have noticed that the update doesnt work for spirit. This looks like a bug. Maybe a fix for next release. It isnt a major bug, but it is annoying :-)
Cheers
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