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No lagging .. graphical changes...
Discussion on No lagging .. graphical changes... within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
07/10/2011, 20:16
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#1
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elite*gold: 0
Join Date: Apr 2008
Posts: 356
Received Thanks: 134
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No lagging .. graphical changes...
Go to dekaron\data\mesh\monster.Then search for the monster that you want to look different...
then copy its name.
After you do this look for the monster that you want your monster to look like and copy it...
Paste it somewhere and rename it as your monster
Then go back to dekaron\data\mesh\monster and replace the new file
Do the same things in dekaron\data\skel\monster
Here is the result:
Press thanks if i helped
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07/10/2011, 20:37
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#2
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elite*gold: 0
Join Date: Feb 2011
Posts: 179
Received Thanks: 22
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You edit at
E:\globaldk\data\skel\monster
E:\globaldk\data\mesh\monster
just rename it
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07/10/2011, 21:10
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#3
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elite*gold: 3
Join Date: Nov 2008
Posts: 5,333
Received Thanks: 1,335
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ready to use files are banned here, just make a tut of what you edited.
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07/10/2011, 21:18
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#4
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elite*gold: 0
Join Date: Apr 2008
Posts: 356
Received Thanks: 134
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are you happy now...?
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07/21/2011, 06:02
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#5
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elite*gold: 0
Join Date: Jul 2011
Posts: 10
Received Thanks: 0
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I unknow there
Do the same things in dekaron\data\skel\monster
you help me pls ???
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07/21/2011, 18:29
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#6
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elite*gold: 0
Join Date: Apr 2008
Posts: 356
Received Thanks: 134
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well... just do the same thing but not in mesh... and edit then not to Name.mesh but Name.skel ...
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07/22/2011, 02:18
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#7
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elite*gold: 120
Join Date: Nov 2007
Posts: 1,094
Received Thanks: 162
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**** i wish these people could speak english better,
Use google translation if you're not english.
Google will translate your language into its PROPER english text and then we will at least be able to understand you FFS
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07/22/2011, 09:42
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#8
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elite*gold: 0
Join Date: Oct 2008
Posts: 313
Received Thanks: 70
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i tried renaming oread's minions + laidens in skel/monster and mesh/monster
oread's minions to blaverus's
laidens to spiders
but all i got was them being mis-shaped, and the laidens still had their huge glow... they did lagg a bit less... but still want to remove the glow + be able to click in them... because they're so badly mis-shaped u cant click on them...
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07/22/2011, 09:52
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#9
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elite*gold: 0
Join Date: Apr 2008
Posts: 474
Received Thanks: 51
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go in data/script/creature monster shape
and edit to 000
the effect of the mobs ^^
You can aslo delete the files from mesh and skel  u cant see mobs so no lag but the mobs are there
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07/23/2011, 02:05
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#10
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elite*gold: 0
Join Date: Jan 2008
Posts: 4
Received Thanks: 1
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need bypass for this hack?
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07/23/2011, 08:39
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#11
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elite*gold: 0
Join Date: Apr 2008
Posts: 356
Received Thanks: 134
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ofc... (CRC bypass)
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08/24/2011, 19:15
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#12
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elite*gold: 0
Join Date: Mar 2008
Posts: 63
Received Thanks: 14
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anyone know the name.mesh and name.skel files for spawned mobs in crespo like Ivid laiden ego?
I tried to look in the mesh and skel folders but didnt see anything close to the name.
Thank you
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08/24/2011, 20:38
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#13
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elite*gold: 0
Join Date: Apr 2008
Posts: 356
Received Thanks: 134
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well... they are the same as the boss so if you change them you will also change the boss
so the name is reiden.mesh or raiden im not sure xD
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01/27/2012, 01:58
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#14
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elite*gold: 0
Join Date: Sep 2011
Posts: 210
Received Thanks: 16
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not working for me...
i go to skel/monster then find lizard_knight.skel then put to any folder you make after it..copy the name of oread then paste it to lizard_knight.skel to change the name of it...
then i do the same for mesh/monster but its not working i see only oread with lines,,,
can anyone help me of it just send me message or post here..
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01/27/2012, 02:17
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#15
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elite*gold: 0
Join Date: Dec 2011
Posts: 264
Received Thanks: 17
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I haven't try it yet, I don't think it will work. Lots of updates has been made on the DK files.
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