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[RELEASE] Monster editor

Discussion on [RELEASE] Monster editor within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Old 03/11/2008, 17:38   #511
 
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^^
I 2nd that.
you can only change client side settings with tmme
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Old 03/12/2008, 02:27   #512
 
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Meaning only cellrange,Ai and movement speed
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Old 03/14/2008, 01:17   #513
 
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crespo dungeon

Can Someone give me Crespo dungeon B mobs names thx
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Old 03/14/2008, 05:09   #514
 
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I'm pretty sure someone already posted the crespo dp names already in previous pages, just look around

Or you could just batch edit, much easier
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Old 03/14/2008, 08:04   #515
 
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Use batch edit but make sure u got a spare orginal data.pak....
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Old 03/14/2008, 19:33   #516
 
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Quote:
Originally Posted by syberx View Post
Use batch edit but make sure u got a spare orginal data.pak....
yum
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Old 03/16/2008, 17:47   #517
 
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whats so good about this hack i mean like
what can u change about the monsters that actually work in 2moons?
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Old 03/17/2008, 01:22   #518
 
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Cellrange, AI and speed.....By doing so, no mobs can attack u
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Old 03/17/2008, 19:55   #519
 
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Hi!

Srry yezo, can i ask, whith what program-language did you creat this?
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Old 03/22/2008, 15:35   #520
 
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at me dont work..
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Old 03/23/2008, 09:09   #521
 
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how to set numbers of mobs to follow you?
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Old 03/23/2008, 11:47   #522
 
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Not with this TMME......u need to use a vac hack which is a different set of files/programs
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Old 03/23/2008, 23:41   #523
 
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Used NR 7 on the mobs i was going to kill guess what, i couldnt see them cuz ME used 0007 instead of 7 ...
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Old 03/24/2008, 01:07   #524
 
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That could be a reason
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Old 03/25/2008, 12:14   #525
 
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noting change \:
and what is AI if can i ask ^^
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Is there a release for monster editor in dekaron sea
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