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[RELEASE] Monster editor

Discussion on [RELEASE] Monster editor within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Old 11/23/2007, 03:11   #16
 
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sadly from i've played with there is nothing we can really edit that will benifit us. unless someone came across an address that actually client sided
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Old 11/23/2007, 03:58   #17
 
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well namek i should have explained the main purpose was to edit the aggro, move speeds, attack speeds but i thought it wouldnt hurt to just put all the values in as i was not sure what some of them did and what effect they would have. I left them in so people could experiment or just for knowlage. For example if someone wanted to know the resistances of each monster etc.

also it could be extended to show the exact drops of each monster and how frequent they are which could be useful

another thing that i found but i cant test cos im too low level, there are some monsters that summon other monsters or revive them this might be client side
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Old 11/23/2007, 05:22   #18
 
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have you experimented to see if there is a value for how many monsters follow you?

like if there is a particular value for that? since i realized in game that not only 3 monsters follow you, it varies either by location or by the particular monster.

for example in nunvice i can get WAY more then 3 frizkhan to follow me. have you experimented with that yet or no? BUT don't get me wrong, this is great. i hope you get into the non public area. i'm sure everyone is eager to share what they found in their travels while playing 2moons
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Old 11/23/2007, 06:02   #19
 
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yes i think i saw it somewere when i was looking through the files its not on the monster level though ill have a look
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Old 11/23/2007, 06:17   #20
 
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i got error ..."There was an eror with your data file"

something wrong ???
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Old 11/23/2007, 06:24   #21
 
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hmm, make sure your choosing data.pak and not data.hd
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Old 11/23/2007, 06:57   #22
 
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having the same problem.. "error with ur data file
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Old 11/23/2007, 09:10   #23
 
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i did choose data.pak

still error
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Old 11/23/2007, 10:27   #24
 
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how can u do attack range and skill range? and did this have the same power? When it works for 100 m or more that is better as every lvl bot :P so u can do splash attacks :P

i hope for help and values or explain how i can do that
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Old 11/23/2007, 13:05   #25
 
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but its still no way to edit the skins for the monsters right ?

anyway thanks nice job
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Old 11/23/2007, 18:45   #26
 
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is cellrange picking up the right value? cuz in the guide it mentions setting the cell range to 0 to stop monsters from attacking, but in the program, just about every monster already has cell range value set to 0.
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Old 11/23/2007, 19:15   #27
 
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i think cell range is how far there attack reaches im not sure. if u want monsters not to attack u just put their AI on 7 :P
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Old 11/23/2007, 19:45   #28
 
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component MSCOMCTL.OCX or one of its dependencies not correctly registered: A file is missing or invalid. Why am i getting that error? os is Vista
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Old 11/23/2007, 22:33   #29
 
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what will happen if ure goin' to change the exp to 9999?
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Old 11/23/2007, 23:26   #30
 
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Quote:
Originally Posted by markykoy View Post
what will happen if ure goin' to change the exp to 9999?
nothing ^^
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