well namek i should have explained the main purpose was to edit the aggro, move speeds, attack speeds but i thought it wouldnt hurt to just put all the values in as i was not sure what some of them did and what effect they would have. I left them in so people could experiment or just for knowlage. For example if someone wanted to know the resistances of each monster etc.
also it could be extended to show the exact drops of each monster and how frequent they are which could be useful
another thing that i found but i cant test cos im too low level, there are some monsters that summon other monsters or revive them this might be client side
have you experimented to see if there is a value for how many monsters follow you?
like if there is a particular value for that? since i realized in game that not only 3 monsters follow you, it varies either by location or by the particular monster.
for example in nunvice i can get WAY more then 3 frizkhan to follow me. have you experimented with that yet or no? BUT don't get me wrong, this is great. i hope you get into the non public area. i'm sure everyone is eager to share what they found in their travels while playing 2moons
how can u do attack range and skill range? and did this have the same power? When it works for 100 m or more that is better as every lvl bot :P so u can do splash attacks :P
i hope for help and values or explain how i can do that
is cellrange picking up the right value? cuz in the guide it mentions setting the cell range to 0 to stop monsters from attacking, but in the program, just about every monster already has cell range value set to 0.
Is there a release for monster editor in dekaron sea 09/15/2008 - Dekaron - 3 Replies Is there a release fir minster editor in dekaron sea im just bored with my char and if some one has knowledge of possible bugs :P ty and mor power