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[Sammelthread] DayZ SA Scripts

Discussion on [Sammelthread] DayZ SA Scripts within the DayZ forum part of the Shooter category.

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Old 01/08/2014, 00:04   #31

 
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AA hat einen exec - man muss nur wissen wo ....
Ansonsten dich mal bei den "Größen" umhören, da geschieht die nächste Zeit sicherlich einiges
AimJunkies Vilegaming etc
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Old 01/31/2014, 19:16   #32
 
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wie nutzt man die scripts?
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Old 02/01/2014, 16:44   #33
 
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Jo leute kann mir einer erklären wo ich diese Scripts einfüge ?
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Old 02/03/2014, 23:23   #34
 
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welchen script injector benutzt ihr ?
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Old 03/24/2014, 18:48   #35
 
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DayZ SA Script Executer, ich benutze seit 2 mon, beste für mich bis jezt

und hier noch ein paar scripts für euch), sorry für mein deutsch bin russe)
script fur spawn von items ausrufe zeichen weg machen und id von items sreiben. Hab vergessen zu sagen wenn ihr loot spawnen will mit script, loot erscheint um euch in etwa 2 -3m, am besten spawnet auf die asphaltstrasse.

"!!!!!!!!!!!!!" createVehicle (getPosATL player);

hier id items
Ammo_12ga_Pellets
Ammo_12ga_Slug
Ammo_45FMJ
Ammo_556
Ammo_556_20Rnd
Ammo_762
Ammo_762_20Rnd
AthleticShoes_Base -Синие спортивные кроссовки
Attachment_Bayonet_M9A1 -Штык-нож для М4А1
Attachment_Bayonet_Mosin -Штык-нож для Мосина
Attachment_Bipod_Atlas -Сошки
Attachment_Buttstock_M4CQB
Attachment_Buttstock_M4MP
Attachment_Buttstock_M4OE
Attachment_Handguard_M4MP
Attachment_Handguard_M4MP_Green
Attachment_Handguard_M4Plastic
Attachment_Handguard_M4RIS
Attachment_Light_Universal
Attachment_Optic_ACOG
Attachment_Optic_BUIS
Attachment_Optic_FNP45_MRD
Attachment_Optic_Longrange
Attachment_Optic_M4CarryHandle
Attachment_Optic_M4T3NRDS
Attachment_Optic_M68
Attachment_Optic_PUScope
Attachment_Suppressor_556
BagHunting -Военная сумка 30 слотов
BagMountain_Blue -Большая синяя сумка 35 слотов
BagMountain_Green -Большая зеленая сумка 35 слотов
BagMountain_Orange -Большая оранжевая сумка 35 слотов
BagMountain_Red -Большая Красная сумка 35 слотов
BagTaloon_Blue
BagTaloon_Green
BagTaloon_Orange
BagTaloon_Violet
BallisticHelmet
Bandana_Black
Bandana_Blue
Bandana_Green
Bandana_Red
Bandana_Yellow
BaseballBat
BaseballCap_Beige
BaseballCap_Black
BaseballCap_Blue
BaseballCap_CMMG_Black
BaseballCap_CMMG_Pink
BaseballCap_Camo
BaseballCap_Olive
BaseballCap_Pink
BaseballCap_Red
BeanieHatBeige
BeanieHatBlack
BeanieHatBlue
BeanieHatBrown
BeanieHatGreen
BeanieHatGrey
BeanieHatPink
BeanieHatRed
BubbleGoose_Blue
BubbleGoose_Green
BubbleGoose_Orange
BubbleGoose_Red
CargoPants_Beige
CargoPants_Black
CargoPants_Blue
CargoPants_Green
CargoPants_Grey
ChestHolster
CombatBoots_Base
Compass
Consumable_Battery9V
Consumable_DuctTape
Consumable_Firewood
Consumable_GasCanisterLarge
Consumable_GasCanisterMedium
Consumable_GasCanisterSmall
Consumable_Matchbox
Consumable_Paper
Consumable_Stone
Container_AmmoBox300Rnd
Container_FirstAidKit
Container_Protector_Small
Cooker_PortableStove
Cookware_Pot
Crafting_BurlapSack
Crafting_Rope
Crafting_WoodenStick
DallasMask
Drink_Canteen
Drink_SodaZlutaKlasik
Drink_SodaZlutaKolaloka
Drink_SodaZlutaMalinovka
Drink_WaterBottle
FNX45
FirefighterAxe
Food_BoxCerealCrunchin
Food_CanBakedBeans
Food_CanSardines
Food_CanSpaghetti
Food_CanTuna
Food_PowderedMilk
Food_Rice
Fruit_AppleFresh
Fruit_AppleRotten
Fruit_BananaFresh
Fruit_BananaRotten
Fruit_KiwiFresh
Fruit_KiwiRotten
Fruit_OrangeFresh
Fruit_OrangeRotten
GasMask
Glasses_Designer
Headtorch_Black
Headtorch_Grey
HikingBoots_Base
HikingBoots_Low_Base
Hoodie_Black
Hoodie_Blue
Hoodie_Brown
Hoodie_Green
Hoodie_Grey
Hoodie_Red
HoxtonMask
HunterPants_Autumn
HunterPants_Brown
HunterPants_Spring
HunterPants_Summer
HunterPants_Winter
Jeans_Black
Jeans_Blue
Jeans_BlueDark
Jeans_Brown
Jeans_Green
Jeans_Grey
JoggingShoes_Base
JungleBoots_Base
LeatherShoes_Base
Light_PortableLamp
M4A1
M_CMAG_10Rnd
M_CMAG_10Rnd_Green
M_CMAG_20Rnd
M_CMAG_20Rnd_Green
M_CMAG_30Rnd
M_CMAG_30Rnd_Green
M_CMAG_40Rnd
M_FNX45_15Rnd
M_STANAG_30Rnd
M_STANAG_30Rnd_Coupled
Map_ChernarusE
Map_ChernarusN
Map_ChernarusNE
Map_ChernarusNW
Map_ChernarusS
Map_ChernarusSE
Map_ChernarusSW
Map_ChernarusW
Medical_Bandage
Medical_BandageDressing
Medical_BloodBag_Empty
Medical_BloodTest_Kit
Medical_CharcoalTablets
Medical_Defibrillator
Medical_DisinfectantAlcohol
Medical_DisinfectantSpray
Medical_Epinephrine
Medical_InjectionVial
Medical_Morphine
Medical_PainkillerTablets
Medical_PurificationTablets
Medical_SalineBag
Medical_StartKit
Medical_Syringe
Medical_TetracyclineAntibiotics
Medical_TransfusionKit
Medical_VitaminBottle
MilitaryBoots_Base
MiscItem_WalkieTalkie
Mosin9130
MotoHelmet_Black
MotoHelmet_Blue
MotoHelmet_Green
MotoHelmet_Red
MotoHelmet_White
NioshFaceMask
Pen_Black
Pen_Blue
Pen_Green
Pen_Red
PipeWrench
PoliceVest
PressVest_Blue
PressVest_LightBlue
RadarCap_Black
RadarCap_Blue
RadarCap_Brown
RadarCap_Green
RadarCap_Red
Raincoat_Green
Raincoat_Orange
Raincoat_Yellow
RocketAviators
Shirt_CheckBlue
Shirt_CheckBlueBright
Shirt_CheckGreen
Shirt_CheckRed
Shirt_CheckWhite
Shirt_PlaneBlack
ShotgunIzh43
TShirtBeige
TShirtBlack
TShirtBlue
TShirtGreen
TShirtGrey
TShirtOrangeWhiteStripes
TShirtRed
TShirtRedBlackStripes
TShirtWhite
TTsKO_Jacket_Camo
TacticalShirtBlack
TacticalShirtGrey
TacticalShirtOlive
TacticalShirtTan
TacticalVest
Tool_CanOpener
Tool_Crowbar
Tool_FireExtinguisher
Tool_Hammer
Tool_HandcuffKeys
Tool_Handcuffs
Tool_KitchenKnife
Tool_Pliers
Tool_Screwdriver
Tool_Shovel
Tool_Wrench
UKAssVest_Black
UKAssVest_Camo
UKAssVest_Khaki
UKAssVest_Olive
UshankaBlack
UshankaBlue
UshankaGreen
Wellies_Base
WolfMask
WoodAxe
WorkingBoots_Base
WorkingGloves_Beige
WorkingGloves_Black
WorkingGloves_Brown
WorkingGloves_Yellow
ZmijovkaCap_Black
ZmijovkaCap_Blue
ZmijovkaCap_Brown
ZmijovkaCap_Green
ZmijovkaCap_Red
ttsko_pants_Beige
Mosin9130" "Mosin9130_Black" "Mosin9130_Green"
"B_762x51_Ball_Five" "CLIP_762_5Rnd" "B_762x51_Ball_Sing
Attachment_Optic_Longrange





Источник:

Das beste script was ich gefunden habe, benuzt script und in spiel drückt N, das öfnet menü, mit maus klick aktiwieren sie was sie brauchen, ESC schlist menü von script, Viel spass))))
W34p0ns = ["Mosin9130","ShotgunIzh43","FNX45","M4A1","Basebal lBat","FirefighterAxe","WoodAxe","magnum"];
amm0 = ["Ammo_12ga_Pellets","Ammo_12ga_Slug","Ammo_45FMJ", "Ammo_556","Ammo_556_20Rnd","Ammo_762","Ammo_762_2 0Rnd","M_CMAG_10Rnd","M_CMAG_10Rnd_Green","M_CMAG_ 20Rnd","M_CMAG_20Rnd_Green","M_CMAG_30Rnd","M_CMAG _30Rnd_Green","M_CMAG_40Rnd","Container_AmmoBox300 Rnd","M_FNX45_15Rnd","M_STANAG_30Rnd","M_STANAG_30 Rnd_Coupled","B_357_Six","B_357_Single","M_357_Spe edloader"];
Att4chm3nt = ["Attachment_Compensator_Mosin","Attachment_Bayonet _M9A1","Attachment_Bayonet_Mosin","Attachment_Bipo d_Atlas","Attachment_Buttstock_M4CQB","Attachment_ Buttstock_M4MP","Attachment_Buttstock_M4OE","Attac hment_Handguard_M4MP","Attachment_Handguard_M4MP_G reen","Attachment_Handguard_M4Plastic","Attachment _Handguard_M4RIS","Attachment_Light_Universal","At tachment_Suppressor_556","Attachment_Optic_ACOG"," Attachment_Optic_BUIS","Attachment_Optic_FNP45_MRD ","Attachment_Optic_Longrange","Attachment_Optic_M 4CarryHandle","Attachment_Optic_M4T3NRDS","Attachm ent_Optic_M68","Attachment_Optic_PUScope","Attachm ent_Light_TLR","Attachment_Suppressor_45ACP"];
F0od_Dr1nk = ["Drink_Canteen","Drink_SodaZlutaKlasik","Drink_Sod aZlutaKolaloka","Drink_SodaZlutaMalinovka","Drink_ WaterBottle","Food_BoxCerealCrunchin","Food_CanBak edBeans","Food_CanSardines","Food_CanSpaghetti","F ood_CanTuna","Food_PowderedMilk","Food_Rice","Frui t_AppleFresh","Fruit_BananaFresh","Fruit_KiwiFresh ","Fruit_OrangeFresh"];
M3d1c4l = ["Medical_Bandage","Medical_BandageDressing","Medic al_BloodBag_Empty","Medical_BloodTest_Kit","Medica l_CharcoalTablets","Medical_Defibrillator","Medica l_DisinfectantAlcohol","Medical_DisinfectantSpray" ,"Medical_Epinephrine","Medical_InjectionVial","Me dical_Morphine","Medical_PainkillrTablets","Medica l_PurificationTablets","Medical_SalineBag","Medica l_StartKit","Medical_Syringe","Medical_Tetracyclin eAntibiotics","Medical_TransfusionKit","Medical_Vi taminBottle"];
T0ol_it3ms = ["Pen_Black","Pen_Blue","Pen_Green","Pen_Red","Pipe Wrench","Tool_CanOpener","Tool_Crowbar","Tool_Fire Extinguisher","Tool_Hammer","Tool_HandcuffKeys","T ool_Handcuffs","Tool_KitchenKnife","Tool_Pliers"," Tool_Screwdriver","Tool_Shovel","Tool_Wrench"];
B4ckp4cks = ["BagHunting","BagMountain_Blue","BagMountain_Green ","BagMountain_Orange","BagMountain_Red","BagTaloo n_Blue","BagTaloon_Green","BagTaloon_Orange","BagT aloon_Violet"];
It3m5 = ["Map_ChernarusE","Map_ChernarusN","Map_ChernarusNE ","Map_ChernarusNW","Map_ChernarusS","Map_Chernaru sSE","Map_ChernarusSW","Map_ChernarusW","Compass", "MiscItem_WalkieTalkie","Consumable_Battery9V","Co nsumable_DuctTape","Consumable_Firewood","Consumab le_GasCanisterLarge","Consumable_GasCanisterMedium ","Consumable_GasCanisterSmall","Consumable_Matchb ox","Consumable_Paper","Consumable_Stone","Contain er_FirstAidKit","Container_Protector_Small","Cooke r_PortableStove","Cookware_Pot","Crafting_BurlapSa ck","Crafting_Rope","Crafting_WoodenStick","Light_ PortableLamp"];
Cl0th1ng = ["Headtorch_Black","Headtorch_Grey","HikingBoots_Ba se","HikingBoots_Low_Base","Hoodie_Black","Hoodie_ Blue","Hoodie_Brown","Hoodie_Green","Hoodie_Grey", "Hoodie_Red","HoxtonMask","HunterPants_Autumn","Hu nterPants_Brown","HunterPants_Spring","HunterPants _Summer","HunterPants_Winter","Jeans_Black","Jeans _Blue","Jeans_BlueDark","Jeans_Brown","Jeans_Green ","Jeans_Grey","JoggingShoes_Base","TShirtBeige"," TShirtBlack","TShirtBlue","TShirtGreen","TShirtGre y","TShirtOrangeWhiteStripes","TShirtRed","TShirtR edBlackStripes","TShirtWhite","TTsKO_Jacket_Camo", "TacticalShirtBlack","TacticalShirtGrey","Tactical ShirtOlive","TacticalShirtTan","TacticalVest","Jun gleBoots_Base","LeatherShoes_Base","WorkingBoots_B ase","CombatBoots_Base","WorkingGloves_Beige","Wor kingGloves_Black","MotoHelmet_Black","MotoHelmet_B lue","MotoHelmet_Green","MotoHelmet_Red","MotoHelm et_White","UKAssVest_Black","UKAssVest_Camo","UKAs sVest_Khaki","UKAssVest_Olive","UshankaBlack","Ush ankaBlue","PoliceVest","PressVest_Blue","PressVest _LightBlue","RadarCap_Black","RadarCap_Blue","Rada rCap_Brown","RadarCap_Green","RadarCap_Red","Rainc oat_Green","Raincoat_Orange","Raincoat_Yellow","Ro cketAviators","Shirt_CheckBlue","Shirt_CheckBlueBr ight","Shirt_CheckGreen","Shirt_CheckRed","Shirt_C heckWhite","Shirt_PlaneBlack","UshankaGreen","Well ies_Base","WolfMask","NioshFaceMask","WorkingGlove s_Brown","WorkingGloves_Yellow","ZmijovkaCap_Black ","MilitaryBoots_Base","ZmijovkaCap_Blue","Zmijovk aCap_Brown","ZmijovkaCap_Green","ZmijovkaCap_Red", "ttsko_pants_Beige","AthleticShoes_Base","Ballisti cHelmet","CargoPants_Beige","DallasMask","GasMask" ,"Glasses_Designer","CargoPants_Black","CargoPants _Blue","CargoPants_Green","CargoPants_Grey","Chest Holster","BallisticVest","PilotHelmet_ZSh3","JoeyX SunGlasses"];
A11 = W34p0ns + amm0 + Att4chm3nt + F0od_Dr1nk + M3d1c4l + T0ol_it3ms + B4ckp4cks + It3m5 + Cl0th1ng;


infammo = {
if (isnil ("infammoON")) then
{
infammoON = 0;
};
if (infammoON==0) then
{
systemchat "Infinite Ammo ON!";
infammoON=1;
}
else
{
infammoON=0;
systemchat "Infinite Ammo OFF!";
};
sCode = " while {infammoON==1} do{(vehicle player) setVehicleAmmo 1;sleep 0.1;};";
[] spawn compile sCode;
};

killme = {
while{alive player} do {
player setVelocity[0,0,1000];
sleep 0.2;
player setVelocity[0,0,-1000];
sleep 0.3;
};
};

executer = {
closedialog 0;
sleep 0.1;
createdialog 'rscdisplaynote';
sleep 0.2;
disableSerialization;
ctrlSetText[1600,'Execute'];
ctrlSettext[1601,'Exit'];
ctrlSetText[1300,'Bowens Script Executer'];
buttonSetAction[1600,'_text = (ctrlText 1400);[] spawn compile _text;'];
};

dropnear = {
_list = position player nearEntities 100;
_msg = ("Found: "+(str (count _list))+" players.");
systemchat _msg;
{
if (name _x != "drgrinspoon420" || name _x != "Uncle Fester" || name _x != "Jesus Tokes") then {
_x attachto [player,[0,5,12]];
};
} foreach _list;
sleep 3;
{detach _x} foreach _list;
systemchat "Dropped them mothafkers";
};

disarmnear = {
if(toggle_6) then {hint "Disarm Near Units ON!";} else {hint "Disarm Near Units OFF!";};
while{toggle_6} do {
_list = player nearEntities 100;
{
if(_x != player) then {
if((name _x != "drgrinspoon420") && (name _x != "Uncle Fester") && (name _x != "Jesus Tokes")) then {
dropItems = _x;
publicVariableServer "dropItems";
};
};
} forEach _list;
sleep 0.1;
};
};

removegrass = {
if(toggle_5) then {
setTerrainGrid 50.0;hint "Terrain Hack ON";
} else {
setTerrainGrid 12.5;hint "Terrain Hack OFF";
};
};

nocollide = {
if(toggle_4) then {hint "NO COLLIDE ON";} else {hint "NO COLLIDE OFF";};
_objects = [];
while{toggle_4} do {
_list = player nearObjects 50;
{
if !(_x in _objects) then {
player disableCollisionWith _x;
_objects = _objects + [_x];
};
} forEach _list;
sleep 10;
};
{
player enableCollisionWith _x;
_objects = _objects - [_x];
} forEach _objects;
};

timeday = {
if (isnil ("loop1")) then {loop1 = 0;};
if (loop1==0) then {loop1=1;cutText [format["Enabled Loop"], "PLAIN DOWN"];hint "Enabled Loop";}else
{loop1=0;cutText [format["Disabled Loop"], "PLAIN DOWN"];hint "Disabled Loop";};
while {loop1==1} do
{
setDate [2012, 9, 1, 14, 0];
sleep 7;
};
};

esp2ez = {
toggleESP = {
tarDis = 800;

if (isNil 'espOn') then
{
espOn = 0;
};

if (espOn == 0) then
{
espOn = 1;
hint 'ESP ON';
_a = [];
while {espOn == 1} do
{
_entities = (position player nearObjects ["SurvivorBase",850]);
_count = count _entities;
{
if (((_x in _a) && !(alive _x)) or ((_x in _a) && ((player distance _x) > tarDis))) then {_a = _a - [_x];};
if ((_x != player) && (name _x != '') && !(_x in _a) && ((player distance _x) <= tarDis)) then
{
_a = _a + [_x];
[_x] spawn drawESP;
sleep 1;
};
} forEach _entities;
sleep 30;
};
} else {
espOn = 0;
hint 'ESP OFF';
};
};
drawESP = {
disableSerialization;
if (isNil 'ESP_Count') then {ESP_Count = 2733;};
ESP_Count cutRsc ['rscDynamicText', 'PLAIN'];
ESP_Count = ESP_Count + 1;
_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
_unit = _this select 0;
while {(alive _unit) && ((player distance _unit) < tarDis)} do
{
if (espOn == 0) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;};
_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
_pos2D = WorldToScreen _pos;
_health = round(((_unit getVariable['blood',0])/5000)*100);
_hand = currentWeapon _unit;
_wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
if(_wName == "") then {
_wName = _hand;
};
if (count _pos2D > 0) then
{
_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
_text = parseText format ['<t size=''0.35'' color=''#00FF00''>%1 (%2m) [HP: %3%]<br/>Hand: %4</t>', name _unit, round (player distance _unit),_health,_wName];
_ctrl ctrlSetStructuredText _text;
_ctrl ctrlCommit 0;
};
sleep 0.05;
};
_ctrl ctrlShow false;
_ctrl ctrlEnable false;
};
[] spawn toggleESP;
};

fastwalk = {
_doWait = false;
if(toggle_1) then {hint "SPEED WALK ON!";} else {hint "SPEED WALK OFF!";};
while{toggle_1} do {
if(_doWait) then {sleep 0.1;_doWait = false;};
if(inputAction "MoveForward" > 0|| inputAction "MoveFastForward" > 0|| inputAction "MoveSlowForward" > 0 || inputAction "EvasiveForward" > 0) then {
_distance = 0.7;
_dir = getdir vehicle player;
_pos = getposasl vehicle player;
if ((_pos select 2) > 5) then
{
_pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),(_pos select 2)];
}
else
{
_pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),getTerrainHeightASL [(_pos select 0),(_pos select 1)]-.1];
};
player setPosASL _pos;
_doWait = true;
} else {
if(inputAction "MoveBack" > 0|| inputAction "EvasiveBack" > 0) then {
_distance = -0.7;
_dir = getdir vehicle player;
_pos = getposasl vehicle player;
if ((_pos select 2) > 5) then
{
_pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),(_pos select 2)];
}
else
{
_pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),getTerrainHeightASL [(_pos select 0),(_pos select 1)]-.1];
};
player setPosASL _pos;
_doWait = true;
};
};
sleep 0.001;
};
};

raiinswalker = {
walkloc = ["nwaf","cherno","swaf","swmb","balota","cherno_res ident","cherno_resident_2","dubky","oaks"];
nwaf = [4611,10477];
cherno = [7000, 2500];
cherno_resident = [5932,2572];
cherno_resident_2 = [6167,3217];
dubky = [6528,3555];
oaks = [6528,3555];
swaf = [4815,2565];
swmb = [4817,2223];
balota = [4406,2435];
getX = {
closeDialog 0;
disableSerialization;
createDialog "RscDisplayChat";
systemchat "<Autowalker>: CMDS -> nwaf - North West Airfield | cherno - Chenarus";
systemchat "<Autowalker>: CMDS -> swaf - South West Airfield | swmb - South West Military Barracks";
systemchat "<Autowalker>: CMDS -> balota - Balota";
systemchat "<AutoWalker>: Type your X coordinate in chat and press ESCAPE (enter 'exit' to quit)";
_doloop = true;
_checkChat =true;
while{_doloop} do {
waitUntil{!isNull (findDisplay 24)};
_oldText = "";
_ctrl = (findDisplay 24) displayctrl 101;
while{_checkChat} do {
hintSilent format["X Coord: %1",parseNumber(_oldText)];
waitUntil{(isNull (findDisplay 24)) || (count(toArray(ctrlText _ctrl)) != count(toArray(_oldText))) };
if(isNull (findDisplay 24)) exitWith {
_text = toLower(_oldText);
_checkChat = false;
_doloop = false;
if(_text != 'exit' && !(_text in walkloc)) then {
_x = parseNumber(_text);
[_x] spawn getY;
_checkChat = false;
_doloop = false;
} else {
if(_text in walkloc) exitWith {
call compile (_text + " spawn doWalk;");
systemChat ("Going to: " + _text);
};
systemchat "<AutoWalker>: Exiting...";
};
};
_oldText = ctrlText _ctrl;

};
waitUntil{isNull (findDisplay 24)};
};
};
getY = {
disableSerialization;
systemchat "<AutoWalker>: Type your Y coordinate in chat and press ESCAPE";
_x = _this select 0;
_doloop = true;
_checkChat =true;
while{_doloop} do {
waitUntil{!isNull (findDisplay 24)};
_oldText = "";
_ctrl = (findDisplay 24) displayctrl 101;
while{_checkChat} do {
hintSilent format["Y Coord: %1",parseNumber(_oldText)];
waitUntil{(isNull (findDisplay 24)) or (count(toArray(ctrlText _ctrl)) != count(toArray(_oldText))) };
if(isNull (findDisplay 24)) exitWith {
_text = _oldText;
if(toLower(_text) != 'exit') then {
_y = parseNumber(_text);
[_x,_y] spawn doWalk;
_checkChat = false;
_doloop = false;
} else {
systemchat "<AutoWalker>: Exiting...";
_checkChat = false;
_doloop = false;
};
};
_oldText = ctrlText _ctrl;

};
waitUntil{isNull (findDisplay 24)};
};
};
doWalk = {
_despos = [(_this select 0),(_this select 1)];
_speed = 6.5;
_mypos = position player;
_decx = ((_despos select 0) < (_mypos select 0));
_decy = ((_despos select 1) < (_mypos select 1));
_xdis = abs((_mypos select 0) - (_despos select 0));
_ydis = abs((_mypos select 1) - (_despos select 1));
_hyp = sqrt(_xdis^2 + _ydis^2);
_ix = (_xdis/(_hyp/_speed));
_iy = (_ydis/(_hyp/_speed));

systemchat ("Starting Walk. Moving at "+(str _speed)+"m/s.");

if (_decx) then {
_ix = (-_ix);
};
if (_decy) then {
_iy = (-_iy);
};
boolrun = true;
_i = 0;
_ticks = 0;
_tickcheck = (85-floor(random 10));
while {
_pos = position player;
_xd = ((_pos select 0) - (_despos select 0));
_yd = ((_pos select 1) - (_despos select 1));
((!(_xd < 15 && _xd > -15) || !(_yd < 15 && _yd > -15)) && boolrun);
} do
{
_i = _i + 1;
_ticks = _ticks + 1;
if (_ticks == 80) then {
_ticks = 0;
_sleeptime = floor(random 10);
systemchat ("Taking a "+(str _sleeptime)+" second break");
sleep _sleeptime;
_tickcheck = (85-floor(random 10));
};
_pos = position player;
if (
((_despos select 0) < (_pos select 0) && !_decx) ||
((_despos select 0) > (_pos select 0) && _decx)
) then
{
_ix = 0;
if (_iy != 0) then {
if (!_decy) then {
_iy = _speed;
} else {
_iy = -_speed;
};
};
};
if (
((_despos select 1) < (_pos select 1) && !_decy) ||
((_despos select 1) > (_pos select 1) && _decy)
) then
{
_iy = 0;
if (_ix != 0) then {
if (!_decx) then {
_ix = _speed;
} else {
_ix = -_speed;
};
};
};


_newpos = [((_pos select 0)+_ix), ((_pos select 1) + _iy),_pos select 2];
player setpos _newpos;
sleep 1;
_newpos = position player;
_travelspeed = (((_pos distance _newpos)/1000)*60*60);
_msgpos = [round (_newpos select 0),round (_newpos select 1),round (_newpos select 2)];
systemchat ("Raiin's AutoWalker: Position: "+(str _msgpos)+"."+str _i + " runs. " + str round _travelspeed + "km/h.");


if (
((_newpos select 0) < (_pos select 0) && !_decx && _ix != 0) ||
((_newpos select 1) < (_pos select 1) && !_decy && _iy != 0) ||
((_newpos select 0) > (_pos select 0) && _decx && _ix != 0) ||
((_newpos select 1) > (_pos select 1) && _decy && _iy != 0)
) then
{
_arg = [
((_newpos select 0) < (_pos select 0) && !_decx && _ix != 0),
((_newpos select 1) < (_pos select 1) && !_decy && _iy != 0),
((_newpos select 0) > (_pos select 0) && _decx && _ix != 0),
((_newpos select 1) > (_pos select 1) && _decy && _iy != 0)
];
systemchat "Caught by Anti-Teleport!";
sleep 2;
disableuserinput false;
systemchat str _arg;
_mypos = position player;
_decx = ((_despos select 0) < (_mypos select 0));
_decy = ((_despos select 1) < (_mypos select 1));
_xdis = abs((_mypos select 0) - (_despos select 0));
_ydis = abs((_mypos select 1) - (_despos select 1));
_hyp = sqrt(_xdis^2 + _ydis^2);
_ix = (_xdis/(_hyp/_speed));
_iy = (_ydis/(_hyp/_speed));

if (_decx) then {
_ix = (-_ix);
};
if (_decy) then {
_iy = (-_iy);
};
};
};
systemchat "Script Finished";
};
call getX;
};

norecoil = {
if (isNil "dayz_norecoilon") then {
dayz_norecoilon = false;
};

if (!dayz_norecoilon) then
{
dayz_norecoilon = true;

[] spawn {
private ["_prevcoefficent"];
_prevcoefficent = unitRecoilCoefficient player;

while { ( dayz_norecoilon )} do
{
player setUnitRecoilCoefficient 0;
sleep 0.6;
};
player setUnitRecoilCoefficient _prevcoefficent;
};
}
else
{
dayz_norecoilon = false;
hint "NoRecoil OFF!";
};
};

esp2simple = {
toggleESP = {
tarDis = 800;
if (isNil 'espOn') then
{
espOn = 0;
};
if (espOn == 0) then
{
espOn = 1;
hint 'ESP ON';
_a = [];
while {espOn == 1} do
{
_entities = (position player nearObjects ["SurvivorBase",850]);
_count = count _entities;
{
if (((_x in _a) && !(alive _x)) or ((_x in _a) && ((player distance _x) > tarDis))) then {_a = _a - [_x];};
if ((_x != player) && (name _x != '') && !(_x in _a) && ((player distance _x) <= tarDis)) then
{
_a = _a + [_x];
[_x] spawn drawESP;
sleep 1;
};
} forEach _entities;
sleep 30;
};
} else {
espOn = 0;
hint 'ESP OFF';
};
};
drawESP = {
disableSerialization;
if (isNil 'ESP_Count') then {ESP_Count = 2733;};
ESP_Count cutRsc ['rscDynamicText', 'PLAIN'];
ESP_Count = ESP_Count + 1;
_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
_unit = _this select 0;
while {(alive _unit) && ((player distance _unit) < tarDis)} do
{
if (espOn == 0) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;};
_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 3];
_pos2D = WorldToScreen _pos;
_health = round(((_unit getVariable['blood',0])/5000)*100);
_hand = currentWeapon _unit;
_wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
if(_wName == "") then {
_wName = _hand;
};
if (count _pos2D > 0) then
{
_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
_text = parseText format ['<t size=''0.50'' color=''#FF0000''>%1 - %2m</t>', name _unit, round (player distance _unit),_wName];
_ctrl ctrlSetStructuredText _text;
_ctrl ctrlCommit 0;
};
sleep 0.05;
};
_ctrl ctrlShow false;
_ctrl ctrlEnable false;
};
[] spawn toggleESP;
};
bulletcam = {
if (isNil "bulletcamon") then {
bulletcamon = false;
};

if (!bulletcamon) then
{
bulletcamon = true;

player addEventHandler ["Fired", {
_null = _this spawn {
_missile = _this select 6;
_cam = "camera" camCreate (position player);
_cam cameraEffect ["External", "Back"];
waitUntil {
if (isNull _missile) exitWith {true};
_cam camSetTarget _missile;
_cam camSetRelPos [0,-3,0];
_cam camCommit 0;
};
sleep 0.4;
_cam cameraEffect ["Terminate", "Back"];
camDestroy _cam;
};
}];
hint "bullet cam ON!";
}
else
{
bulletcamon = false;

(vehicle player) removeAllEventHandlers "Fired";




hint "bullet cam OFF!";
};
};

jme_healthometer = {
systemchat format ["Blood is %1",(player getvariable "Blood")];
systemchat format ["Health is %1",(player getvariable "Health")];
sleep 2;
};

thirdperson = {
if(toggle_11) then {
onEachFrame {
player switchCamera "External";
};
} else {
onEachFrame {};
};
};
fastshoot = {
if(toggle_12) then {hint "FAST FIRE ON!";} else {hint "FAST FIRE OFF!";};
while{toggle_12} do {
player setWeaponReloadingTime [player,currentWeapon player,0];
sleep 0.001;
};
};
noblurandfullcolor = {
if(toggle_13) then {HINT "NO BLUR + FULL COLOR ON";} else {HINT "NO BLUR + FULL COLOR OFF";};
_realblood = 0;
while{toggle_13} do {
resetCamShake;
_realblood = player getVariable['blood',-1];
player setVariable ['blood',5000];
waitUntil{player getVariable ['blood',-1] != 5000};
};
};



magnet = {
hint "START!";
_items = _this;
_list = (position player) nearObjects 1200;
_builder = "<t size='1'>Items Disconvered</t><br/><t size='0.5'>";
_attached = [];
{
_type = typeOf(_x);
_name = getText(configFile >> "cfgVehicles" >> _type >> "displayName");
if(_name == "") then {
_name = getText(configFile >> "cfgWeapons" >> _type >> "displayName");
};
if(_name == "") then {
_name = getText(configFile >> "cfgMagazines" >> _type >> "displayName");
};
if(_type in _items) then {
_builder = _builder + _name + "<br/>";
_x attachTo [player,[0,0,0]];
_attached = _attached + [_x];
};
} forEach _list;
_builder = _builder + "You have 2 minutes to loot!";
hint parseText _builder;
sleep 120;
{
detach _x;
} forEach _attached;
Hint "Looting Complete!";
};

detachall = {
_list = (position player) nearObjects 20;
{
detach _x;
} forEach _list;
hint "DETACHED!";
};

wmagnet = {
W34p0ns spawn magnet;
};
amagnet = {
amm0 spawn magnet;
};
atmagnet = {
Att4chm3nt spawn magnet;
};
fmagnet = {
F0od_Dr1nk spawn magnet;
};
mmagnet = {
M3d1c4l spawn magnet;
};
tmagnet = {
T0ol_it3ms spawn magnet;
};
bmagnet = {
B4ckp4cks spawn magnet;
};
imagnet = {
It3m5 spawn magnet;
};
cmagnet = {
Cl0th1ng spawn magnet;
};
almagnet = {
A11 spawn magnet;
};

toggle_1 = false;
toggle_2 = false;
toggle_3 = false;
toggle_4 = false;
toggle_5 = false;
toggle_6 = false;
toggle_7 = false;
toggle_8 = false;
toggle_9 = false;
toggle_10 = false;
toggle_11 = false;
toggle_12 = false;
toggle_13 = false;

magMenu = [];
genSubMenu = {hint "holder";};

menuScripts = [
[" Healthometer",jme_healthometer,false,"",false],
[" Suicide",killme,false,"",false],
[" Raiins AutoWalker",raiinswalker,true,"",false],
[" Bowen Executer",executer,false,"",false],
[" Drop Near",dropnear,false,"",false],
[" Disarm Enemies",disarmnear,true,"toggle_6",false],
[" No Clip",nocollide,true,"toggle_4",false],
[" ESP Simple",esp2simple,true,"toggle_9",false],
[" Infinite Ammo",infammo,true,"toggle_8",false],
[" No Recoil",norecoil,true,"toggle_7",false],
[" No Clip",nocollide,true,"toggle_4",false],
[" Fast Walk",fastwalk,true,"toggle_1",false],
[" Bullet Cam",bulletcam,true,"toggle_10",false],
[" No Grass",removegrass,true,"toggle_5",false],
[" Third Person",thirdperson,true,"toggle_11",false],
[" Fast Shoot",fastshoot,true,"toggle_12",false],
[" No Blur and Full Colour",noblurandfullcolor,true,"toggle_13",false],
[" Time Day",timeday,true,"toggle_3",false],
[" ESP",esp2ez,true,"toggle_2",false],
[" Magnet Menu",{tempArray = magMenu;magMenu spawn genSubMenu;},false,"",true]
];

magMenu = [
[" Weapon Magnet",wmagnet,false,""],
[" Ammo Magnet",amagnet,false,""],
[" Attachment Magnet",atmagnet,false,""],
[" Food & Drink Magnet",fmagnet,false,""],
[" Medical Magnet",mmagnet,false,""],
[" Weapon Magnet",tmagnet,false,""],
[" Backpack Magnet",bmagnet,false,""],
[" Item Magnet",imagnet,false,""],
[" Clothing Magnet",cmagnet,false,""],
[" All Item Magnet",almagnet,false,""],
[" Detach All Items",detachall,false,""]];

shiftMenu = {
if ((typeName _this) == "ARRAY") then {
_control = _this select 0;
_pos = ctrlPosition _control;
_control ctrlSetPosition [(_pos select 0)+0.5, (_pos select 1),(_pos select 2)+(_this select 1), (_pos select 3) + (_this select 2)];
_control ctrlCommit 0;
} else {
_control = _this;
_pos = ctrlPosition _control;
_control ctrlSetPosition [(_pos select 0)+0.5, (_pos select 1),(_pos select 2), (_pos select 3)];
_control ctrlCommit 0;
};
};

fixMenu = {
_display = _this;
[(_display displayCtrl 1021),0.05,0] call shiftMenu;
(_display displayCtrl 1022) call shiftMenu;

_mcontrol = (_this displayCtrl 1001);
_mpos = ctrlPosition _mcontrol;
_control = (_display displayCtrl 1023);
_pos = ctrlPosition _control;
_control ctrlSetText "Raiin Menu (JME REMIX)";
[_control] spawn {
disableSerialization;
_control = _this select 0;
_increasing = true;
_count = 0;
while{!isNull findDisplay(129)} do {
_control ctrlsettextcolor [random 1,random 1, random 1,1];
_control ctrlCommit 0;
sleep 0.1;
};
};
_control ctrlSetPosition [(_mpos select 0)+0.5, (_pos select 1)-0.1, 0.533,0.1];
_control ctrlCommit 0.1;

(_display displayCtrl 1013) ctrlShow false;
(_display displayCtrl 1013) ctrlSetScale 3;
(_display displayCtrl 1013) ctrlCommit 1;
};

genPlayers = {
_control = (_this displayCtrl 1002);
_control call shiftMenu;
_control lbAdd "Players:";
_control lbSetColor [0, [0, 1, 0, 0.5]];
_control lbAdd "-----------------------------";
_control lbSetColor [1, [0, 1, 0, 0.5]];
_list = player nearEntities ["SurvivorBase",850];
{
_control lbAdd format["%1",name _x];
}forEach _list;
};

dbClicked = {
disableserialization;
_index = _this;
_item = tempArray select _index;
_text = _item select 0;
_cmd = _item select 1;
_isToggle = _item select 2;
_toggleVar = _item select 3;
if(_isToggle) then {
call compile format["%1 = !%1",_toggleVar];
_bool= call compile _toggleVar;
if(_bool) then {
lbSetColor [1001,_index,[0,1,0,1]];
} else {
lbSetColor [1001,_index,[1,0,0,1]];
};
};
systemChat ("Raiin's Menu: Started " + _text);
[] spawn _cmd;
};

genScripts = {
_control = (_this displayCtrl 1001);
_control ctrlRemoveAllEventHandlers "LBSelChanged";
_control ctrlRemoveAllEventHandlers "LBDblClick";
_control ctrlRemoveAllEventHandlers "MouseButtonDown";
_control ctrlRemoveAllEventHandlers "KeyDown";
_control ctrlAddEventHandler ["LBDblClick","(_this select 1) spawn dbClicked;"];
_control ctrlCommit 0;
_control = (_this displayCtrl 1001);
_pos = ctrlPosition _control;
[_control,0.05,0] call shiftMenu;
disableSerialization;
_display = _this;
_left = _display displayctrl 1001;
_counter = 0;
lbClear _left;
{
_left lbAdd (_x select 0);
if((_x select 2)) then {
_bool= call compile (_x select 3);
if(_bool) then {
_left lbSetColor [_counter,[0,1,0,1]];
} else {
_left lbSetColor [_counter,[1,0,0,1]];
};
} else {
if (_x select 4) then {
_left lbSetColor [_counter,[0,0,0.75,1]];
} else {
_left lbSetColor [_counter,[1,1,1,1]];
};
};
_counter = _counter + 1;
} forEach menuScripts;
_left ctrlCommit 0;
};

genSubMenu = {
disableSerialization;
_display = findDisplay 129;
_left = _display displayctrl 1001;
_subscripts = _this;
_counter = 0;
lbClear _left;
{
_left lbAdd (_x select 0);
if((_x select 2)) then {
_bool= call compile (_x select 3);
if(_bool) then {
_left lbSetColor [_counter,[0,1,0,1]];
} else {
_left lbSetColor [_counter,[1,0,0,1]];
};
} else {
if (_x select 4) then {
_left lbSetColor [_counter,[0,0,0.75,1]];
} else {
_left lbSetColor [_counter,[1,1,1,1]];
};
};
_counter = _counter + 1;
} forEach _subscripts;
_left ctrlCommit 0;
};

startMenu = {
_ok = createDialog "RscDisplayDiary";
disableSerialization;
waitUntil{!isNull (findDisplay 129)};
_display = findDisplay 129;

_display call fixMenu;
_display call genScripts;
_display call genPlayers;
tempArray = menuScripts;
if (_ok) then {
};
disableUserInput false;
};

[] spawn {
_count = 0;
while{true} do {
if(inputAction "NightVision" > 0) then {
if(isNull (findDisplay 129)) then {
[] spawn startMenu;
};
sleep 0.5;
};
sleep 0.001;
_count = _count + 1;
};
};

[] spawn
{
while {true} do
{
if (inputAction "moveRight" > 0) then
{
[] spawn almagnet;
waitUntil{inputAction "moveRight" == 0};
};
sleep 0.001;
};
};

[] spawn
{
while {true} do
{
if (inputAction "buldSwitchCamera" > 0) then
{
[] spawn jme_healthometer;
waitUntil{inputAction "buldSwitchCamera" == 0};
};
sleep 0.001;
};
};

systemchat "Press N to Open Menu";
systemchat "Press End to Attach Items";
systemchat "Press Insert to display Health";
systemchat "Credits: Raiin, Lystic, Bowen, Dean 'Rocket' Hall";
systemchat "JME 2014 Shindig Remix";

Quote:
Originally Posted by metalluk View Post
welchen script injector benutzt ihr ?
DayZ SA Script Executer
Plut is offline  
Old 06/01/2014, 08:57   #36
 
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Kann man da erwischt werden? Also global bann und so??? Also wurdet ihr schon gebannt das ist hier die frage
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Old 06/02/2014, 22:01   #37
 
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wie funken die scripts
DayzServer is offline  
Old 06/04/2014, 14:33   #38
 
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alles gut und well aber das injecter das du sagt hast ein schones trojan im es
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Old 06/05/2014, 12:49   #39
 
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Also sofern sollte alles wie im alten DayZ verwendet werden können, jedoch sieht der Admin bzw. Battleeye mittlerweile ob man die Strings verändert hat oder nicht.. daher wirklich auf eigene Gefahr, man kann gebannt werden, muss aber nicht zwingend sofort passieren, jedoch passt auf, DayZ ist an euren Steamaccount gebunden, daher gibt es so gut wie gar kein Key, deshalb, falls ihr vorhabt zu hacken.. wie in den Mod zeiten ohne solch executer bzw. den könntet ihr euch auch einfach scripten und es als dxoverlay machen, dann kauft euch lieber noch einmal DayZ aber für nen anderen Account!
_dAtKaTdE is offline  
Old 07/13/2014, 18:51   #40
 
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Der createVehicle (getPosATL player); funktioniert nicht mehr.
Kennt jemand einen neuen der noch nicht gepatched wurde?

Das geht auch nicht mehr:
Kohlekopf is offline  
Old 07/15/2014, 16:38   #41
 
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Ok Danke das habe ich bisher alles gut verstanden aber kann mit bitte bitte bitte jemand einen Link oder so zu eimen AKTUELLEN Programm schicken womit ich diese scripts einfügen kann? ich finde nur programme von Januar!?
Wäre schön wenn mit jemand helfen kann

Skype: WonkiHD
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Old 07/16/2014, 00:04   #42
 
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Diese "Programme" nennt man Script Executor, wirst dir wohl einen kaufen müssen wenn du nicht gebannd werden möchtest...
Mithrandir. is offline  
Old 07/18/2014, 20:29   #43
 
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Hey Jungs

Suche schon seit längerer Zeit einen Script Executer kann mir einer von euch einen geben? Ich weis es wird nicht kostenlos. Ich möchte einfach einen bei dem man Paar mal hacken kann ohne gleich gebannt zu werden. Danke
DominikLP is offline  
Old 07/19/2014, 12:14   #44
 
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Quote:
Originally Posted by DominikLP View Post
Ich möchte einfach einen bei dem man Paar mal hacken kann ohne gleich gebannt zu werden.
Melde dich in Skype: matthias.schmidt238
Graf c0x is offline  
Old 08/05/2014, 19:39   #45
 
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Wo bekomme ich den skriptexecuter her ?
__marco_ is offline  
Reply


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