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[S]Vehicle mark Script

Discussion on [S]Vehicle mark Script within the DayZ forum part of the Shooter category.

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[S]Vehicle mark Script

Wie im Titel schon steht suche ich ein Vehicle mark Script für den AJ hack
MoinNickHier is offline  
Old 10/07/2012, 19:14   #2
 
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Fürs nächste mal;
Nach Scripts zu Fragen ist nicht erlaubt!
lg
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Old 10/07/2012, 19:29   #3
 
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der script ist doch im aj forum oO!
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Old 10/07/2012, 19:45   #4
 
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Jap, das auch^^

Code:
//<-----------------MAP ESP----------------->

//<-----GLOBAL-VARIABLE----->
marker_mapesp = true;
//Alle Vehicle
list_vec = (allMissionObjects "Plane")+(allMissionObjects "LandVehicle")+(allMissionObjects "Helicopter")+(allMissionObjects "Ship");
list_wrecked = allMissionObjects "UH1Wreck_DZ";
list_tents = allMissionObjects "TentStorage";
//<-----GLOBAL-VARIABLE----->

//hint "Adding Markers on the map";

while {marker_mapesp} do
{ 
//<-----PLAYER-MARKER----->
//<----------------------->
//<-----PLAYER-MARKER----->
unitList_player = allUnits; //getting all units
totalunits = count unitList_player;
//hint format["%1", totalunits];

o = 0;
yo = 0;

for "o" from 0 to totalunits do
{
actualunit = unitList_player select o; //Player1
//hint format["%1", actualunit];

if ( isplayer actualunit && alive actualunit ) then
{
deleteMarkerLocal ("Player" + (str o));
yo = o + 1;
deleteMarkerLocal ("Player" + (str yo));

namePlayer = "";
namePlayer = name actualunit;

mark_player = "Player" + (str o); //Player0, Player1, Player2
mark_player = createMarkerLocal [mark_player,getPos actualunit];
mark_player setMarkerTypeLocal "waypoint";
mark_player setMarkerPosLocal (getPos actualunit);
mark_player setMarkerColorLocal "ColorBlue";
mark_player setMarkerTextLocal format ["%1",namePlayer];
};
}; 


//<-----VEHICLE-MARKER----->
//<------------------------>
//<-----VEHICLE-MARKER----->
unitList_vec = list_vec;
totalunits_vec = count unitList_vec;
i = 0;
yo2 = 0;

for "i" from 0 to totalunits_vec do
{
actualunit_vec = unitList_vec select i; //Car, Helicopter, Boat
//hint format["%1", actualunit_vec];

if (!(actualunit_vec isKindOf "man") && !(actualunit_vec isKindOf "Survivor2")) then
{
deleteMarkerLocal ("Vehicle" + (str i));
yo2 = i + 1;
deleteMarkerLocal ("Vehicle" + (str yo2));

typeVec = "";
typeVec = typeOf actualunit_vec;
//hint format ["%1", typeVec];

mark = "Vehicle" + (str i);
mark = createMarkerLocal [mark,getPos actualunit_vec];
mark setMarkerTypeLocal "waypoint";
mark setMarkerPosLocal (getPos actualunit_vec);
mark setMarkerColorLocal "ColorRed";
mark setMarkerTextLocal format ["%1", typeVec];
};
};

//<-----WRECKED_HELI-MARKER----->
//<----------------------------->
//<-----WRECKED_HELI-MARKER----->
unitList_wrecked = list_wrecked;
totalunits_wrecked = count unitList_wrecked;
//hint format["%1", totalunits_wrecked];
p = 0;
yo3 = 0;

for "p" from 0 to totalunits_wrecked do
{
actualunit_wrecked = unitList_wrecked select p; //Car, Helicopter, Boat

deleteMarkerLocal ("Wrecked"+ (str p));
yo3 = p + 1;
deleteMarkerLocal ("Wrecked"+ (str yo3));

mark_wrecked = "Wrecked" + (str p); //Car, Boat, Helicopter
mark_wrecked = createMarkerLocal [mark_wrecked,getPos actualunit_wrecked];
mark_wrecked setMarkerTypeLocal "waypoint";
mark_wrecked setMarkerPosLocal (getPos actualunit_wrecked);
mark_wrecked setMarkerColorLocal "ColorOrange";
mark_wrecked setMarkerTextLocal "Crashed-Heli";
};

//<-----TENT-MARKER----->
//<----------------------------->
//<-----TENT-MARKER----->
unitList_tents = list_tents;
totalunits_tents = count unitList_tents;
//hint format["%1", totalunits_tents];
q = 0;
yo4 = 0;

for "q" from 0 to totalunits_tents do
{
actualunit_tents = unitList_tents select q; //Car, Helicopter, Boat

deleteMarkerLocal ("Tents"+ (str q));
yo4 = q + 1;
deleteMarkerLocal ("Tents"+ (str yo4));

mark_tents = "Tents" + (str q); //Car, Boat, Helicopter
mark_tents = createMarkerLocal [mark_tents,getPos actualunit_tents];
mark_tents setMarkerTypeLocal "waypoint";
mark_tents setMarkerPosLocal (getPos actualunit_tents);
mark_tents setMarkerColorLocal "ColorGreen";
//mark_tentssetMarkerTextLocal "Tent";
};

//bit of sleep
sleep 0.1;
};

k = 0;
for "k" from 0 to 2000 do
{
deleteMarkerLocal ("Player"+ (str k));
deleteMarkerLocal ("Vehicle"+ (str k));
deleteMarkerLocal ("Wrecked"+ (str k));
deleteMarkerLocal ("Tents"+ (str k));
};
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