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[Sammelthread] Dayz Scripts!
Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.
09/25/2012, 21:40
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#226
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elite*gold: 41
Join Date: Sep 2012
Posts: 547
Received Thanks: 65
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Zombies spawnen ausschalten ganzer Server
PHP Code:
if (isNil "zombieshield") then {zombieshield = true;} else {zombieshield = !zombieshield};
if(zombieshield) then {titleText ["Zombie Spawning deactivated!","PLAIN DOWN"]; titleFadeOut 4;};
while {zombieshield} do {
_pos = getPos player;
_zombies = _pos nearEntities ["zZombie_Base",16000];
_count = count _zombies;
for "_i" from 0 to (_count -1) do
{
_zombie = _zombies select _i;
_zombie setDamage 1;
};
};
titleText ["Zombie Spawning Activated!","PLAIN DOWN"]; titleFadeOut 4;
Tötet alle auf dem Server
PHP Code:
if (isNil "playershield") then {playershield = true;} else {playershield = !playershield};
if(playershield) then {titleText ["Kill Aura Activated!","PLAIN DOWN"]; titleFadeOut 4;};
while {playershield} do {
_pos = getPos player;
_players = _pos nearEntities ["Man",16000];
_units = allUnits;
_countunits = count _units;
_countplayers = count _players;
for "_i" from 0 to (_countplayers -1) do
{
_player = _players select _i;
if(_player != player) then
{
for "_i2" from 0 to (_countunits -1) do
{
_unit = _units select _i2;
if(_unit == _player) then {
_text = format["%1 has crossed the line!", name _player];
titleText [_text,"PLAIN DOWN"]; titleFadeOut 4;
_player setDamage 1;
};
};
};
};
};
titleText ["Kill Aura Deactivated!","PLAIN DOWN"]; titleFadeOut 4;
Gebäude spawnen
PHP Code:
vehicles1 = [];
vehicles2 = [];
vehicles3 = [];
_dir = getdir vehicle player;
_pos = getPos vehicle player;
_xos = _pos select 0;
_yos = _pos select 1;
_zos = _pos select 2;
_rid = 999+random(9999);
_svr = format["
if (isServer) then {
_object = createVehicle ['%1', [%2, %3, %4], [], 0, 'CAN_COLLIDE'];
_object setVariable ['ObjectID', %5, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_objectUID;
_object setVariable ['ObjectUID', _uid, true];
_object setVariable ['OwnerID', 0, true];
}", "%1", _xos, _yos, _zos, _rid];
vehicles1 =
[
["",true],
["Land_Ind_Stack_Big", [2], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_Ind_Stack_Big"]]]]], "1", "1"],
["Land_HouseV_1T", [3], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_HouseV_1T"]]]]], "1", "1"],
["Land_HouseV_3I3", [4], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_HouseV_3I3"]]]]], "1", "1"],
["Land_HouseV_3I2", [5], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_HouseV_3I2"]]]]], "1", "1"],
["Land_HouseV_1L1", [6], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_HouseV_1L1"]]]]], "1", "1"],
["Land_HouseV_1I2", [7], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_HouseV_1I2"]]]]], "1", "1"],
["Land_psi_bouda", [8], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_psi_bouda"]]]]], "1", "1"],
["Land_Tovarna2", [9], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_Tovarna2"]]]]], "1", "1"],
["Land_Mil_ControlTower", [10], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_Mil_ControlTower"]]]]], "1", "1"],
["Next", [11], "#USER:vehicles2", -5, [["expression", ""]], "1", "1"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
vehicles2 =
[
["",true],
["Land_NAV_Lighthouse", [1], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_NAV_Lighthouse"]]]]], "1", "1"],
["Land_Church_02a", [2], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_Church_02a"]]]]], "1", "1"],
["Land_brana02nodoor", [3], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_brana02nodoor"]]]]], "1", "1"],
["Land_Barn_W_01", [4], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_Barn_W_01"]]]]], "1", "1"],
["Land_trafostanica_velka_draty", [5], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_trafostanica_velka_draty"]]]]], "1", "1"],
["Land_Mil_Barracks_L", [6], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_Mil_Barracks_L"]]]]], "1", "1"],
["Land_Mil_Guardhouse", [7], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_Mil_Guardhouse"]]]]], "1", "1"],
["Land_A_Hospital", [8], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_A_Hospital"]]]]], "1", "1"],
["Land_A_statue01", [9], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_A_statue01"]]]]], "1", "1"],
["Land_A_Office02", [10], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_A_Office02"]]]]], "1", "1"],
["Next", [11], "#USER:vehicles3", -5, [["expression", ""]], "1", "1"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
vehicles3 =
[
["",true],
["Land_D_VSilo_Pec", [1], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_D_VSilo_Pec"]]]]], "1", "1"],
["Land_Ind_SiloVelke_most", [2], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_Ind_SiloVelke_most"]]]]], "1", "1"],
["Land_HouseB_Tenement", [3], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_HouseB_Tenement"]]]]], "1", "1"],
["Land_A_Crane_02b", [4], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_A_Crane_02b"]]]]], "1", "1"],
["Land_A_Crane_02a", [5], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_A_Crane_02a"]]]]], "1", "1"],
["Land_A_Office01", [6], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_A_Office01"]]]]], "1", "1"],
["Land_ruin_chimney", [7], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_ruin_chimney"]]]]], "1", "1"],
["Land_A_GeneralStore_01", [8], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_A_GeneralStore_01"]]]]], "1", "1"],
["Land_Mil_Barracks", [9], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_Mil_Barracks"]]]]], "1", "1"],
["Land_Mil_Barracks_i", [10], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Land_Mil_Barracks_i"]]]]], "1", "1"],
["Back", [12], "", -4, [["expression", ""]], "1", "1"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:vehicles1";
Alle könnten detected sein oder nicht funken!!!
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09/25/2012, 21:45
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#227
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elite*gold: 140
Join Date: Aug 2012
Posts: 259
Received Thanks: 55
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Mach die mal in PHP codes ist übersichtlicher
Quote:
Originally Posted by mihaaawk
script geht nicht script restriction also der mit dem schwein.
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benutzt du nen bypass?
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09/25/2012, 21:46
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#228
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elite*gold: 41
Join Date: Sep 2012
Posts: 547
Received Thanks: 65
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Alle Wagen zu dir Teleportieren
PHP Code:
private["i","v","_case","_pos","_vechList","_vechCount"];
_vechList = vehicles;
_vechCount = count _vechList;
i = 0;
for "i" from 0 to _vechCount do
{
v = _vechList select i;
_pos = getPos vehicle player;
_x = _pos select 0;
_y = _pos select 1;
_z = _pos select 2;
v setPos [_x + random 75,_y + random 75,_z];
};
kein recoil
PHP Code:
player setUnitRecoilCoefficient 0;
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09/25/2012, 21:51
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#229
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elite*gold: 140
Join Date: Aug 2012
Posts: 259
Received Thanks: 55
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Danke ;D
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09/25/2012, 21:51
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#230
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elite*gold: 41
Join Date: Sep 2012
Posts: 547
Received Thanks: 65
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Godmode 1.
PHP Code:
if (isNil "igodokxtt") then {igodokxtt = 0;};
if (igodokxtt==0) then
{
(vehicle player) removeAllEventHandlers "handleDamage";
(vehicle player) addEventHandler ["handleDamage", { false }];
(vehicle player) allowDamage false;
igodokxtt=1;
hint "GOD mode ON";
sleep 0.001;
}
else
{
(vehicle player) addEventHandler ["handleDamage", { true }];
(vehicle player) removeAllEventHandlers "handleDamage";
(vehicle player) allowDamage true;
igodokxtt=0;
hint "YOU ARE NO LONGER GOD";
sleep 0.001;
};
Godmode 2.
PHP Code:
if (isNil "wuat_fpsMonitor") then { wuat_fpsMonitor = true; } else { wuat_fpsMonitor = not wuat_fpsMonitor;};
hint format["Dayz Godmode = %1",wuat_fpsMonitor];
if (wuat_fpsMonitor) then { [] spawn { while { wuat_fpsMonitor } do {
//hintsilent format["Fps: %1", (diag_FPS/2)+149 ]; sleep 1.5;
//////////////////
//hintSilent format["Injured: %1\nUnconscious: %2 (%7)\nBlood: %5\nPain: %6\nMust Evac: %8\nHandler: %3\nAction: %4\nLeg Damage: %9\nArm Damage: %10\nInfected: %11",r_player_injured,r_player_unconscious,r_player_handler,r_action,r_player_blood,r_player_inpain,r_player_timeout,r_player_dead, player getVariable ["hit_legs",0], player getVariable ["hit_arms",0],r_player_infected];
unitList = allUnits;
j = count unitList;
i = 0;
markPos = true;
while {wuat_fpsMonitor} do
{
_v =player;
_v setDammage 0;
"dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 0.1;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 0.1;
r_interrupt = false;
r_doLoop = false;
r_self = false;
r_drag_sqf = false;
r_action = false;
r_action_unload = false;
r_player_handler = false;
r_player_handler1 = false;
r_player_dead = false;
r_player_unconscious = false;
r_player_infected = false;
r_player_injured = false;
r_player_inpain = false;
r_player_loaded = false;
r_player_cardiac = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_blood = 12000;
r_player_lowblood = false;
r_player_timeout = 0;
r_handlerCount = 0;
dayz_hunger = 0;
dayz_thirst = 0;
dayz_temperatur = 100;
//player setVariable ["hit_legs",0,false]; player setVariable ["hit_arms",0,false];
//_v setVariable ["NORRN_unconscious", false, true];
//_v setVariable ["USEC_isCardiac",false,true];
// player setVariable["medForceUpdate",true,true];
//////////////////
unitList = AllUnits;
j = count unitList;
i = 0;
for "i" from 0 to j do
{
};
sleep 0.8;
};
i = 0;
for "i" from 0 to 1000 do
{
veh = unitList select i;
deleteMarkerLocal ("playerMarker"+ (str i));
};
};};};
Quote:
Originally Posted by Itemcraft
Danke ;D
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kein ding
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09/25/2012, 21:52
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#231
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elite*gold: 140
Join Date: Aug 2012
Posts: 259
Received Thanks: 55
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kein recoil
PHP Code:
player setUnitRecoilCoefficient 0;
[/QUOTE]
??? was macht das`?
Was meinst du mit gamemode? willst du minecraft in dayz einfügen? xD
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09/25/2012, 21:54
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#232
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elite*gold: 41
Join Date: Sep 2012
Posts: 547
Received Thanks: 65
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Godmode, man muss nicht essen usw.
geht immoment nicht muss man nur ein bisschen bearbeiten
PHP Code:
if (isNil antidmg) { antidmg = 1; titleText ["Nurse Applied!","PLAIN DOWN"]; titleFadeOut 4;
(vehicle player) removeAllEventHandlers "handleDamage"; (vehicle player) addEventHandler ["handleDamage", { false }]; (vehicle player) allowDamage false;
(vehicle player) addEventHandler ["dammaged", {r_player_blood = 12000; player setdamage 0;}]; } else { antidmg ""; titleText ["Nurse Removed!","PLAIN DOWN"]; titleFadeOut 4;
(vehicle player) addEventHandler ["handleDamage", { true }]; (vehicle player) removeAllEventHandlers "handleDamage"; (vehicle player) allowDamage true; }
while (antidmg = 1) do {
player setDamage 0; r_interrupt = false; r_doLoop = false; r_self = false; r_drag_sqf = false; r_action = false; r_action_unload = false; r_player_handler = false; r_player_handler1 = false; r_player_dead = false; r_player_unconscious = false; r_player_infected = false; r_player_injured = false; r_player_inpain = false; r_player_loaded = false; r_player_cardiac = false; r_fracture_legs = false; r_fracture_arms = false; r_player_blood = 12000; r_player_lowblood = false; r_player_timeout = 0; r_handlerCount = 0; dayz_hunger = 0; dayz_thirst = 0; dayz_temperature = 100;
sleep 0.002;
};
Quote:
Originally Posted by Itemcraft
kein recoil
PHP Code:
player setUnitRecoilCoefficient 0;
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??? was macht das`?
Was meinst du mit gamemode? willst du minecraft in dayz einfügen? xD[/QUOTE]
kein rückstoß und da steht nicht gamemode sondern godmode
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09/25/2012, 21:59
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#233
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elite*gold: 140
Join Date: Aug 2012
Posts: 259
Received Thanks: 55
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ok sry
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09/25/2012, 22:02
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#234
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elite*gold: 41
Join Date: Sep 2012
Posts: 547
Received Thanks: 65
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Quote:
Originally Posted by Itemcraft
ok sry
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kein ding kann mal passieren
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09/26/2012, 14:38
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#235
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elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
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Wenn ein paar gehen hast du dir e*gold dazuverdient.
Was ist der Unterschied zwischen godmode 1 und 2?
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09/26/2012, 14:54
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#236
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elite*gold: 0
Join Date: Jan 2011
Posts: 260
Received Thanks: 204
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1. Wird bei einem Skin change Deaktiviert -> Public
2. Bleibt beim Skinchange Aktiv -> Nur im UG
wenn das mas meint
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09/26/2012, 15:12
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#237
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elite*gold: 41
Join Date: Sep 2012
Posts: 547
Received Thanks: 65
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Quote:
Originally Posted by >x>'D A |R Iu S'<x<'
Wenn ein paar gehen hast du dir e*gold dazuverdient.
Was ist der Unterschied zwischen godmode 1 und 2?
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Könnte auch noch ander z.B. ein/zwei spawn scripts(weiß nicht wegen detected)
falls der eine nicht geht oder detected ist kann man den anderen benutzen :P
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09/26/2012, 15:14
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#238
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elite*gold: 140
Join Date: Aug 2012
Posts: 259
Received Thanks: 55
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Ich habe mal so ne frage wie kann man testen ob ein hack detected ist ohne gebannt zu werden?
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09/26/2012, 15:17
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#239
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elite*gold: 41
Join Date: Sep 2012
Posts: 547
Received Thanks: 65
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Quote:
Originally Posted by Itemcraft
Ich habe mal so ne frage wie kann man testen ob ein hack detected ist ohne gebannt zu werden?
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Testen
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09/26/2012, 15:27
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#240
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elite*gold: 140
Join Date: Aug 2012
Posts: 259
Received Thanks: 55
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Quote:
Originally Posted by Band12311
Testen 
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Ich sagte ohne ban darius macht das ja auch immer wieder und ich denke nicht dass der dafür einen ban riskiert
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