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[Sammelthread] Dayz Scripts!
Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.
09/25/2012, 21:40
#226
elite*gold: 41
Join Date: Sep 2012
Posts: 547
Received Thanks: 65
Zombies spawnen ausschalten ganzer Server
PHP Code:
if ( isNil "zombieshield" ) then { zombieshield = true ;} else { zombieshield = ! zombieshield };
if( zombieshield ) then { titleText [ "Zombie Spawning deactivated!" , "PLAIN DOWN" ]; titleFadeOut 4 ;};
while { zombieshield } do {
_pos = getPos player ;
_zombies = _pos nearEntities [ "zZombie_Base" , 16000 ];
_count = count _zombies ;
for "_i" from 0 to ( _count - 1 ) do
{
_zombie = _zombies select _i ;
_zombie setDamage 1 ;
};
};
titleText [ "Zombie Spawning Activated!" , "PLAIN DOWN" ]; titleFadeOut 4 ;
Tötet alle auf dem Server
PHP Code:
if ( isNil "playershield" ) then { playershield = true ;} else { playershield = ! playershield };
if( playershield ) then { titleText [ "Kill Aura Activated!" , "PLAIN DOWN" ]; titleFadeOut 4 ;};
while { playershield } do {
_pos = getPos player ;
_players = _pos nearEntities [ "Man" , 16000 ];
_units = allUnits ;
_countunits = count _units ;
_countplayers = count _players ;
for "_i" from 0 to ( _countplayers - 1 ) do
{
_player = _players select _i ;
if( _player != player ) then
{
for "_i2" from 0 to ( _countunits - 1 ) do
{
_unit = _units select _i2 ;
if( _unit == _player ) then {
_text = format [ "%1 has crossed the line!" , name _player ];
titleText [ _text , "PLAIN DOWN" ]; titleFadeOut 4 ;
_player setDamage 1 ;
};
};
};
};
};
titleText [ "Kill Aura Deactivated!" , "PLAIN DOWN" ]; titleFadeOut 4 ;
Gebäude spawnen
PHP Code:
vehicles1 = [];
vehicles2 = [];
vehicles3 = [];
_dir = getdir vehicle player ;
_pos = getPos vehicle player ;
_xos = _pos select 0 ;
_yos = _pos select 1 ;
_zos = _pos select 2 ;
_rid = 999 + random ( 9999 );
_svr = format [ "
if (isServer) then {
_object = createVehicle ['%1', [%2, %3, %4], [], 0, 'CAN_COLLIDE'];
_object setVariable ['ObjectID', %5, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_objectUID;
_object setVariable ['ObjectUID', _uid, true];
_object setVariable ['OwnerID', 0, true];
}" , "%1" , _xos , _yos , _zos , _rid ];
vehicles1 =
[
[ "" , true ],
[ "Land_Ind_Stack_Big" , [ 2 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_Ind_Stack_Big" ]]]]], "1" , "1" ],
[ "Land_HouseV_1T" , [ 3 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_HouseV_1T" ]]]]], "1" , "1" ],
[ "Land_HouseV_3I3" , [ 4 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_HouseV_3I3" ]]]]], "1" , "1" ],
[ "Land_HouseV_3I2" , [ 5 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_HouseV_3I2" ]]]]], "1" , "1" ],
[ "Land_HouseV_1L1" , [ 6 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_HouseV_1L1" ]]]]], "1" , "1" ],
[ "Land_HouseV_1I2" , [ 7 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_HouseV_1I2" ]]]]], "1" , "1" ],
[ "Land_psi_bouda" , [ 8 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_psi_bouda" ]]]]], "1" , "1" ],
[ "Land_Tovarna2" , [ 9 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_Tovarna2" ]]]]], "1" , "1" ],
[ "Land_Mil_ControlTower" , [ 10 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_Mil_ControlTower" ]]]]], "1" , "1" ],
[ "Next" , [ 11 ], "#USER:vehicles2" , - 5 , [[ "expression" , "" ]], "1" , "1" ],
[ "Exit" , [ 13 ], "" , - 3 , [[ "expression" , "" ]], "1" , "1" ]
];
vehicles2 =
[
[ "" , true ],
[ "Land_NAV_Lighthouse" , [ 1 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_NAV_Lighthouse" ]]]]], "1" , "1" ],
[ "Land_Church_02a" , [ 2 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_Church_02a" ]]]]], "1" , "1" ],
[ "Land_brana02nodoor" , [ 3 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_brana02nodoor" ]]]]], "1" , "1" ],
[ "Land_Barn_W_01" , [ 4 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_Barn_W_01" ]]]]], "1" , "1" ],
[ "Land_trafostanica_velka_draty" , [ 5 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_trafostanica_velka_draty" ]]]]], "1" , "1" ],
[ "Land_Mil_Barracks_L" , [ 6 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_Mil_Barracks_L" ]]]]], "1" , "1" ],
[ "Land_Mil_Guardhouse" , [ 7 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_Mil_Guardhouse" ]]]]], "1" , "1" ],
[ "Land_A_Hospital" , [ 8 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_A_Hospital" ]]]]], "1" , "1" ],
[ "Land_A_statue01" , [ 9 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_A_statue01" ]]]]], "1" , "1" ],
[ "Land_A_Office02" , [ 10 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_A_Office02" ]]]]], "1" , "1" ],
[ "Next" , [ 11 ], "#USER:vehicles3" , - 5 , [[ "expression" , "" ]], "1" , "1" ],
[ "Exit" , [ 13 ], "" , - 3 , [[ "expression" , "" ]], "1" , "1" ]
];
vehicles3 =
[
[ "" , true ],
[ "Land_D_VSilo_Pec" , [ 1 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_D_VSilo_Pec" ]]]]], "1" , "1" ],
[ "Land_Ind_SiloVelke_most" , [ 2 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_Ind_SiloVelke_most" ]]]]], "1" , "1" ],
[ "Land_HouseB_Tenement" , [ 3 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_HouseB_Tenement" ]]]]], "1" , "1" ],
[ "Land_A_Crane_02b" , [ 4 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_A_Crane_02b" ]]]]], "1" , "1" ],
[ "Land_A_Crane_02a" , [ 5 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_A_Crane_02a" ]]]]], "1" , "1" ],
[ "Land_A_Office01" , [ 6 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_A_Office01" ]]]]], "1" , "1" ],
[ "Land_ruin_chimney" , [ 7 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_ruin_chimney" ]]]]], "1" , "1" ],
[ "Land_A_GeneralStore_01" , [ 8 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_A_GeneralStore_01" ]]]]], "1" , "1" ],
[ "Land_Mil_Barracks" , [ 9 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_Mil_Barracks" ]]]]], "1" , "1" ],
[ "Land_Mil_Barracks_i" , [ 10 ], "" , - 5 , [[ "expression" , format [ "sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;" , format [ 'setVehicleInit "%1"' , format [ _svr , "Land_Mil_Barracks_i" ]]]]], "1" , "1" ],
[ "Back" , [ 12 ], "" , - 4 , [[ "expression" , "" ]], "1" , "1" ],
[ "Exit" , [ 13 ], "" , - 3 , [[ "expression" , "" ]], "1" , "1" ]
];
showCommandingMenu "#USER:vehicles1" ;
Alle könnten detected sein oder nicht funken!!!
09/25/2012, 21:45
#227
elite*gold: 140
Join Date: Aug 2012
Posts: 259
Received Thanks: 55
Mach die mal in PHP codes ist übersichtlicher
Quote:
Originally Posted by
mihaaawk
script geht nicht script restriction also der mit dem schwein.
benutzt du nen bypass?
09/25/2012, 21:46
#228
elite*gold: 41
Join Date: Sep 2012
Posts: 547
Received Thanks: 65
Alle Wagen zu dir Teleportieren
PHP Code:
private[ "i" , "v" , "_case" , "_pos" , "_vechList" , "_vechCount" ];
_vechList = vehicles ;
_vechCount = count _vechList ;
i = 0 ;
for "i" from 0 to _vechCount do
{
v = _vechList select i ;
_pos = getPos vehicle player ;
_x = _pos select 0 ;
_y = _pos select 1 ;
_z = _pos select 2 ;
v setPos [ _x + random 75 , _y + random 75 , _z ];
};
kein recoil
PHP Code:
player setUnitRecoilCoefficient 0 ;
09/25/2012, 21:51
#229
elite*gold: 140
Join Date: Aug 2012
Posts: 259
Received Thanks: 55
Danke ;D
09/25/2012, 21:51
#230
elite*gold: 41
Join Date: Sep 2012
Posts: 547
Received Thanks: 65
Godmode 1.
PHP Code:
if ( isNil "igodokxtt" ) then { igodokxtt = 0 ;};
if ( igodokxtt == 0 ) then
{
( vehicle player ) removeAllEventHandlers "handleDamage" ;
( vehicle player ) addEventHandler [ "handleDamage" , { false }];
( vehicle player ) allowDamage false ;
igodokxtt = 1 ;
hint "GOD mode ON" ;
sleep 0.001 ;
}
else
{
( vehicle player ) addEventHandler [ "handleDamage" , { true }];
( vehicle player ) removeAllEventHandlers "handleDamage" ;
( vehicle player ) allowDamage true ;
igodokxtt = 0 ;
hint "YOU ARE NO LONGER GOD" ;
sleep 0.001 ;
};
Godmode 2.
PHP Code:
if ( isNil "wuat_fpsMonitor" ) then { wuat_fpsMonitor = true ; } else { wuat_fpsMonitor = not wuat_fpsMonitor ;};
hint format [ "Dayz Godmode = %1" , wuat_fpsMonitor ];
if ( wuat_fpsMonitor ) then { [] spawn { while { wuat_fpsMonitor } do {
//hintsilent format["Fps: %1", (diag_FPS/2)+149 ]; sleep 1.5;
//////////////////
//hintSilent format["Injured: %1\nUnconscious: %2 (%7)\nBlood: %5\nPain: %6\nMust Evac: %8\nHandler: %3\nAction: %4\nLeg Damage: %9\nArm Damage: %10\nInfected: %11",r_player_injured,r_player_unconscious,r_player_handler,r_action,r_player_blood,r_player_inpain,r_player_timeout,r_player_dead, player getVariable ["hit_legs",0], player getVariable ["hit_arms",0],r_player_infected];
unitList = allUnits ;
j = count unitList ;
i = 0 ;
markPos = true ;
while { wuat_fpsMonitor } do
{
_v = player ;
_v setDammage 0 ;
"dynamicBlur" ppEffectAdjust [ 0 ]; "dynamicBlur" ppEffectCommit 0.1 ; "colorCorrections" ppEffectAdjust [ 1 , 1 , 0 , [ 1 , 1 , 1 , 0.0 ], [ 1 , 1 , 1 , 1 ], [ 1 , 1 , 1 , 1 ]]; "colorCorrections" ppEffectCommit 0.1 ;
r_interrupt = false ;
r_doLoop = false ;
r_self = false ;
r_drag_sqf = false ;
r_action = false ;
r_action_unload = false ;
r_player_handler = false ;
r_player_handler1 = false ;
r_player_dead = false ;
r_player_unconscious = false ;
r_player_infected = false ;
r_player_injured = false ;
r_player_inpain = false ;
r_player_loaded = false ;
r_player_cardiac = false ;
r_fracture_legs = false ;
r_fracture_arms = false ;
r_player_blood = 12000 ;
r_player_lowblood = false ;
r_player_timeout = 0 ;
r_handlerCount = 0 ;
dayz_hunger = 0 ;
dayz_thirst = 0 ;
dayz_temperatur = 100 ;
//player setVariable ["hit_legs",0,false]; player setVariable ["hit_arms",0,false];
//_v setVariable ["NORRN_unconscious", false, true];
//_v setVariable ["USEC_isCardiac",false,true];
// player setVariable["medForceUpdate",true,true];
//////////////////
unitList = AllUnits ;
j = count unitList ;
i = 0 ;
for "i" from 0 to j do
{
};
sleep 0.8 ;
};
i = 0 ;
for "i" from 0 to 1000 do
{
veh = unitList select i ;
deleteMarkerLocal ( "playerMarker" + ( str i ));
};
};};};
Quote:
Originally Posted by
Itemcraft
Danke ;D
kein ding
09/25/2012, 21:52
#231
elite*gold: 140
Join Date: Aug 2012
Posts: 259
Received Thanks: 55
kein recoil
PHP Code:
player setUnitRecoilCoefficient 0 ;
[/QUOTE]
??? was macht das`?
Was meinst du mit gamemode? willst du minecraft in dayz einfügen? xD
09/25/2012, 21:54
#232
elite*gold: 41
Join Date: Sep 2012
Posts: 547
Received Thanks: 65
Godmode, man muss nicht essen usw.
geht immoment nicht muss man nur ein bisschen bearbeiten
PHP Code:
if ( isNil antidmg ) { antidmg = 1 ; titleText [ "Nurse Applied!" , "PLAIN DOWN" ]; titleFadeOut 4 ; ( vehicle player ) removeAllEventHandlers "handleDamage" ; ( vehicle player ) addEventHandler [ "handleDamage" , { false }]; ( vehicle player ) allowDamage false ; ( vehicle player ) addEventHandler [ "dammaged" , { r_player_blood = 12000 ; player setdamage 0 ;}]; } else { antidmg "" ; titleText [ "Nurse Removed!" , "PLAIN DOWN" ]; titleFadeOut 4 ; ( vehicle player ) addEventHandler [ "handleDamage" , { true }]; ( vehicle player ) removeAllEventHandlers "handleDamage" ; ( vehicle player ) allowDamage true ; } while ( antidmg = 1 ) do { player setDamage 0 ; r_interrupt = false ; r_doLoop = false ; r_self = false ; r_drag_sqf = false ; r_action = false ; r_action_unload = false ; r_player_handler = false ; r_player_handler1 = false ; r_player_dead = false ; r_player_unconscious = false ; r_player_infected = false ; r_player_injured = false ; r_player_inpain = false ; r_player_loaded = false ; r_player_cardiac = false ; r_fracture_legs = false ; r_fracture_arms = false ; r_player_blood = 12000 ; r_player_lowblood = false ; r_player_timeout = 0 ; r_handlerCount = 0 ; dayz_hunger = 0 ; dayz_thirst = 0 ; dayz_temperature = 100 ; sleep 0.002 ; };
Quote:
Originally Posted by
Itemcraft
kein recoil
PHP Code:
player setUnitRecoilCoefficient 0 ;
??? was macht das`?
Was meinst du mit gamemode? willst du minecraft in dayz einfügen? xD[/QUOTE]
kein rückstoß und da steht nicht gamemode sondern godmode
09/25/2012, 21:59
#233
elite*gold: 140
Join Date: Aug 2012
Posts: 259
Received Thanks: 55
ok sry
09/25/2012, 22:02
#234
elite*gold: 41
Join Date: Sep 2012
Posts: 547
Received Thanks: 65
Quote:
Originally Posted by
Itemcraft
ok sry
kein ding kann mal passieren
09/26/2012, 14:38
#235
elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
Wenn ein paar gehen hast du dir e*gold dazuverdient.
Was ist der Unterschied zwischen godmode 1 und 2?
09/26/2012, 14:54
#236
elite*gold: 0
Join Date: Jan 2011
Posts: 260
Received Thanks: 204
1. Wird bei einem Skin change Deaktiviert -> Public
2. Bleibt beim Skinchange Aktiv -> Nur im UG
wenn das mas meint
09/26/2012, 15:12
#237
elite*gold: 41
Join Date: Sep 2012
Posts: 547
Received Thanks: 65
Quote:
Originally Posted by
>x>'D A |R Iu S'<x<'
Wenn ein paar gehen hast du dir e*gold dazuverdient.
Was ist der Unterschied zwischen godmode 1 und 2?
Könnte auch noch ander z.B. ein/zwei spawn scripts(weiß nicht wegen detected)
falls der eine nicht geht oder detected ist kann man den anderen benutzen :P
09/26/2012, 15:14
#238
elite*gold: 140
Join Date: Aug 2012
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Received Thanks: 55
Ich habe mal so ne frage wie kann man testen ob ein hack detected ist ohne gebannt zu werden?
09/26/2012, 15:17
#239
elite*gold: 41
Join Date: Sep 2012
Posts: 547
Received Thanks: 65
Quote:
Originally Posted by
Itemcraft
Ich habe mal so ne frage wie kann man testen ob ein hack detected ist ohne gebannt zu werden?
Testen
09/26/2012, 15:27
#240
elite*gold: 140
Join Date: Aug 2012
Posts: 259
Received Thanks: 55
Quote:
Originally Posted by
Band12311
Testen
Ich sagte ohne ban darius macht das ja auch immer wieder und ich denke nicht dass der dafür einen ban riskiert
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