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[Sammelthread] Dayz Scripts!

Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.

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Old 09/25/2012, 21:40   #226
 
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Zombies spawnen ausschalten ganzer Server

PHP Code:
if (isNil "zombieshield"then {zombieshield true;} else {zombieshield = !zombieshield};
if(
zombieshieldthen {titleText ["Zombie Spawning deactivated!","PLAIN DOWN"]; titleFadeOut 4;};

while {
zombieshield} do {

_pos getPos player;
_zombies _pos nearEntities ["zZombie_Base",16000];
_count count _zombies;

for 
"_i" from 0 to (_count -1) do

_zombie _zombies select _i
_zombie setDamage 1
};
};

titleText ["Zombie Spawning Activated!","PLAIN DOWN"]; titleFadeOut 4
Tötet alle auf dem Server

PHP Code:
if (isNil "playershield"then {playershield true;} else {playershield = !playershield};
if(
playershieldthen {titleText ["Kill Aura Activated!","PLAIN DOWN"]; titleFadeOut 4;};

while {
playershield} do {

_pos getPos player;
_players _pos nearEntities ["Man",16000];
_units allUnits;

_countunits count _units;
_countplayers count _players;

for 
"_i" from 0 to (_countplayers -1) do

_player _players select _i
if(
_player != playerthen 

for 
"_i2" from 0 to (_countunits -1) do

_unit _units select _i2;
if(
_unit == _playerthen {
_text format["%1 has crossed the line!"name _player];
titleText [_text,"PLAIN DOWN"]; titleFadeOut 4;
_player setDamage 1;
};
};
}; 
};
};
titleText ["Kill Aura Deactivated!","PLAIN DOWN"]; titleFadeOut 4
Gebäude spawnen

PHP Code:
vehicles1 = [];
vehicles2 = [];
vehicles3 = [];

_dir getdir vehicle player;
_pos getPos vehicle player;
_xos _pos select 0;
_yos _pos select 1;
_zos _pos select 2;
_rid 999+random(9999);

_svr format["
if (isServer) then {
_object = createVehicle ['%1', [%2, %3, %4], [], 0, 'CAN_COLLIDE']; 
_object setVariable ['ObjectID', %5, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_objectUID;
_object setVariable ['ObjectUID', _uid, true];
_object setVariable ['OwnerID', 0, true];
}"
"%1"_xos_yos_zos_rid];

vehicles1 
[
[
"",true],
[
"Land_Ind_Stack_Big", [2], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_Ind_Stack_Big"]]]]], "1""1"], 
[
"Land_HouseV_1T", [3], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_HouseV_1T"]]]]], "1""1"], 
[
"Land_HouseV_3I3", [4], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_HouseV_3I3"]]]]], "1""1"], 
[
"Land_HouseV_3I2", [5], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_HouseV_3I2"]]]]], "1""1"], 
[
"Land_HouseV_1L1", [6], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_HouseV_1L1"]]]]], "1""1"], 
[
"Land_HouseV_1I2", [7], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_HouseV_1I2"]]]]], "1""1"], 
[
"Land_psi_bouda", [8], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_psi_bouda"]]]]], "1""1"], 
[
"Land_Tovarna2", [9], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_Tovarna2"]]]]], "1""1"], 
[
"Land_Mil_ControlTower", [10], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_Mil_ControlTower"]]]]], "1""1"], 
[
"Next", [11], "#USER:vehicles2", -5, [["expression"""]], "1""1"], 
[
"Exit", [13], "", -3, [["expression"""]], "1""1"]
];

vehicles2 
[
[
"",true],
[
"Land_NAV_Lighthouse", [1], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_NAV_Lighthouse"]]]]], "1""1"],
[
"Land_Church_02a", [2], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_Church_02a"]]]]], "1""1"], 
[
"Land_brana02nodoor", [3], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_brana02nodoor"]]]]], "1""1"],
[
"Land_Barn_W_01", [4], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_Barn_W_01"]]]]], "1""1"],
[
"Land_trafostanica_velka_draty", [5], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_trafostanica_velka_draty"]]]]], "1""1"],
[
"Land_Mil_Barracks_L", [6], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_Mil_Barracks_L"]]]]], "1""1"],
[
"Land_Mil_Guardhouse", [7], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_Mil_Guardhouse"]]]]], "1""1"],
[
"Land_A_Hospital", [8], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_A_Hospital"]]]]], "1""1"],
[
"Land_A_statue01", [9], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_A_statue01"]]]]], "1""1"],
[
"Land_A_Office02", [10], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_A_Office02"]]]]], "1""1"], 
[
"Next", [11], "#USER:vehicles3", -5, [["expression"""]], "1""1"], 
[
"Exit", [13], "", -3, [["expression"""]], "1""1"]
];

vehicles3 
[
[
"",true],
[
"Land_D_VSilo_Pec", [1], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_D_VSilo_Pec"]]]]], "1""1"],
[
"Land_Ind_SiloVelke_most", [2], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_Ind_SiloVelke_most"]]]]], "1""1"], 
[
"Land_HouseB_Tenement", [3], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_HouseB_Tenement"]]]]], "1""1"], 
[
"Land_A_Crane_02b", [4], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_A_Crane_02b"]]]]], "1""1"], 
[
"Land_A_Crane_02a", [5], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_A_Crane_02a"]]]]], "1""1"], 
[
"Land_A_Office01", [6], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_A_Office01"]]]]], "1""1"], 
[
"Land_ruin_chimney", [7], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_ruin_chimney"]]]]], "1""1"], 
[
"Land_A_GeneralStore_01", [8], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_A_GeneralStore_01"]]]]], "1""1"], 
[
"Land_Mil_Barracks", [9], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_Mil_Barracks"]]]]], "1""1"], 
[
"Land_Mil_Barracks_i", [10], "", -5, [["expression"format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;"format['setVehicleInit "%1"'format[_svr"Land_Mil_Barracks_i"]]]]], "1""1"], 
[
"Back", [12], "", -4, [["expression"""]], "1""1"], 
[
"Exit", [13], "", -3, [["expression"""]], "1""1"]
];

showCommandingMenu "#USER:vehicles1"

Alle könnten detected sein oder nicht funken!!!
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Old 09/25/2012, 21:45   #227
 
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Mach die mal in PHP codes ist übersichtlicher

Quote:
Originally Posted by mihaaawk View Post
script geht nicht script restriction also der mit dem schwein.
benutzt du nen bypass?
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Old 09/25/2012, 21:46   #228
 
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Alle Wagen zu dir Teleportieren

PHP Code:
private["i","v","_case","_pos","_vechList","_vechCount"];

_vechList vehicles;
_vechCount count _vechList;

0;
for 
"i" from 0 to _vechCount do
{
_vechList select i;
_pos getPos vehicle player;
_x _pos select 0;
_y _pos select 1;
_z _pos select 2;

v setPos [_x random 75,_y random 75,_z];
}; 
kein recoil

PHP Code:
player setUnitRecoilCoefficient 0
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Old 09/25/2012, 21:51   #229
 
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Danke ;D
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Old 09/25/2012, 21:51   #230
 
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Godmode 1.

PHP Code:
if (isNil "igodokxtt"then {igodokxtt 0;};
if (
igodokxtt==0then
{
(
vehicle playerremoveAllEventHandlers "handleDamage";
(
vehicle playeraddEventHandler ["handleDamage", { false }]; 
(
vehicle playerallowDamage false;
igodokxtt=1;
hint "GOD mode ON";
sleep 0.001;
}
else
{


(
vehicle playeraddEventHandler ["handleDamage", { true }]; 
(
vehicle playerremoveAllEventHandlers "handleDamage";
(
vehicle playerallowDamage true;
igodokxtt=0;
hint "YOU ARE NO LONGER GOD";
sleep 0.001;
}; 
Godmode 2.

PHP Code:
if (isNil "wuat_fpsMonitor"then wuat_fpsMonitor true; } else { wuat_fpsMonitor not wuat_fpsMonitor;};
hint format["Dayz Godmode = %1",wuat_fpsMonitor];
if (
wuat_fpsMonitorthen { [] spawn { while { wuat_fpsMonitor } do { 
//hintsilent format["Fps: %1", (diag_FPS/2)+149 ]; sleep 1.5; 


//////////////////
//hintSilent format["Injured: %1\nUnconscious: %2 (%7)\nBlood: %5\nPain: %6\nMust Evac: %8\nHandler: %3\nAction: %4\nLeg Damage: %9\nArm Damage: %10\nInfected: %11",r_player_injured,r_player_unconscious,r_player_handler,r_action,r_player_blood,r_player_inpain,r_player_timeout,r_player_dead, player getVariable ["hit_legs",0], player getVariable ["hit_arms",0],r_player_infected];
unitList allUnits;
count unitList;
0;
markPos true;

while {
wuat_fpsMonitor} do


_v =player;
_v setDammage 0;
"dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 0.1;"colorCorrections" ppEffectAdjust [110, [1110.0], [1111], [1111]];"colorCorrections" ppEffectCommit 0.1;
r_interrupt false;
r_doLoop false;
r_self false;
r_drag_sqf false;
r_action false;
r_action_unload false;
r_player_handler false;
r_player_handler1 false;
r_player_dead false;
r_player_unconscious false;
r_player_infected false;
r_player_injured false;
r_player_inpain false;
r_player_loaded false;
r_player_cardiac false;
r_fracture_legs false;
r_fracture_arms false;
r_player_blood 12000;
r_player_lowblood false;
r_player_timeout 0;
r_handlerCount 0;
dayz_hunger 0;
dayz_thirst 0;
dayz_temperatur 100;
//player setVariable ["hit_legs",0,false]; player setVariable ["hit_arms",0,false];
//_v setVariable ["NORRN_unconscious", false, true];
//_v setVariable ["USEC_isCardiac",false,true];
// player setVariable["medForceUpdate",true,true];
//////////////////



unitList AllUnits;
count unitList;
0;

for 
"i" from 0 to j do
{
};
sleep 0.8;
};

0;
for 
"i" from 0 to 1000 do
{
veh unitList select i;
deleteMarkerLocal ("playerMarker"+ (str i));
};


};};}; 
Quote:
Originally Posted by Itemcraft View Post
Danke ;D
kein ding
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Old 09/25/2012, 21:52   #231
 
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kein recoil

PHP Code:
player setUnitRecoilCoefficient 0
[/QUOTE]

??? was macht das`?

Was meinst du mit gamemode? willst du minecraft in dayz einfügen? xD
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Old 09/25/2012, 21:54   #232
 
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Godmode, man muss nicht essen usw.
geht immoment nicht muss man nur ein bisschen bearbeiten

PHP Code:
if (isNil antidmg) {
antidmg 1;
titleText ["Nurse Applied!","PLAIN DOWN"]; titleFadeOut 4;

(
vehicle playerremoveAllEventHandlers "handleDamage";
(
vehicle playeraddEventHandler ["handleDamage", { false }];    
(
vehicle playerallowDamage false;

(
vehicle playeraddEventHandler ["dammaged", {r_player_blood 12000player setdamage 0;}];
}
else {
antidmg "";
titleText ["Nurse Removed!","PLAIN DOWN"]; titleFadeOut 4;

(
vehicle playeraddEventHandler ["handleDamage", { true }];    
(
vehicle playerremoveAllEventHandlers "handleDamage";
(
vehicle playerallowDamage true;
}



while (
antidmg 1) do {

player setDamage 0;
r_interrupt =             false;
r_doLoop =                 false;
r_self =                 false;
r_drag_sqf =             false;
r_action =                 false;
r_action_unload =         false;
r_player_handler =         false;
r_player_handler1 =     false;
r_player_dead =         false;
r_player_unconscious =     false;
r_player_infected =        false;
r_player_injured =         false;
r_player_inpain =         false;
r_player_loaded =         false;
r_player_cardiac =         false;
r_fracture_legs =        false;
r_fracture_arms =        false;
r_player_blood =         12000;
r_player_lowblood =     false;
r_player_timeout =        0;
r_handlerCount =         0;
dayz_hunger    =            0;
dayz_thirst =             0;
dayz_temperature =         100;

sleep 0.002;

}; 
Quote:
Originally Posted by Itemcraft View Post
kein recoil

PHP Code:
player setUnitRecoilCoefficient 0
??? was macht das`?

Was meinst du mit gamemode? willst du minecraft in dayz einfügen? xD[/QUOTE]

kein rückstoß und da steht nicht gamemode sondern godmode
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Old 09/25/2012, 21:59   #233
 
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ok sry
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Old 09/25/2012, 22:02   #234
 
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Quote:
Originally Posted by Itemcraft View Post
ok sry
kein ding kann mal passieren
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Old 09/26/2012, 14:38   #235
 
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Wenn ein paar gehen hast du dir e*gold dazuverdient.
Was ist der Unterschied zwischen godmode 1 und 2?
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Old 09/26/2012, 14:54   #236

 
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1. Wird bei einem Skin change Deaktiviert -> Public

2. Bleibt beim Skinchange Aktiv -> Nur im UG

wenn das mas meint
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Old 09/26/2012, 15:12   #237
 
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Quote:
Originally Posted by >x>'D A |R Iu S'<x<' View Post
Wenn ein paar gehen hast du dir e*gold dazuverdient.
Was ist der Unterschied zwischen godmode 1 und 2?
Könnte auch noch ander z.B. ein/zwei spawn scripts(weiß nicht wegen detected)

falls der eine nicht geht oder detected ist kann man den anderen benutzen :P
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Old 09/26/2012, 15:14   #238
 
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Ich habe mal so ne frage wie kann man testen ob ein hack detected ist ohne gebannt zu werden?
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Old 09/26/2012, 15:17   #239
 
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Quote:
Originally Posted by Itemcraft View Post
Ich habe mal so ne frage wie kann man testen ob ein hack detected ist ohne gebannt zu werden?
Testen
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Old 09/26/2012, 15:27   #240
 
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Quote:
Originally Posted by Band12311 View Post
Testen
Ich sagte ohne ban darius macht das ja auch immer wieder und ich denke nicht dass der dafür einen ban riskiert
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