Ah, and of-course, as time passes by, i became more creative with them even when i already knew they were literally impossible to be implemented, i still wanted to suggest them, because it's what i like to do, being it normal or hella crazy.
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# Christmas list of stuff which could possibly be implemented by Santa Developer
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Small Little Idea
Add a new treasure map which can be accessed from the clan menu by members from a clan
- Each clan has it's own map
- Each map has it's own ID
- The clan leader or users with the right permissions can build (Select, then point and click) several objects along the map
- * Turrets
- * Treasure Chests (Collectable)
- * * Basic
- * * Advanced
- * * Supreme
- Objects cannot obstruct each other
- Own clan turrets drop negative rewards if destroyed by its own clan member
- * Negative rewards are calculated based on damage in case multiple ships attack it at once
The Treasure Chests contain ammo inside, the most time passes, more ammo it will contain.
- Collection time increases according to the Chest's existing time and the Chest type, as well as the rewards.
Basic
- Limit
- * 6
- Minimum collection time
- * 5 Minutes
- Minimum ammo
- * 1000 MCB-25 (x2) Lasers
- * 50 PLT-2021 Rockets
Advanced
- Limit
- * 4
- Minimum collection time
- * 12 Minutes
- Minimum ammo
- * 1000 MCB-50 (x3) Lasers
- * 150 PLT-2021 Rockets
- * 2 EMP-01
- * 2 ISH (Instant Shield)
- * 2 SMB (Smartbomb)
Supreme
- Limit
- * 2
- Minimum collection time
- * 20 Minutes
- Minimum ammo
- * 20 SLM-01 Mines
- * 200 PLT-3030 Rockets
- * 100 UBR-100 Rockets
- * 5000 UCB-100 (x4) Lasers
- * 1000 RSB-75 (x6) Lasers
- * 5 EMP-01
- * 5 ISH (Instant Shield)
- * 5 SMB (Smartbomb)
Chest Rewards Logic
Example: One basic chest is available for collection with it's base rewards already mentioned, and, instead of collecting it 6x during a day, if not collected, then, after 24h, it's base rewards may get increased by 300%, with no limit of increase (e.g 3000% after 10 days).
Basic
- +300% of it's base per day
- Limitless
Advanced
- +200% of it's base per day
- Limitless
Supreme
- +125% of it's base per day
- Limit: 1000% of it's base
- Takes 8 days to achieve it's limit
Prime Time
During prime time, alternative clans can gather to invade, destroy it's turrets for rewards and steal Chests
- Happens every 12 hours
- Enemy clan members can access a target clan map typing it's name or tag in it's own clan menu
- To access, the clan leader or players with permission must gather a group of atleast 4 Players then type the targeted clan in the label then tap "Confirm" button
- All the players in the group must be in safe zone
Enemy Turret Drops
By destroying an enemy turret, the player will be rewarded based on it's total damage caused to the structure
- Total Drops
- * 10.000.000 Credits
- * 5.000.000 Experience
- * 100.000 Honor
- * 5.000 Uridium
Friendly Turret Drops
By destroying an an friendly turret, the player will be punished based on it's total damage caused to the structure
- Total Drops
- * Minus 200.000 Honor
Turret Types and Costs
- Anti-Burst Turret
- * Cost
- * * 1.000.000.000 Credits
- * * 1.000.000 Uridium
Description: Hits targets with an Anti-Burst rocket which reduces it's chance to hit it's targets by 85% every 7.5 Seconds.
- * HitPoints
- * * 15.000.000
- * Shield
- * * 25.000.000
- Heat Turret
- * Cost
- * * 1.000.000.000 Credits
- * * 1.000.000 Uridium
Description: Increase the heat of the Defense Turrets by 5% per second. At 100% heat, the Defense Turrets will glow for 5 Seconds and then fire at 1000% of it's base firepower.
- * HitPoints
- * * 15.000.000
- * Shield
- * * 25.000.000
- Defense Turret
- * Cost
- * * 100.000.000 Credits
- * * 50.000 Uridium
Description: Basic turret which shoot red targets in range. Range radius is larger than player ships
- * HitPoints
- * * 10.000.000
- * Shield
- * * 10.000.000
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Small Little Idea
Add a new treasure map which can be accessed from the clan menu by members from a clan
- Each clan has it's own map
- Each map has it's own ID
- The clan leader or users with the right permissions can build (Select, then point and click) several objects along the map
- * Turrets
- * Treasure Chests (Collectable)
- * * Basic
- * * Advanced
- * * Supreme
- Objects cannot obstruct each other
- Own clan turrets drop negative rewards if destroyed by its own clan member
- * Negative rewards are calculated based on damage in case multiple ships attack it at once
The Treasure Chests contain ammo inside, the most time passes, more ammo it will contain.
- Collection time increases according to the Chest's existing time and the Chest type, as well as the rewards.
Basic
- Limit
- * 6
- Minimum collection time
- * 5 Minutes
- Minimum ammo
- * 1000 MCB-25 (x2) Lasers
- * 50 PLT-2021 Rockets
Advanced
- Limit
- * 4
- Minimum collection time
- * 12 Minutes
- Minimum ammo
- * 1000 MCB-50 (x3) Lasers
- * 150 PLT-2021 Rockets
- * 2 EMP-01
- * 2 ISH (Instant Shield)
- * 2 SMB (Smartbomb)
Supreme
- Limit
- * 2
- Minimum collection time
- * 20 Minutes
- Minimum ammo
- * 20 SLM-01 Mines
- * 200 PLT-3030 Rockets
- * 100 UBR-100 Rockets
- * 5000 UCB-100 (x4) Lasers
- * 1000 RSB-75 (x6) Lasers
- * 5 EMP-01
- * 5 ISH (Instant Shield)
- * 5 SMB (Smartbomb)
Chest Rewards Logic
Example: One basic chest is available for collection with it's base rewards already mentioned, and, instead of collecting it 6x during a day, if not collected, then, after 24h, it's base rewards may get increased by 300%, with no limit of increase (e.g 3000% after 10 days).
Basic
- +300% of it's base per day
- Limitless
Advanced
- +200% of it's base per day
- Limitless
Supreme
- +125% of it's base per day
- Limit: 1000% of it's base
- Takes 8 days to achieve it's limit
Prime Time
During prime time, alternative clans can gather to invade, destroy it's turrets for rewards and steal Chests
- Happens every 12 hours
- Enemy clan members can access a target clan map typing it's name or tag in it's own clan menu
- To access, the clan leader or players with permission must gather a group of atleast 4 Players then type the targeted clan in the label then tap "Confirm" button
- All the players in the group must be in safe zone
Enemy Turret Drops
By destroying an enemy turret, the player will be rewarded based on it's total damage caused to the structure
- Total Drops
- * 10.000.000 Credits
- * 5.000.000 Experience
- * 100.000 Honor
- * 5.000 Uridium
Friendly Turret Drops
By destroying an an friendly turret, the player will be punished based on it's total damage caused to the structure
- Total Drops
- * Minus 200.000 Honor
Turret Types and Costs
- Anti-Burst Turret
- * Cost
- * * 1.000.000.000 Credits
- * * 1.000.000 Uridium
Description: Hits targets with an Anti-Burst rocket which reduces it's chance to hit it's targets by 85% every 7.5 Seconds.
- * HitPoints
- * * 15.000.000
- * Shield
- * * 25.000.000
- Heat Turret
- * Cost
- * * 1.000.000.000 Credits
- * * 1.000.000 Uridium
Description: Increase the heat of the Defense Turrets by 5% per second. At 100% heat, the Defense Turrets will glow for 5 Seconds and then fire at 1000% of it's base firepower.
- * HitPoints
- * * 15.000.000
- * Shield
- * * 25.000.000
- Defense Turret
- * Cost
- * * 100.000.000 Credits
- * * 50.000 Uridium
Description: Basic turret which shoot red targets in range. Range radius is larger than player ships
- * HitPoints
- * * 10.000.000
- * Shield
- * * 10.000.000
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Game Zones + Players Stats (Friendly/Hostile) + Player Reputation
Zones
Safe Zone: Blue = X-1 / X-2 / X-3 / X-8
Neutral Zone: Yellow = X-4 / X-5/ X-6/ X-7
Combat Zone: Red = 4-1 / 4-2 / 4-3
Death Zone: Black = 4-4 / 4-5
Player Stats
- A flag implemented into player's UI which can be changed between white and red which will indicate if the player is friendly or hostile.
- Can be changed manually every 10 Minutes.
Possible stats:
- Friendly
- - Cannot be attacked in the Safe Zone
- - Cannot be attacked in the Neutral Zone
- Hostile
- - Can be attacked anywhere
- - Can attack anyone in the Combat and Death Zone
- - Can attack other Hostile players in Safe and Neutral Zone
Player Reputation
- A score which indicates if the player can be trusted or not.
- Split between:
- - Honorable, Illumined, Normal, Suspicious, Wanted
- - Honorable (50.000+ Score)
- - - + 15% Experience, Honor, Uridium and Credits from all MOBs
- - Illumined (10.000 Score)
- - - + 5% Experience, Honor, Uridium and Credits from all MOBs
- - Normal (0 Score)
- - - Null
- - Suspicious (-10.000 Score)
- - - + 15% Experience, Honor, Uridium, Credits and Combat CPU from all PvP Kills
- - Wanted (-50.000 Score)
- - - + 35% Experience, Honor, Uridium, Credits and Combat CPU from all PvP Kills
Ways to gain reputation
- Gain X reputation everydayby loggin in
- Helping players with lower gear and level than you in the same group, rep received according to the gap.
- Completing PvE quests.
- Killing Uber Mobs in the Death Zone
Ways to lose reputation
- Kill Friendly players in the Combat Zone
- Kill any players in Safe and Neutral Zone
- Complete PvP quests.
- Steal/kill damaged MOBs from other players
- - Atleast 50% HP left, damaged by another player
Zone Access
Suspicious/Normal/Illumined
- Access to all MAPs
Honorable
- Access to all MAPs
- Access to Pirate Maps (5-1/5-2/5-3)
Suspicious
- Denied access to Safe Zones
(Alternatively, can access events through Death Zones )
Nickname Glow Effect (MAP)
- Normal
- - No Glow
- Illumined
- - Cyan Glow
- Honored
- - White Glow
- Suspicious
- - Orange Glow
- Wanted
- - Black Glow
Zones
Safe Zone: Blue = X-1 / X-2 / X-3 / X-8
Neutral Zone: Yellow = X-4 / X-5/ X-6/ X-7
Combat Zone: Red = 4-1 / 4-2 / 4-3
Death Zone: Black = 4-4 / 4-5
Player Stats
- A flag implemented into player's UI which can be changed between white and red which will indicate if the player is friendly or hostile.
- Can be changed manually every 10 Minutes.
Possible stats:
- Friendly
- - Cannot be attacked in the Safe Zone
- - Cannot be attacked in the Neutral Zone
- Hostile
- - Can be attacked anywhere
- - Can attack anyone in the Combat and Death Zone
- - Can attack other Hostile players in Safe and Neutral Zone
Player Reputation
- A score which indicates if the player can be trusted or not.
- Split between:
- - Honorable, Illumined, Normal, Suspicious, Wanted
- - Honorable (50.000+ Score)
- - - + 15% Experience, Honor, Uridium and Credits from all MOBs
- - Illumined (10.000 Score)
- - - + 5% Experience, Honor, Uridium and Credits from all MOBs
- - Normal (0 Score)
- - - Null
- - Suspicious (-10.000 Score)
- - - + 15% Experience, Honor, Uridium, Credits and Combat CPU from all PvP Kills
- - Wanted (-50.000 Score)
- - - + 35% Experience, Honor, Uridium, Credits and Combat CPU from all PvP Kills
Ways to gain reputation
- Gain X reputation everydayby loggin in
- Helping players with lower gear and level than you in the same group, rep received according to the gap.
- Completing PvE quests.
- Killing Uber Mobs in the Death Zone
Ways to lose reputation
- Kill Friendly players in the Combat Zone
- Kill any players in Safe and Neutral Zone
- Complete PvP quests.
- Steal/kill damaged MOBs from other players
- - Atleast 50% HP left, damaged by another player
Zone Access
Suspicious/Normal/Illumined
- Access to all MAPs
Honorable
- Access to all MAPs
- Access to Pirate Maps (5-1/5-2/5-3)
Suspicious
- Denied access to Safe Zones
(Alternatively, can access events through Death Zones )
Nickname Glow Effect (MAP)
- Normal
- - No Glow
- Illumined
- - Cyan Glow
- Honored
- - White Glow
- Suspicious
- - Orange Glow
- Wanted
- - Black Glow
When Registering a new account to the game, instead of choosing between 3 different companies, new players shall become "Nomads" (Gray Faction / No Banner) and spawn in a brand new map, additionally add a 4th faction for nomad players who doesn't belong to any faction.
[Nomad / MMO / EIC / VRU] in Total
----- Maps and Space Station -----
- Nomad map titles shall be
- - 0-1
- - 0-2
- - 0-3
- - 0-4
- - 0-5
- - 0-6
- - 0-7
- - 0-8
- 0-1 and 0-8 Nomad SpaceStation are both located at the center of it's Maps
----- Nomad Players Base Settings -----
- (-) Nomad players cannot join any Clans
- (+) Nomad players have everyone else from every factions setted as friendly (blue nickname)
- (+) When achieving level 18 Nomad players will have the option to assign to a PvP faction (MMO/ EIC / VRU)
- (-) Players above level 20 whose belong to the Nomad faction will receive a reward debuff from mobs based on their level
----- Global Base Settings -----
- (+) Changing between Nomad and your previous Faction (MMO / EIC / VRU) doesn't cost anything
- (-) Changing between Nomad and another Faction which is not your previous is costly
- (+) When achieving level 23 players will have the option to buy a Temporarly Nomad Assurance which allows them to join the Nomad Faction without any debuff
- - Nomad Assurance Tier 1 (24 Ingame Hours): 150.000 Uridium
- - Nomad Assurance Tier 2 (48 Ingame Hours): 275.000 Uridium
- - Nomad Assurance Tier 3 (72 Ingame Hours): 400.000 Uridium
- (-) Once the Nomad Assurance runs out, you will get back the debuff based on your level, but changing back to your previous faction doesn't cost anything
OBSERVATION
---With this syste implemented, New Player protection will not be anymore necessary.---
---Plus (+) and Minus (-) signalize about Vantage and Disadvantage.---
[Nomad / MMO / EIC / VRU] in Total
----- Maps and Space Station -----
- Nomad map titles shall be
- - 0-1
- - 0-2
- - 0-3
- - 0-4
- - 0-5
- - 0-6
- - 0-7
- - 0-8
- 0-1 and 0-8 Nomad SpaceStation are both located at the center of it's Maps
----- Nomad Players Base Settings -----
- (-) Nomad players cannot join any Clans
- (+) Nomad players have everyone else from every factions setted as friendly (blue nickname)
- (+) When achieving level 18 Nomad players will have the option to assign to a PvP faction (MMO/ EIC / VRU)
- (-) Players above level 20 whose belong to the Nomad faction will receive a reward debuff from mobs based on their level
----- Global Base Settings -----
- (+) Changing between Nomad and your previous Faction (MMO / EIC / VRU) doesn't cost anything
- (-) Changing between Nomad and another Faction which is not your previous is costly
- (+) When achieving level 23 players will have the option to buy a Temporarly Nomad Assurance which allows them to join the Nomad Faction without any debuff
- - Nomad Assurance Tier 1 (24 Ingame Hours): 150.000 Uridium
- - Nomad Assurance Tier 2 (48 Ingame Hours): 275.000 Uridium
- - Nomad Assurance Tier 3 (72 Ingame Hours): 400.000 Uridium
- (-) Once the Nomad Assurance runs out, you will get back the debuff based on your level, but changing back to your previous faction doesn't cost anything
OBSERVATION
---With this syste implemented, New Player protection will not be anymore necessary.---
---Plus (+) and Minus (-) signalize about Vantage and Disadvantage.---
Add a new collumn with 2 lines with 2 new skills at skilltree which can be unlocked after using 50 points, players may be able to choose one of them, either focusing at defensive tools and while another at player's ofensive tools.
- Line 1 Skill (Defensive): Enhance player's defensive tools
-- Upgrade Diamond formation, increasing it's shield regen by 0.5% (1% -> 1.5%) and making it able to regen up to 12.500 shield per second
-- Upgrade Star formation, increasing it's evasion effect by 3% (3% -> 6%)
-- Upgrade Heart formation, increasing it's additional HP and SHD by 10% (20% -> 30%)
-- Upgrade Crab formation, increasing it's shield absorption by 10% (20% -> 30%)
-- Upgrade SAR rockets and SAB laser ammo making their shield absorption 25% more effective
-- Upgrade Slow mine radius of collision (becomes easier to collide with a player)
-- Upgrade PLD rocket, increasing it's effectiveness by 10% (target miss rate 40% -> 50%)
- Line 2 Skill (Ofensive): Enhance player's ofensive tools
-- Upgrade Pincer formation, increasing it's damage by 5% (5% -> 10%)
-- Upgrade Moth formation, increasing it's shield penetration by 5% (20% -> 25%)
-- Upgrade DoubleArrow formation, increasing it's penetration by 10% (10% -> 20%) and rocket damage by 10% (30% -> 40%)
-- Upgrade HLSTRM rocket (from Rocket Launcher), becoming much more powerful against players.
-- Upgrade DCR Slow Rocket range, becoming easier to catch up to a running player
- Line 1 Skill (Defensive): Enhance player's defensive tools
-- Upgrade Diamond formation, increasing it's shield regen by 0.5% (1% -> 1.5%) and making it able to regen up to 12.500 shield per second
-- Upgrade Star formation, increasing it's evasion effect by 3% (3% -> 6%)
-- Upgrade Heart formation, increasing it's additional HP and SHD by 10% (20% -> 30%)
-- Upgrade Crab formation, increasing it's shield absorption by 10% (20% -> 30%)
-- Upgrade SAR rockets and SAB laser ammo making their shield absorption 25% more effective
-- Upgrade Slow mine radius of collision (becomes easier to collide with a player)
-- Upgrade PLD rocket, increasing it's effectiveness by 10% (target miss rate 40% -> 50%)
- Line 2 Skill (Ofensive): Enhance player's ofensive tools
-- Upgrade Pincer formation, increasing it's damage by 5% (5% -> 10%)
-- Upgrade Moth formation, increasing it's shield penetration by 5% (20% -> 25%)
-- Upgrade DoubleArrow formation, increasing it's penetration by 10% (10% -> 20%) and rocket damage by 10% (30% -> 40%)
-- Upgrade HLSTRM rocket (from Rocket Launcher), becoming much more powerful against players.
-- Upgrade DCR Slow Rocket range, becoming easier to catch up to a running player
Split global chat into 2 different chat types (tabs):
- Light Chat
- Tough Chat
Light Chat
- Contains heavy censorship
- More of a friendly chat
- Hides clan tag
Tough Chat
- Light censorship
- Hostile chat
- Show clan tag
Additionally, add a function to chat tabs which will trigger a light border when a message is sent there, so for example, I am right now watching the EIC chat, then someone sends a message in Global chat (Light/Tough), then the chat will notify me via highlight.
- Light Chat
- Tough Chat
Light Chat
- Contains heavy censorship
- More of a friendly chat
- Hides clan tag
Tough Chat
- Light censorship
- Hostile chat
- Show clan tag
Additionally, add a function to chat tabs which will trigger a light border when a message is sent there, so for example, I am right now watching the EIC chat, then someone sends a message in Global chat (Light/Tough), then the chat will notify me via highlight.
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