Code:
case 18: enemy.Storage.underR_IC3 = true; enemy.Storage.underR_IC3Time = DateTime.Now; if (enemy is Player) { (enemy as Player).SendPacket("0|n|fx|start|ICY_CUBE|" + enemy.Id + ""); (enemy as Player).SendCommand(SetSpeedCommand.write(0, 0)); } enemy.SendPacketToInRangePlayers("0|n|fx|start|ICY_CUBE|" + enemy.Id + ""); break;