Code:
case 18:
enemy.Storage.underR_IC3 = true;
enemy.Storage.underR_IC3Time = DateTime.Now;
if (enemy is Player)
{
(enemy as Player).SendPacket("0|n|fx|start|ICY_CUBE|" + enemy.Id + "");
(enemy as Player).SendCommand(SetSpeedCommand.write(0, 0));
}
enemy.SendPacketToInRangePlayers("0|n|fx|start|ICY_CUBE|" + enemy.Id + "");
break;






