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DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source

Discussion on DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source within the DarkOrbit forum part of the Browsergames category.

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Old 09/01/2020, 16:41   #196
 
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Can you help about the portal attack protected zone?

how can I do it
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Old 09/02/2020, 00:04   #197
 
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Quote:
Originally Posted by j211apblack View Post
Can you help about the portal attack protected zone?

how can I do it
It is an easy fix. Just look how the safe zone around the home station is coded and do the same for the portals.
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Old 09/14/2020, 00:49   #198
 
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Originally Posted by KleinerGammler View Post
It is an easy fix. Just look how the safe zone around the home station is coded and do the same for the portals.
it's late, sorry. Thanks for your attention and assistance.
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Old 09/16/2020, 19:51   #199
 
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it's late, sorry. Thanks for your attention and assistance.
You are welcome
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Old 09/26/2020, 10:28   #200
 
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how can i activate other maps?
1-5 {"StarterMap":false,"PvpMap":false,"RangeDisabled" ...
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Old 09/26/2020, 13:41   #201
 
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Originally Posted by gyula359 View Post
how can i activate other maps?
1-5 {"StarterMap":false,"PvpMap":false,"RangeDisabled" ...
Add portals to those maps you want.
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Old 09/26/2020, 15:25   #202
 
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i don't know what the portraits are for portals number codes
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Old 09/26/2020, 22:31   #203
 
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in myslq u go server_maps and u have portals tabel.



this is u have portal in 4-x and u copy
THIS ↓↓↓
Code:
[{   "TargetSpaceMapId": 16,   "Position": [10000, 6200],   "TargetPosition": [19200,13400],   "GraphicId": 1,   "FactionId": 1,   "Visible": true,   "Working": true }]
And u change TargetSpacemapid, this means that you want to port to 1-5 so set "TargetSpaceMapId": 17
Position you change the position where you will have a portal on the map and as you place it there, you will then create the same portal on x-5, but with that you will copy the "position" (that number) and paste it where you wanted to port to x -5 to TargetPosition.
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Old 09/27/2020, 07:52   #204
 
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should have all the top map portal codes.
I can jump from 4-4 to 2-5.2-6.2-7.2-8
vru 4-4 grooves 3-5,3-6,3-7,3-8 mmo 4-4 jumps 1-5,16,1-7,1-8
these codes are needed by me thank you
so i need the codes for all the top maps
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Old 09/27/2020, 08:30   #205
 
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here you have the server_maps table so before you import what I sent you, delete "server_maps" from the database and import mine. You have everything there from NPCs on maps x-5, x-6, x-7, x-8. But if you don't have all the NPCs written in server_ships, they won't work (just so you know).
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Old 09/27/2020, 08:39   #206
 
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ok thanks
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Old 09/27/2020, 16:27   #207
 
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Quote:
Originally Posted by KnightCreeper023 View Post


here you have the server_maps table so before you import what I sent you, delete "server_maps" from the database and import mine. You have everything there from NPCs on maps x-5, x-6, x-7, x-8. But if you don't have all the NPCs written in server_ships, they won't work (just so you know).
hey. server_ship table file, could you give it there too?
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Old 09/27/2020, 17:47   #208
 
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Here you have the server_ships table, but again delete the one you have there.
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Old 09/30/2020, 16:18   #209
 
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Hey guys! I'm curious if someone can tell me where the UI for the Game is set. I added a table that contains ammo, added it to the shop and to the emulator. (It now checks what ammo is selected, how many lasers are equipped, what rl etc., looks if it can attack and then removes the used amount from the databse). However, I'm not sure where to start when I want to add the ammo count to the slotbar...
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Old 10/07/2020, 21:29   #210
 
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Can you explain me about the safe zone thanks friends
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10.0, 7.5.3, 9.0, darkorbit, emulators


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