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Originally Posted by pisi.pasz
At least i wrote something not just came here as a comment hunter
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BP found a way and now they can easily detect packet bots since every packet bot are modifying game files....
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Wrong. Packet bots aren't modifying game files. They're not even in the game. They emulate the game client. BP implemented a way to modify the client and its packets structure and packet IDs with 1 simple update. If you don't notice it and you send invalid packets, the server will know that you're botting.
Order of packets sent is important as well.
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Pixel bots are only checking pixels/images and click on those.. just like u do it.. pixel bots aren't modify the game client and because of this its much harder to detect..
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If you think automation is that perfect you're delusional. Yes, they don't modify the game client. Neither does a packet bot.
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because in the eye of the anti-bot system pixel bots looks like you or any other player, the only way to detect pixel bots is that the bot dev was totally idiot and used constant numbers for example click every 2 seconds...
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No. A pixelbot does not look like any other player. The movement of pixel bots and decision making is far beyond human.
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humans cant click in every exactly 2 seconds for hours..
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Even if you were to use constant values for cycles, the CPU doesn't always have the same speed. Sometimes an instruction can take longer than it should. Also if you think using random would help that much:
https://en.wikipedia.org/wiki/Pseudorandomness
Unless you make a picture of some lava-lamps (
) and use that data to generate a random number, it's never going to be truly random.
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So yep but since pixel bot devs are using random timing for every movement the pixel bots are undetectable...
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Nothing is undetectable. You're running a flash client. I wouldn't be surprised if there is a way in flash to see if the input has been injected or used by a physical device. And I doubt that anyone using a pixel bot is using a driver to simulate input.