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Is this secure? Pbdo-bot pixel bot *open source* (link to the site only)

Discussion on Is this secure? Pbdo-bot pixel bot *open source* (link to the site only) within the DarkOrbit forum part of the Browsergames category.

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Is this secure? Pbdo-bot pixel bot *open source* (link to the site only)




I think this bot is closed for a extended time since the cleaning season of bigpoint, like the boxybot
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Old 12/02/2018, 21:40   #2


 
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Originally Posted by jonsonrocky View Post



I think this bot is closed for a extended time since the cleaning season of bigpoint, like the boxybot
this bot is "new" and has nothing todo with the real PBDO bot. this is a pixel bot. boxybot and the real pbdobot was a packetbot.
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Old 12/02/2018, 23:54   #3
 
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Originally Posted by PNTX View Post
this bot is "new" and has nothing todo with the real PBDO bot. this is a pixel bot. boxybot and the real pbdobot was a packetbot.
You known why packetbots are closed and replaced with pixelbots instead?
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Old 12/03/2018, 04:32   #4
 
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pbdo bot dead
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Old 12/03/2018, 09:22   #5
 
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Originally Posted by jonsonrocky View Post
You known why packetbots are closed and replaced with pixelbots instead?
BP found a way and now they can easily detect packet bots since every packet bot are modifying game files....
Pixel bots are only checking pixels/images and click on those.. just like u do it.. pixel bots aren't modify the game client and because of this its much harder to detect.. because in the eye of the anti-bot system pixel bots looks like you or any other player, the only way to detect pixel bots is that the bot dev was totally idiot and used constant numbers for example click every 2 seconds... humans cant click in every exactly 2 seconds for hours..

So yep but since pixel bot devs are using random timing for every movement the pixel bots are undetectable...
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Old 12/03/2018, 13:29   #6


 
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Originally Posted by pisi.pasz View Post
BP found a way and now they can easily detect packet bots since every packet bot are modifying game files....
Pixel bots are only checking pixels/images and click on those.. just like u do it.. pixel bots aren't modify the game client and because of this its much harder to detect.. because in the eye of the anti-bot system pixel bots looks like you or any other player, the only way to detect pixel bots is that the bot dev was totally idiot and used constant numbers for example click every 2 seconds... humans cant click in every exactly 2 seconds for hours..

So yep but since pixel bot devs are using random timing for every movement the pixel bots are undetectable...
You couldn't be more wrong.
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Old 12/03/2018, 13:35   #7
 
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You couldn't be more wrong.
At least i wrote something not just came here as a comment hunter
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Old 12/03/2018, 13:45   #8


 
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Originally Posted by pisi.pasz View Post
At least i wrote something not just came here as a comment hunter
Quote:
BP found a way and now they can easily detect packet bots since every packet bot are modifying game files....
Wrong. Packet bots aren't modifying game files. They're not even in the game. They emulate the game client. BP implemented a way to modify the client and its packets structure and packet IDs with 1 simple update. If you don't notice it and you send invalid packets, the server will know that you're botting.
Order of packets sent is important as well.

Quote:
Pixel bots are only checking pixels/images and click on those.. just like u do it.. pixel bots aren't modify the game client and because of this its much harder to detect..
If you think automation is that perfect you're delusional. Yes, they don't modify the game client. Neither does a packet bot.

Quote:
because in the eye of the anti-bot system pixel bots looks like you or any other player, the only way to detect pixel bots is that the bot dev was totally idiot and used constant numbers for example click every 2 seconds...
No. A pixelbot does not look like any other player. The movement of pixel bots and decision making is far beyond human.

Quote:
humans cant click in every exactly 2 seconds for hours..
Even if you were to use constant values for cycles, the CPU doesn't always have the same speed. Sometimes an instruction can take longer than it should. Also if you think using random would help that much:
https://en.wikipedia.org/wiki/Pseudorandomness

Unless you make a picture of some lava-lamps (
) and use that data to generate a random number, it's never going to be truly random.

Quote:
So yep but since pixel bot devs are using random timing for every movement the pixel bots are undetectable...
Nothing is undetectable. You're running a flash client. I wouldn't be surprised if there is a way in flash to see if the input has been injected or used by a physical device. And I doubt that anyone using a pixel bot is using a driver to simulate input.
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Old 12/03/2018, 16:42   #9
 
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Originally Posted by pisi.pasz View Post
Pixel bots are only checking pixels/images and click on those.. just like u do it.. pixel bots aren't modify the game client
Actualy if you look at the source code of this "Pbdo" bot, you can see that they replace box with yellow circle, and they already do a banwave for this kind of things with Fsbot few years ago
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Old 12/03/2018, 17:04   #10


 
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Originally Posted by jonsonrocky View Post
You known why packetbots are closed and replaced with pixelbots instead?
few reasons.

pbdo stopped cuz it was no longer worth it.
dob stopped cuz they got sued.

there is a closed beta packetbot out there.

its really hard work to keep a packet bot running.
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Old 12/03/2018, 21:16   #11
 
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it would be very interesting boot attack on x-8 streuneR
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Old 12/03/2018, 21:19   #12


 
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Quote:
Originally Posted by jonsonrocky View Post
You known why packetbots are closed and replaced with pixelbots instead?
Packetbots are easily detected, pixel bots aren't - Atleast not yet. That's all so far i think.

Regards
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Old 12/04/2018, 07:51   #13
 
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Quote:
Originally Posted by Requi View Post
Wrong. Packet bots aren't modifying game files. They're not even in the game. They emulate the game client. BP implemented a way to modify the client and its packets structure and packet IDs with 1 simple update. If you don't notice it and you send invalid packets, the server will know that you're botting.
Order of packets sent is important as well.



If you think automation is that perfect you're delusional. Yes, they don't modify the game client. Neither does a packet bot.



No. A pixelbot does not look like any other player. The movement of pixel bots and decision making is far beyond human.



Even if you were to use constant values for cycles, the CPU doesn't always have the same speed. Sometimes an instruction can take longer than it should. Also if you think using random would help that much:
https://en.wikipedia.org/wiki/Pseudorandomness

Unless you make a picture of some lava-lamps () and use that data to generate a random number, it's never going to be truly random.



Nothing is undetectable. You're running a flash client. I wouldn't be surprised if there is a way in flash to see if the input has been injected or used by a physical device. And I doubt that anyone using a pixel bot is using a driver to simulate input.

And now i can deal with your comment... And learned a lot from it...
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Old 12/04/2018, 13:56   #14


 
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Originally Posted by The Exîled Rîven View Post
Packetbots are easily detected, pixel bots aren't - Atleast not yet. That's all so far i think.

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they are not.
they are just harder to maintain. if the bot dev misses some antibot ****, yea then its easy to detect.
but if the dev knows what he is doing, then its safe.
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Old 12/04/2018, 20:26   #15


 
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Originally Posted by PNTX View Post
they are not.
they are just harder to maintain. if the bot dev misses some antibot ****, yea then its easy to detect.
but if the dev knows what he is doing, then its safe.
Really? Ok well, i thought Pixelbot is just safer cause the dev's wont detect it that easy.
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