It's been a while since I've been learning about HTML5 and I've done this Source to test its limits on the use of ram and CPU besides seeing how much the Browser can handle.
Well I already tested almost everything I wanted so I decided to make it available to you:


I've simplified the code so it can be edited in the free version (Over 100 Events and Variables and it would be locked for editing)
You will need the C2 r255 + to open this file correctly recommend the r259

F.A.Q
How can I add ships?
Re> Add an animation to the Ship object with the name "Ship" & the ID you want (without using space)
My game does not connect to the emulator.
Re> Try to change the "room" in the client to the name that you place on your server.
Can this be used as the base for an MMO?
No, currently not at least not the Emulator.
Does not this use the IP of the server to connect?
No, it does not connect to the server directly but instead creates a room on another server.
Why was the emulator made in C2?
Because I wanted to test the limits of both the emulator and the Client.
This Source has been completely made by me so feel free to use as you wish so please do not try to sell and if you share put the credits.
I ask you to report bugs and improvements that you have made on the project in this topic.
Why am I posting this here?
Well, this is not a copy of the darkorbit but it's completely based on it, so I figured that would be the right place to do that.
Well I hope it's useful
I forgot to tell the buttons:
1 Normal ammunition
2 Special ammunition (x2)
3 Special ammo (absorbs HP but has low damage)
4 "Nuclear missile"
5 EMP
6 Repair






