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Fluently FPS in DarkOrbit game??

Discussion on Fluently FPS in DarkOrbit game?? within the DarkOrbit forum part of the Browsergames category.

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Old   #1
 
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Question Fluently FPS in DarkOrbit game??

Hello, can you tell me your trick, how to make game fluently?

I know, I have low CPU power for 1 core, but the game worked fine before year.

This is my Flash Player benchmarks in browsers. Can you benchmark your browser please?

my reseults:
benchmark:

My PC's specifications:
🔥 CPU: Intel Xeon e5-2670 8c
🔥 CPU cooler: Be quiet! Shadow Rock 2
🔥 MOBo: Asus x79-Deluxe
🔥 GPU: Gainward GTX 960 2GB
🔥 RAM: 8GB DDR3 Corsair 1866MHz
🔥 PSU: Seasonic S12II-620 Bronze
🔥 HDD: 1TB 7200 rpm

Flash Player vs. HTNML5:
My video for BP (no one from BP saw it xD):
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Old 03/13/2018, 10:41   #2
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I never got fluent FPS in the game either unfortunately.
I think we just have to wait until the client gets released.
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Old 03/13/2018, 10:51   #3
 
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I never got fluent FPS in the game either unfortunately.
I think we just have to wait until the client gets released.
Their downloadable client is a browser embedded in their application, running flash I dont think something will change...
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Old 03/13/2018, 10:58   #4
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Their downloadable client is a browser embedded in their application, running flash I dont think something will change...
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Old 03/14/2018, 08:00   #5
 
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even tho i can run latest games , darkorbit has never been actually fluent on any of my pc's , it's just an old game running on an old engine at this point , just look how many webpages stopped using flash already .

im guessing BP would need to redo their whole game (wich wouldn't be THAT hard for a team like theirs) just to get rid of flash player
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Old 03/14/2018, 16:31   #6
 
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even tho i can run latest games , darkorbit has never been actually fluent on any of my pc's , it's just an old game running on an old engine at this point , just look how many webpages stopped using flash already .

im guessing BP would need to redo their whole game (wich wouldn't be THAT hard for a team like theirs) just to get rid of flash player
Hard or not, even if they started it today, it won't be ready before support ends.
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Old 03/14/2018, 17:02   #7
 
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Hard or not, even if they started it today, it won't be ready before support ends.

And what is that mean? What if they won't remake it to another engine? I know, they mustn't, because if every browsers block FlashPlayer, they will still have their game "client".

Will the game be playable again?
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Old 03/15/2018, 12:49   #8
 
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Hard or not, even if they started it today, it won't be ready before support ends.
If they start it right now on a ready engine e.g UE4 / Unity or any other alternative it can be ready by 2019.
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Old 03/15/2018, 13:04   #9
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If they start it right now on a ready engine e.g UE4 / Unity or any other alternative it can be ready by 2019.
I honestly don't think they started already. But where in 2019 would they be ready approx.
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Old 03/15/2018, 13:06   #10
 
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Originally Posted by Kalibro8 View Post
And what is that mean? What if they won't remake it to another engine? I know, they mustn't, because if every browsers block FlashPlayer, they will still have their game "client".

Will the game be playable again?
It would, but too insecure and most likely not even Bigpoint would allow that. The Flash Player has been easily exploitable since existence and what happens after when kinda nothing is supported anymore in Flash, guess they'll stop their things as well.

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Originally Posted by ItsTequila View Post
If they start it right now on a ready engine e.g UE4 / Unity or any other alternative it can be ready by 2019.
I really don't think they will use Unity or UE4 for the game anyways, but in that way it could happen. In the first place they might use 3rd party engine, but most likely will go to the own if this game even survives that long.
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Old 03/16/2018, 13:42   #11
 
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Game is running kinda smoth with avg 40 fps for me in high settings.

Never got "Fluently FPS" in the game.. and i don't that is possible since the game is running on flash players etc...
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