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[Release] Exported 3D resources

Discussion on [Release] Exported 3D resources within the DarkOrbit forum part of the Browsergames category.

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Old   #1
 
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[Release] Exported 3D resources

I could make a tool to export atf to png, but I had to manually export the awd models because the format isn't documented.

There were some models that I couldn't export because they broke prefab, also, I didn't export the zips from fx.

Here they are:
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Old 03/08/2018, 22:06   #2
 
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Virus
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Old 03/08/2018, 22:19   #3
 
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Originally Posted by epete View Post
Virus
That's why I didn't post VT
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Old 03/08/2018, 22:41   #4
 
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If you manage to export the rest, would be awesome if you can send a link. Awesome release none the less
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Old 03/09/2018, 15:10   #5
 
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I'm not a model designer so I have no idea why they don't work.

However I managed to reasonably set it in LibGDX.

First you need to load the obj. As the don't have a default material you need to load the texture for separated.
After loading the texture you need to flip the Y axis by wrapping it in a texture region.
Then you must apply the texture to all the model materials:

Code:
// Load model and texture.
AssetsManager assets = new AssetsManager();
assets.load("aegis.obj", Model.class);
assets.load("aegis-mmo_diffuse_512.png", Texture.class);
assets.finishLoading();

// Prepare texture.
TextureRegion region = new TextureRegion(assets.get("aegis-mmo_diffuse_512.png"));
region.flip(false, true);
TextureAttribute texture = new TextureAttribute(TextureAttribute.Diffuse, region);

// Prepare model.
ModelInstance model = new ModelInstance((Model)assets.get("aegis.obj"));

// Add texture to model.
for (Material material : model.materials) {
    material.set(texture);
}
Result:

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