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(Private Server) DarkOrbit Packets Thread
Discussion on (Private Server) DarkOrbit Packets Thread within the DarkOrbit forum part of the Browsergames category.
08/16/2017, 18:14
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#46
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How i can catch the Packet which will revive me on same place after death?
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08/16/2017, 22:32
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#47
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i have a Problem with the Drone Packet for Client 9.0
Code:
sendPacket("0|n|d|"+1+"|2|2|2|2");
i dont know what paramter is Level, Drone_Type and Drone Level.
My Code show me Iris with Blue Design and Level 1 o.O
can you help me ?
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10/31/2017, 03:06
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#48
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Thanks
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11/04/2017, 19:19
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#49
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gdzie ten link zajebany
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11/04/2017, 20:14
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#50
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Quote:
Originally Posted by МаксLamyr
How i can catch the Packet which will revive me on same place after death?
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You need save your last positionX and positionY to your database after death. And you need use positionX and positionY positions from your database when you start the game.
Quote:
Originally Posted by HammerTyrs22
i have a Problem with the Drone Packet for Client 9.0
Code:
sendPacket("0|n|d|"+1+"|2|2|2|2");
i dont know what paramter is Level, Drone_Type and Drone Level.
My Code show me Iris with Blue Design and Level 1 o.O
can you help me ?
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sendPacket("0|n|d|" + gameSession.getAccount().getUserId() + "|42|2|6|2|2|6|2|2|6|2|2|6|2|2|6|2|2|6|2|2|6|2|2|6 |2|3|6|2|4|6|2");
A sample code for drone packet.
In-game photo:
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11/04/2017, 20:33
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#51
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Gives there a packet for drone design?
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11/04/2017, 20:40
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#52
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Quote:
Originally Posted by Marina0000
Gives there a packet for drone design?
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You can create a table in your database for drones and use it (droneID,droneLevel,Config1DroneDesign etc..) or you can use packet code for drones.
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11/04/2017, 21:28
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#53
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Quote:
Originally Posted by bartekxd90
gdzie ten link zajebany
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What link? I think you are on a wrong thread.
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11/05/2017, 13:36
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#54
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dont you normally send the packets in bytearray's and not string in 9.0 client?
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11/05/2017, 14:16
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#55
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Quote:
Originally Posted by Battlemaster#2
dont you normally send the packets in bytearray's and not string in 9.0 client?
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You can send packets in string on 9.0 client and also bytearray's using for write server command.
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11/05/2017, 14:26
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#56
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Quote:
Originally Posted by LEJYONER(DS)
You can create a table in your database for drones and use it (droneID,droneLevel,Config1DroneDesign etc..) or you can use packet code for drones.
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What is the packet code of the drones?
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11/05/2017, 14:36
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#57
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Quote:
Originally Posted by Marina0000
What is the packet code of the drones?
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sendPacket("0|n|d|" + gameSession.getAccount().getUserId() + "|42|2|6|2|2|6|2|2|6|2|2|6|2|2|6|2|2|6|2|2|6|2|2|6 |2|3|6|2|4|6|2");
A sample code for drone packet.
In-game photo:
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11/09/2017, 22:12
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#58
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Quote:
Originally Posted by Battlemaster#2
dont you normally send the packets in bytearray's and not string in 9.0 client?
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The server sends data and unless the character mapping is different (wide string alias Unicode for example) bytearray and string literally contain the same data
{ 'T', 'e', 'x', 't'} and "Text" are the same if you read it in binary
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11/17/2017, 07:45
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#59
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Quote:
Originally Posted by MuffinMario
The server sends data and unless the character mapping is different (wide string alias Unicode for example) bytearray and string literally contain the same data
{ 'T', 'e', 'x', 't'} and "Text" are the same if you read it in binary
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However in 6.3.1> versions that's not the case. There is a command for sending string based packets (LegacyModule) and if you send it as a plain packet you will crash the client.
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12/03/2017, 03:57
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#60
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sadly the title thing ( )
"0|n|t|(userID)|0|(title lootID)"
does not work with the andromeda files
Instead you need to use the |pt| ,wich means Permanent Title btw. instead the |t|
This gives you the purple title :/
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