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There is any way to detect alien death?
Discussion on There is any way to detect alien death? within the DarkOrbit forum part of the Browsergames category.
04/26/2017, 11:18
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#1
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There is any way to detect alien death?
Hi, i'm looking for any way which allow me (program) detect if alien was killed. I tried via reading game memory but there is problem. I found some address which tells me that alien is marked or not (that red **** around alien). But the problem is when i restart game address is changed. I tried to find pointer of this address but no result. Can anyone help me?
PS. Sory for bad english. i'm polish...
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04/26/2017, 11:25
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#2
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Quote:
Originally Posted by WesolyZiemniak
Hi, i'm looking for any way which allow me (program) detect if alien was killed. I tried via reading game memory but there is problem. I found some address which tells me that alien is marked or not (that red **** around alien). But the problem is when i restart game address is changed. I tried to find pointer of this address but no result. Can anyone help me?
PS. Sory for bad english. i'm polish...
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You can try creating a proxy which will read all the packets
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04/26/2017, 12:01
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#3
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I'm not so good programmer to do that
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04/26/2017, 13:40
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#4
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Could be possible with Imagesearch ^^
If the Red Circle is there NPC = Alive
If it isn't there NPC = dead
Not the best way but it should work.
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04/26/2017, 13:42
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#5
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Ziemniak bota robisz?
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04/26/2017, 13:53
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#6
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You can do it with the game client diary or you can check the ammo image as when you are ataking something it has a effect arround and when u dont attack it does not have it
This with imagesearch
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04/26/2017, 21:00
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#7
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Quote:
Originally Posted by skeith_sk8
You can do it with the game client diary or you can check the ammo image as when you are ataking something it has a effect arround and when u dont attack it does not have it
This with imagesearch
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Nice idea thanks, i'll check ammo amout via image search for now. But i really prefer via memoryread.
@
Już dawno zrobiony na boxy z podmianą plików w grze ale chcę dodać bicie alienków
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04/27/2017, 18:14
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#8
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Why not add ExternalInterface and after ShipDestroyedCmd or ShipRemovedCmd check id and then call JavaScript? You can create something like 'setDestroyed()', 'getDestroyed()' and using CEF/Gecko call these functions from your app. Swf calls setDestroyed and your app checks for getDestroyed every 0.5sec. It's not the best idea, but it's really easy to do.
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04/27/2017, 22:21
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#9
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Quote:
Originally Posted by WesolyZiemniak
Hi, i'm looking for any way which allow me (program) detect if alien was killed. I tried via reading game memory but there is problem. I found some address which tells me that alien is marked or not (that red **** around alien). But the problem is when i restart game address is changed. I tried to find pointer of this address but no result. Can anyone help me?
PS. Sory for bad english. i'm polish...
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Something is clear for me , MemoryRead Don't worth in Flash player , the problem is here is that you must calculate the address (0x0000) every time you use a jump gate(not in all cases) or you reload the game!
use ExternalInterface and try what @  Told you , it's very easy!
Quote:
Originally Posted by Dr.Toni.
Could be possible with Imagesearch ^^
If the Red Circle is there NPC = Alive
If it isn't there NPC = dead
Not the best way but it should work.
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There will be problems with another pixels!
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04/28/2017, 10:50
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#10
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I'll use PixelChecksum on laser ammo. For example, if it does not change for 2 seconds, it will be considered that the attack is over.
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04/28/2017, 17:15
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#11
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Quote:
Originally Posted by WesolyZiemniak
I'll use PixelChecksum on laser ammo. For example, if it does not change for 2 seconds, it will be considered that the attack is over.
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but even if the npc flees away the laser will continue in use. use 2 differents ways , red pixels and imagesearch for laser ammo.
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