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Candybot source?

Discussion on Candybot source? within the DarkOrbit forum part of the Browsergames category.

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Old 04/01/2017, 07:36   #31
 
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Why upload it to xup.in if there is an official compiled version?

There you go:



a) Drag & drop your choosen candybot *.exe file on the de4dot *.exe file depending on system architecure, get a cleaned candybot *.exe file.
b) Get a .net framework decompiler.
c) *magic* (or just simple error fixing depending on what you decide to do )
d) new pirated candybot version has arrived
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Old 04/01/2017, 18:17   #32
 
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Quote:
Originally Posted by somalia_ View Post
Why upload it to xup.in if there is an official compiled version?
It is a modified version and i did not find the original download link anymore.

.NetReflector is normally not supported by de4dot
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Old 04/02/2017, 00:43   #33
 
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i'm really curious how he's going to manage those classeX name and base::ctor().
I think he's gonna be disapointed how is a code after a decompilation.
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Old 04/03/2017, 23:03   #34
 
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Quote:
Originally Posted by somalia_ View Post
Why upload it to xup.in if there is an official compiled version?

There you go:



a) Drag & drop your choosen candybot *.exe file on the de4dot *.exe file depending on system architecure, get a cleaned candybot *.exe file.
b) Get a .net framework decompiler.
c) *magic* (or just simple error fixing depending on what you decide to do )
d) new pirated candybot version has arrived
Yes it gets the codes but is wrong
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Old 04/04/2017, 01:11   #35
 
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Quote:
Originally Posted by lenclstr746 View Post
Yes it gets the codes but is wrong
That's why i posted a fixed version for it and not the official one.
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Old 04/04/2017, 18:15   #36
 
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I must have been very drunk while writting an answer in here.. Thats the only explanation i have..

Candybot is like beating a dead horse anyways.
If you need to work with copy&paste, use p0lskabot source available on github.
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