Hallöchen, ich bräuchte hilfe von DOB experten. Und zwar hab ich den bot durch das alpha galaxy gate laufen lassen und bis zur runde der Devos hat es auch super geklappt. ab dieser runde verrecke ich immer aus folgendem grund: der bot finished die devos nicht ganz, sodass sie in eie ecke fliegen und sobald er dann eben zum schluss in die ecken fliegt, sterbe ich durch den schaden der vielen devos. Kann ixh da irgendwas einstellen um mein problem zu beheben? Zur info: goliath 300khp 150k schild, full kf3, 8iris
Hallöchen, ich bräuchte hilfe von DOB experten. Und zwar hab ich den bot durch das alpha galaxy gate laufen lassen und bis zur runde der Devos hat es auch super geklappt. ab dieser runde verrecke ich immer aus folgendem grund: der bot finished die devos nicht ganz, sodass sie in eie ecke fliegen und sobald er dann eben zum schluss in die ecken fliegt, sterbe ich durch den schaden der vielen devos. Kann ixh da irgendwas einstellen um mein problem zu beheben? Zur info: goliath 300khp 150k schild, full kf3, 8iris
So bald die Devos in den Ecken sind, log dich selbst ein & schieß die manuell.
Eine andere Idee hätte ich nicht.
I've seen during the gate sometimes the ship doesen't shoot at npcs and go around again again again or remain stop near the corner without shoot npcs... only if I click with mouse near ship, it come back to works rightly (and no everytime). Make a zeta or kappa in 4h is not so nice..
I've seen during the gate sometimes the ship doesen't shoot at npcs and go around again again again or remain stop near the corner without shoot npcs... only if I click with mouse near ship, it come back to works rightly (and no everytime). Make a zeta or kappa in 4h is not so nice..
Some suggestion?
Same here, I've thought I'll let it make ABC while I sleep, but instead it bugged on BK in Alpha and wasted 7h of boosters waiting in corner ._. Suggestion would be to write in "Bug reports" section on forum, but I'm too lazy to do that myself xD
I've seen during the gate sometimes the ship doesen't shoot at npcs and go around again again again or remain stop near the corner without shoot npcs... only if I click with mouse near ship, it come back to works rightly (and no everytime). Make a zeta or kappa in 4h is not so nice..
Some suggestion?
I wrote everywhere in the devs forum about this problem in the zeta and no one really answered me, the only "real" answer was to shoot npc with x3 and x4 to avoid that.
Experimental build 506:
* GG: will ignore NPCs in GG if the Gates are already open (to prevent Admin ships from distracting us)
* GG: added NPCs counter that shows how many NPCs are currently alive
* PET: you can now enable/disable certain modes on MapProfiles. If this works fine, we can soon add PET modes for GG
* Hunt: Hero will emphasize circling a little bit more. (some users reported bad circling behaviour)
* removed BP Portal option from AddAccount (it's not supported)