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[Release] Orbit Reborn - Source
Discussion on [Release] Orbit Reborn - Source within the DarkOrbit forum part of the Browsergames category.
10/26/2014, 20:52
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#61
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elite*gold: 0
Join Date: Sep 2014
Posts: 280
Received Thanks: 42
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Quote:
Originally Posted by Anohros
Run the following mysql statement:
Code:
ALTER TABLE `users` MODIFY COLUMN `clanid` INT(11) NOT NULL DEFAULT '0';
Replace line 2 in views/internalStart/HallOfFame.php with:
Code:
if (!Auth::getUser('clanid'))
Replace line 27 in views/internalClan/index.php with:
Code:
if (!Auth::getUser('clanid'))
Replace line 2 in views/internalClan/ClanRanking.php with:
Code:
if (!Auth::getUser('clanid'))
Replace line 2 in views/internalClan/Diplomacy.php with:
Code:
if (!Auth::getUser('clanid'))
Nice to have is a site reload after a successfull clan creation. Put a window reload into views/internalClan/js/default.js after a click on the overlay or the box close-button.
With regards,
Anohros
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Work! big thanks!!
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10/26/2014, 21:36
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#62
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elite*gold: 2
Join Date: Jun 2012
Posts: 988
Received Thanks: 562
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i love it xd idk how add old shop swf view :/
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10/26/2014, 21:45
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#63
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elite*gold: 0
Join Date: Apr 2011
Posts: 895
Received Thanks: 558
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Quote:
Originally Posted by edox77
i love it xd idk how add old shop swf view :/
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Maybe replace the old swf with the new one and refresh the site via Ctrl+F5
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10/26/2014, 22:06
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#64
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elite*gold: 2
Join Date: Jun 2012
Posts: 988
Received Thanks: 562
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swf loaded from bigpoint
who can help i want make old cms with all
i have all files
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10/26/2014, 22:48
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#65
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elite*gold: 0
Join Date: Nov 2012
Posts: 20
Received Thanks: 0
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Quote:
Originally Posted by Anohros
Maybe it helps someone.
Place the following code snippet at bottom inner the DoDamageNPC function in Fight.cs to make the enemies killable by laser:
Code:
if (Npc.ShipHp <= 0)
{
KillNPC(Instance, Npc, Session);
}
Function to kill a npc:
Code:
/// <summary>
/// Kill an npc on a map.
/// </summary>
/// <param name="mapInstance">Map</param>
/// <param name="npc">Killed npc</param>
/// <param name="session">Killer session</param>
private static void KillNPC(MapInstance map, Npc npc, Session session)
{
// Explode the npc then kick from the map.
map.BroadcastMessage(PacketComposer.Compose("K", npc.Id.ToString()));
map.KickNpc(map.GetActorByReferenceId(npc.Id, MapActorType.AiBot).Id);
// Remove the npc.
NpcAI.NpcList.Remove(npc);
// Stop attacking.
session.CharacterInfo.LaserAttackTimer.Dispose();
session.CharacterInfo.LaserAttackTimer = null;
session.CharacterInfo.Attacking = false;
// Calculate and update credits.
var collectedCredits = 200;
var calculatedCredits = session.CharacterInfo.Credits + collectedCredits;
//session.CharacterInfo.Credits += collectedCredits;
session.SendData(PacketComposer.Compose("y", "CRE|" + collectedCredits + "|" + calculatedCredits));
// Inform the killer and count the kill.
using (SqlDatabaseClient database = SqlDatabaseManager.GetClient())
{
var message = "You have destroyed " + npc.Name + ".";
session.CharacterInfo.AddLog(database, message);
session.CharacterInfo.AddKill(database);
session.CharacterInfo.SynchronizeStatistics(database);
}
}
Change access modifier of the NpcList in NpcAI.cs to public.
With regards,
Anohros
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thank you very much
how to fix the npc spawn after the destruction?
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10/26/2014, 22:49
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#66
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elite*gold: 0
Join Date: Jul 2013
Posts: 86
Received Thanks: 3
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npc get please
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10/26/2014, 23:30
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#67
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elite*gold: 1506
Join Date: Aug 2012
Posts: 592
Received Thanks: 1,020
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Many thanks dude
I'm doing a single player version for myself
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10/26/2014, 23:42
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#68
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elite*gold: 0
Join Date: Dec 2008
Posts: 288
Received Thanks: 1,170
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Quote:
Originally Posted by karas17
thank you very much
how to fix the npc spawn after the destruction?
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For example, paste the following code at the bottom inner my KillNPC function:
Code:
// Spawn new npc.
NpcAI.AddNpcToX1();
So you can ensure, that the count of npc's don't be less as it was before the kill.
With regards,
Anohros
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10/27/2014, 14:39
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#69
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elite*gold: 0
Join Date: Jul 2013
Posts: 86
Received Thanks: 3
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Activate been nice the Let's get us
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10/27/2014, 14:51
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#70
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elite*gold: 0
Join Date: Jun 2011
Posts: 297
Received Thanks: 14
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I can nit see how dmg i get :/ please help
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10/27/2014, 14:55
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#71
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elite*gold: 0
Join Date: Sep 2014
Posts: 280
Received Thanks: 42
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Quote:
Originally Posted by Anohros
For example, paste the following code at the bottom inner my KillNPC function:
Code:
// Spawn new npc.
NpcAI.AddNpcToX1();
So you can ensure, that the count of npc's don't be less as it was before the kill.
With regards,
Anohros
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Instead, to totally eliminate the npc?
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10/27/2014, 14:58
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#72
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elite*gold: 260
Join Date: Jul 2012
Posts: 299
Received Thanks: 812
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Hello, because I was bored today I've worked a little on NPC. You can now add npc to the map you want easily, I've also fixed a bug with the Npc pathfinding.
Download :
And for people that want all maps :
1) Delete the table "portals"
2) Run this SQL :
Code:
-- phpMyAdmin SQL Dump
-- version 4.0.4
-- http://www.phpmyadmin.net
--
-- Client: localhost
-- Généré le: Lun 27 Octobre 2014 à 14:07
-- Version du serveur: 5.6.12-log
-- Version de PHP: 5.4.12
SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO";
SET time_zone = "+00:00";
--
-- Base de données: `darkorbit_new`
--
-- --------------------------------------------------------
--
-- Structure de la table `portals`
--
CREATE TABLE IF NOT EXISTS `portals` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`pos_x` int(11) NOT NULL,
`pos_y` int(11) NOT NULL,
`map_id` int(11) NOT NULL,
`arrive_id` int(11) NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=53 ;
--
-- Contenu de la table `portals`
--
INSERT INTO `portals` (`id`, `pos_x`, `pos_y`, `map_id`, `arrive_id`) VALUES
(1, 185, 115, 1, 2),
(2, 20, 20, 2, 1),
(3, 185, 20, 2, 40),
(4, 185, 115, 2, 38),
(5, 20, 20, 9, 6),
(6, 185, 115, 10, 5),
(7, 185, 20, 10, 8),
(8, 185, 115, 11, 7),
(9, 20, 20, 10, 10),
(10, 185, 115, 12, 9),
(11, 185, 20, 12, 12),
(12, 20, 115, 11, 11),
(13, 20, 20, 11, 14),
(14, 20, 115, 8, 13),
(16, 100, 15, 12, 17),
(17, 190, 60, 15, 18),
(18, 20, 20, 12, 19),
(19, 185, 115, 4, 18),
(20, 105, 65, 15, 21),
(21, 220, 145, 16, 20),
(22, 20, 115, 15, 23),
(23, 185, 115, 13, 22),
(24, 20, 20, 15, 25),
(25, 185, 115, 14, 24),
(26, 220, 120, 16, 27),
(27, 105, 65, 14, 26),
(28, 190, 135, 16, 29),
(29, 105, 65, 13, 28),
(30, 185, 20, 13, 31),
(31, 20, 115, 14, 30),
(32, 15, 60, 13, 33),
(33, 190, 60, 4, 32),
(34, 100, 15, 14, 35),
(35, 100, 120, 8, 34),
(36, 185, 115, 3, 37),
(37, 185, 20, 4, 36),
(38, 20, 20, 4, 4),
(40, 20, 115, 3, 3),
(43, 185, 20, 3, 44),
(44, 20, 115, 7, 43),
(45, 185, 115, 7, 46),
(46, 185, 20, 8, 45),
(47, 20, 115, 5, 48),
(48, 185, 20, 6, 47),
(49, 185, 115, 6, 50),
(50, 20, 20, 8, 49),
(51, 20, 115, 6, 52),
(52, 185, 20, 7, 51);
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10/27/2014, 15:37
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#73
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elite*gold: 0
Join Date: Jul 2013
Posts: 86
Received Thanks: 3
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orbit what time online ?
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10/27/2014, 15:58
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#74
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elite*gold: 0
Join Date: Jun 2011
Posts: 297
Received Thanks: 14
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10/27/2014, 16:25
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#75
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elite*gold: 0
Join Date: Sep 2014
Posts: 280
Received Thanks: 42
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everything works in my cms. the single biggest mistake is that, if you do not log in twice, not working properly
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