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[Release] Orbit Reborn - Source
Discussion on [Release] Orbit Reborn - Source within the DarkOrbit forum part of the Browsergames category.
10/26/2014, 16:04
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#46
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elite*gold: 260
Join Date: Jul 2012
Posts: 299
Received Thanks: 812
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Quote:
Originally Posted by DarkSkiesDO
Wow, I'm sorry that you were taken down as well Link Pad. Thanks for sharing your files, however, I don't think it was such a great idea. You should have just kept your work for yourself and saved it. I'm going to take a look at some code, to see if I can improve any of mine anywhere. It's sad to see that after such great accomplishments and successes, Big Point or should I say; "Bug" Point has finally stepped in and destroyed everything. I hope to see some people edit files, and void the copyright infringements and everything.
Best of luck to all,
DarkSkiesDO
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I'm not going to open another server, so I don't need all my stuff anymore that's why I prefer to share it instead of keeping it on my computer and doing nothing with it. Anyway, if one day I come back I'll not use that emulator anymore, but I'll make a better one.
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10/26/2014, 16:06
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#47
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elite*gold: 0
Join Date: Mar 2014
Posts: 47
Received Thanks: 2
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Quote:
Originally Posted by linkpad
You need do_img folder in your www.
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where is it?
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10/26/2014, 16:07
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#48
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elite*gold: 260
Join Date: Jul 2012
Posts: 299
Received Thanks: 812
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Quote:
Originally Posted by Onur145
where is it?
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It's not in files, but you can find it easily.
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10/26/2014, 16:09
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#49
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elite*gold: 0
Join Date: Mar 2014
Posts: 47
Received Thanks: 2
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Quote:
Originally Posted by linkpad
It's not in files, but you can find it easily.
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What need code?
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10/26/2014, 16:50
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#50
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elite*gold: 0
Join Date: Jun 2013
Posts: 12
Received Thanks: 2
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Who open the server i want to play again
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10/26/2014, 17:23
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#51
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elite*gold: 0
Join Date: Sep 2014
Posts: 280
Received Thanks: 42
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Quote:
Originally Posted by linkpad
Spacemap :
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thanks a lot!
*But I do not understand why I have to do twice log in to make it all work properly! ?
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10/26/2014, 17:40
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#52
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elite*gold: 0
Join Date: Mar 2013
Posts: 169
Received Thanks: 16
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How to fix this? I've checked everything I could, what's wrong?
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10/26/2014, 17:53
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#53
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elite*gold: 0
Join Date: Sep 2014
Posts: 280
Received Thanks: 42
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Quote:
Originally Posted by oleg-19952008
How to fix this? I've checked everything I could, what's wrong?
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enter in www the do_img folder
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10/26/2014, 18:21
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#54
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elite*gold: 0
Join Date: Dec 2008
Posts: 288
Received Thanks: 1,170
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Maybe it helps someone.
Place the following code snippet at bottom inner the DoDamageNPC function in Fight.cs to make the enemies killable by laser:
Code:
if (Npc.ShipHp <= 0)
{
KillNPC(Instance, Npc, Session);
}
Function to kill a npc:
Code:
/// <summary>
/// Kill an npc on a map.
/// </summary>
/// <param name="mapInstance">Map</param>
/// <param name="npc">Killed npc</param>
/// <param name="session">Killer session</param>
private static void KillNPC(MapInstance map, Npc npc, Session session)
{
// Explode the npc then kick from the map.
map.BroadcastMessage(PacketComposer.Compose("K", npc.Id.ToString()));
map.KickNpc(map.GetActorByReferenceId(npc.Id, MapActorType.AiBot).Id);
// Remove the npc.
NpcAI.NpcList.Remove(npc);
// Stop attacking.
session.CharacterInfo.LaserAttackTimer.Dispose();
session.CharacterInfo.LaserAttackTimer = null;
session.CharacterInfo.Attacking = false;
// Calculate and update credits.
var collectedCredits = 200;
var calculatedCredits = session.CharacterInfo.Credits + collectedCredits;
//session.CharacterInfo.Credits += collectedCredits;
session.SendData(PacketComposer.Compose("y", "CRE|" + collectedCredits + "|" + calculatedCredits));
// Inform the killer and count the kill.
using (SqlDatabaseClient database = SqlDatabaseManager.GetClient())
{
var message = "You have destroyed " + npc.Name + ".";
session.CharacterInfo.AddLog(database, message);
session.CharacterInfo.AddKill(database);
session.CharacterInfo.SynchronizeStatistics(database);
}
}
Change access modifier of the NpcList in NpcAI.cs to public.
With regards,
Anohros
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10/26/2014, 18:37
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#55
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elite*gold: 0
Join Date: Jun 2011
Posts: 297
Received Thanks: 14
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I can not fix the hangar and shop problems idk why -.- i get the db to darkorbit_new thats my db name
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10/26/2014, 18:48
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#56
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elite*gold: 0
Join Date: Aug 2014
Posts: 39
Received Thanks: 51
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Quote:
Originally Posted by Puma<3
I can not fix the hangar and shop problems idk why -.- i get the db to darkorbit_new thats my db name
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My hangar works but shop not i fixed all in 4 minutes without seeing nothink if you don't know how to make watch in the files
Edit:Fully fixed
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10/26/2014, 19:45
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#57
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elite*gold: 0
Join Date: Sep 2014
Posts: 280
Received Thanks: 42
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Clan system not work.. because?! I create a clan and I do not enter into..
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10/26/2014, 19:57
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#58
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elite*gold: 0
Join Date: Feb 2009
Posts: 1,716
Received Thanks: 2,380
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Quote:
Originally Posted by steppdroid
Clan system not work.. because?! I create a clan and I do not enter into..
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Guys really.. He decided to share his job because he wont work on it anymore. A cool action, how about thank him instead of writing the not-working functions here..
You can read the first post, he will not make tuts nor keep coding..
If you don't have some knowledge on c# or php, staying away from these files would be better for you. There is way better things to waste time on.
Quote:
Originally Posted by ArDii98
My hangar works but shop not i fixed all in 4 minutes without seeing nothink if you don't know how to make watch in the files
Edit:Fully fixed
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Nice but if you are not going to share, whats the point of the show off?
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10/26/2014, 20:15
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#59
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elite*gold: 0
Join Date: Oct 2014
Posts: 42
Received Thanks: 0
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nice release mate dose any 1 ave any idea how to make emulator work or have a link for 1 that works whit these files that be great thanks
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10/26/2014, 20:40
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#60
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elite*gold: 0
Join Date: Dec 2008
Posts: 288
Received Thanks: 1,170
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Quote:
Originally Posted by steppdroid
Clan system not work.. because?! I create a clan and I do not enter into..
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Run the following mysql statement:
Code:
ALTER TABLE `users` MODIFY COLUMN `clanid` INT(11) NOT NULL DEFAULT '0';
Replace line 2 in views/internalStart/HallOfFame.php with:
Code:
if (!Auth::getUser('clanid'))
Replace line 27 in views/internalClan/index.php with:
Code:
if (!Auth::getUser('clanid'))
Replace line 2 in views/internalClan/ClanRanking.php with:
Code:
if (!Auth::getUser('clanid'))
Replace line 2 in views/internalClan/Diplomacy.php with:
Code:
if (!Auth::getUser('clanid'))
Nice to have is a site reload after a successfull clan creation. Put a window reload into views/internalClan/js/default.js after a click on the overlay or the box close-button.
With regards,
Anohros
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