var packet = new Packet(New PacketFactory(ClientCommands.LOGIN,Hero.UserID,Hero.SessionID,ClientVersion));
_socket.Send(packet.Serialize().ToByteArray());
Packets to recv when login? 04/18/2013 - DarkOrbit - 1 Replies hi
my question is which packets should the 2010 client recv after sending login packet?
never sniffed darkorbit packets before half of 2012 so i never could decrypt packets and look what does it sends.
i made a basic emu, very basic just for testing (send/recv) and my problem is when i recv login packet i dont know what should i send (supossing login sucess).
tried with add hero ship packet "I", new map "m" or update position "D" so i came here to ask u guys
thanks
[Release] +5500 Packets structure , client/packets constants 10/07/2012 - CO2 PServer Guides & Releases - 10 Replies edit : if u know nothing about packets go to this post first
explaining what is packets , and explaining a packet with details and everything
http://www.elitepvpers.com/forum/co2-pserver-disc ussions-questions/2162344-packets-packets-packets. html#post19074533
i start making my very own packet structure to use them on my new proxy but i thought of ripping them from the source
so yeah the following packets is ripped of trinity base source
right now im just providing the packets structure...
Login Packets for 5089+ (New Client) 02/13/2009 - CO2 Programming - 7 Replies I know I might be a little crazy, but I'm going to work on a CO Client. I'm trying to do a proxy/packet logger and a very simple client that can do some basic things. Later is definitely a big project, but it is something I want to tackle. However, before I can do that, there are a few things that I need to know.
Does anyone have the login packet structures for 5089+? There are a couple of things that I am looking for and perhaps just some clarification on what I already know from the...
kal packets Problems: welcome package and login [programing] 09/26/2007 - Kal Online - 7 Replies Hi
I'm trying to understand the the Kal clients packets, but i don't get it :'(
Here i will relase what i have got and understand, but there are some thinks
that i don't understand. I hope someone can help me ^^
I think here are some talented programmer, who already made
reverse engineering with kal and can maybe help me ^^
Some explanations:
1) is meaning, that i send something from the client to the server