Hello, I found bug with the Hellstorm.
In my opinion, When i use the hellstorm and then click at Button 3, which is the hellstorm button, It doesn't start to load again. I have to click the Hellstorm rockets to start load again.
But no problem with the Rocket Launcher CPU.
When I reload the hellstorm manually then it always say not enough ammo and the laser stops attacking which is very annoying
Just got a question: I spend 30k uri on GG, ammunition and items are in the inventory, but they dont show up on map... even relogg didn't helped... Did i missed an information about it?
Just got a question: I spend 30k uri on GG, ammunition and items are in the inventory, but they dont show up on map... even relogg didn't helped... Did i missed an information about it?
Uhm, you haven't lost the ammo, we are still working on converting from the old system to the new when it comes to ammo.
Could the dev's perhaps put together a list of the next coming updates they are working on like gg's apis zeus skylab pilot bio Events like spaceball tdm... clan wars clan naps clan wars clan alliances.. clan players showing as green etc
Could the dev's perhaps put together a list of the next coming updates they are working on like gg's apis zeus skylab pilot bio Events like spaceball tdm... clan wars clan naps clan wars clan alliances.. clan players showing as green etc
We are working on features and/or fixing bugs. But we are only 3 web-coders and 1 emu-dev with very limited time. Bau as he wrote here in thread ~3h/week, i am mostly <12h/w and the other one is missing. So our human ressources are limited. Please be patient.
Quote:
Originally Posted by Gherlil
I have a idea :
- Put X2 Ammo for 50 Credit
Ghrl
Quote:
Originally Posted by Professional*
The first idea is good.
I made a notice. We may discuss that on the next teammeeting.
We are working on features and/or fixing bugs. But we are only 3 web-coders and 1 emu-dev with very limited time. Bau as he wrote here in thread ~3h/week, i am mostly <12h/w and the other one is missing. So our human ressources are limited. Please be patient.
I made a notice. We may discuss that on the next teammeeting.
Yesteday the X4 is for 2Uridium today is 3.5Uridium ... i think is could be for today
We are working on features and/or fixing bugs. But we are only 3 web-coders and 1 emu-dev with very limited time. Bau as he wrote here in thread ~3h/week, i am mostly <12h/w and the other one is missing. So our human ressources are limited. Please be patient.
I made a notice. We may discuss that on the next teammeeting.
The only core-dev is now on holiday
I have 7 hours of school everyday including weekends and I have a study time, also spending several hours after school with friends.
But just to let you know, I have half completed cargobox-bootybox-refining systems.
Dark Planets | Open Beta 08/17/2014 - DarkOrbit - 73 Replies http://darkplanets.net/do_img/global/splashpage/lo goDP.png
Welcome to Dark Planets first open Beta test.
Before anything else please read this thread/post through.
Please do not assume everything is working right away.
This is a massive project and we have been working around the clock the last week to even get to this stage in the progress.
This beta test is for testing our current server capacity.