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[Tutorial]Make your OWN pixelbot with Actionnaz ! PART II

Discussion on [Tutorial]Make your OWN pixelbot with Actionnaz ! PART II within the DarkOrbit forum part of the Browsergames category.

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Old 07/04/2014, 16:26   #16
 
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The bot is always going down in the radiation zone ;/
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Old 07/04/2014, 17:53   #17
 
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The bot is always going down in the radiation zone ;/
lol you don't have brain you just have copy colly the bot without reflection

just joking about the brain part

you need you use your brain more !!!



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Old 07/04/2014, 20:32   #18
 
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yh well i hvae gotten near on all of my bot nailed alrdy theres just a few more saftey features i wanna add and i rly need help with random timings because otherwise my bot is going to look like a bot not human
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Old 07/04/2014, 21:15   #19
 
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yh well i hvae gotten near on all of my bot nailed alrdy theres just a few more saftey features i wanna add and i rly need help with random timings because otherwise my bot is going to look like a bot not human
Hehe , this is the name of the comming tut
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Old 07/04/2014, 21:24   #20
 
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Nice, I've noticed that nice thing is that if you set normal image of BB, image of bb is similar to new event boxes and actionaz also recognize them as normal boxes and collect them without any changes in settings.

I also created something like this : It search pixel with name Streuner, select him by clicking (if present), wait 2 sec, and click "ctrl" to destroy him. It works very nice, but is it safe ? If it does, I'll propably make the same thing for lordakia D:
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Old 07/05/2014, 06:23   #21
 
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Originally Posted by Piotreks34 View Post
Nice, I've noticed that nice thing is that if you set normal image of BB, image of bb is similar to new event boxes and actionaz also recognize them as normal boxes and collect them without any changes in settings.

I also created something like this : It search pixel with name Streuner, select him by clicking (if present), wait 2 sec, and click "ctrl" to destroy him. It works very nice, but is it safe ? If it does, I'll propably make the same thing for lordakia D:
hehe it is really cool , you trying all features of acctionnaz , and no it is'nt really safe , wait the nex Tut
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Old 07/05/2014, 12:18   #22
 
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minimap script doesn't work for me :/
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Old 07/05/2014, 12:31   #23
 
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minimap script doesn't work for me :/

FU***

Ahem sorry =) , the script need to me modified have you done all the steps ? ,

changing coors and all ?
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Old 07/05/2014, 13:43   #24
 
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Originally Posted by Piotreks34 View Post
Nice, I've noticed that nice thing is that if you set normal image of BB, image of bb is similar to new event boxes and actionaz also recognize them as normal boxes and collect them without any changes in settings.

I also created something like this : It search pixel with name Streuner, select him by clicking (if present), wait 2 sec, and click "ctrl" to destroy him. It works very nice, but is it safe ? If it does, I'll propably make the same thing for lordakia D:
the thing with actionaz is its a pixel bot it dosent send any packets back cause it dont need to dropping the risk factor of getting caught right down to about 0.1% the only way its going to get you caught is if your caught by admin on BP (they do play you know) or if you dont have saftey features to what it is your doing.

the bot im creating is a multi function pixel bot that can

hunt boxes using spear abilitys
hunt boxes while killing npcs using aegis abilitys
collect pally and kill npcs using aegis abilitys
hunting mode that semi auto locks (want to do a full auto lock function but need help with that)

on top of all this it uses pet heals pet if needed starts it choses the pet options

on top of ALL that it has an inbuilt flee function (this is still under iprovement its a bit scetchy)

there is so much more i wanna do with this bot its unreal this was a big step up for me from going from making just a simple auto click features to going to making a full bot but this program is so simple to use provided you know the coding.

which is where ive been getting stuck random timings is still plaugin me and it is that whats stopping me now from fully releasing a beta of this bot.

my advice is simple with such a small risk ratio to getting caught using this bot small drips and drabs of use wont hurt just dont use anything you make for long periods of time untill it is 100% rdy

i mean how you going to know if it works without testing.

i alrdy have plans for my first update and that will be for hitting little npcs right up to maps x-8
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Old 07/05/2014, 16:52   #25
 
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Originally Posted by WADInc View Post
the thing with actionaz is its a pixel bot it dosent send any packets back cause it dont need to dropping the risk factor of getting caught right down to about 0.1% the only way its going to get you caught is if your caught by admin on BP (they do play you know) or if you dont have saftey features to what it is your doing.

the bot im creating is a multi function pixel bot that can

hunt boxes using spear abilitys
hunt boxes while killing npcs using aegis abilitys
collect pally and kill npcs using aegis abilitys
hunting mode that semi auto locks (want to do a full auto lock function but need help with that)

on top of all this it uses pet heals pet if needed starts it choses the pet options

on top of ALL that it has an inbuilt flee function (this is still under iprovement its a bit scetchy)

there is so much more i wanna do with this bot its unreal this was a big step up for me from going from making just a simple auto click features to going to making a full bot but this program is so simple to use provided you know the coding.

which is where ive been getting stuck random timings is still plaugin me and it is that whats stopping me now from fully releasing a beta of this bot.

my advice is simple with such a small risk ratio to getting caught using this bot small drips and drabs of use wont hurt just dont use anything you make for long periods of time untill it is 100% rdy

i mean how you going to know if it works without testing.

i alrdy have plans for my first update and that will be for hitting little npcs right up to maps x-8

Stop trying to make a bot with acctionnaz , release it as a SCRIPT because acctionnaz don't work same as all computers

if you release a actionaz "bot" release the script . thanks d'ont do this please ^^
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Old 07/06/2014, 05:20   #26
 
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Stop trying to make a bot with acctionnaz , release it as a SCRIPT because acctionnaz don't work same as all computers

if you release a actionaz "bot" release the script . thanks d'ont do this please ^^
lool you muppet ill be turning it into an exe file once its finished and its rdy for release ive got a program that turns auto scripts into exe files its rly gd and handy because i wanna make some money of this by releasing a basic version then a pro version which will have more features so i dont want to release it as a script because people can easily rip the coding which wont do me any gd if i want to make money from this bot XDD still need that next tutorial on random timings though your slowing m down :P
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Old 07/06/2014, 07:08   #27
 
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lool you muppet ill be turning it into an exe file once its finished and its rdy for release ive got a program that turns auto scripts into exe files its rly gd and handy because i wanna make some money of this by releasing a basic version then a pro version which will have more features so i dont want to release it as a script because people can easily rip the coding which wont do me any gd if i want to make money from this bot XDD still need that next tutorial on random timings though your slowing m down :P


1st Actionnaz don't work same in all computers :
2nd all the coords you have put in yout bot depends of the user resolution :
3all the paths you have set to the files , aren't the same in other computers
your path can be C:\Users\WADinc\Desktop\lodakia.jpg , and the other user patch can be TOSHIBA78854:\Users\ZetaDarus\Desktop\lodakia.jpg

4th actionnaz i very easy to decompile , acctionaz decompiles actionnaz.exe files itself .

your bot is dead you can release it as you want , but at this moment i will release how to decompile exe actionnaz files xD


IM teatching you and you think i d'ont know how actionnaz work ?

if you want to make a real bot , learn coding ;
AutoIT can be simple to code and effiency ,
AHK can run scripts in backgroud ,
VB.net can do many things ,
CC++ is really fast
and Java work on all computers
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Old 07/06/2014, 11:07   #28
 
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lol you didnt read what i put very clearly did you i have a tool that will turn it into a proper program 2 plz dont call me an idiot when i clearly said when its released it wont be an actionaz program becuse i have a tool that will take the actionaz file compile it into a widely recognisable exe file which will have its own source root for finding images hw the hell do you think pallavias program works lol mine will be going down the exact same road actionaz will not be used to run it as a bot all actionaz is doing for me right now is alowing me to write scripts quicker
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Old 07/06/2014, 12:02   #29
 
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lol you didnt read what i put very clearly did you i have a tool that will turn it into a proper program 2 plz dont call me an idiot when i clearly said when its released it wont be an actionaz program becuse i have a tool that will take the actionaz file compile it into a widely recognisable exe file which will have its own source root for finding images hw the hell do you think pallavias program works lol mine will be going down the exact same road actionaz will not be used to run it as a bot all actionaz is doing for me right now is alowing me to write scripts quicker

hhhhhhhhhhheeeahh ! okay sory xD i d'ont clearly understand you english , it is a little bit ... different... sry X)
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Old 07/06/2014, 15:43   #30
 
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I do have a probs do, After some ramdoms clicking it fly trough some bozes with out scanning it :S
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