Little backstory, how it's gone: Few weeks ago, i am talking with my friend (IceShock) about UW, and DO generally. I am planned create a fully new game, just "Do-like", maybe looks like EvE + BSGO + DO in one flask. But after discussions with Ice, i am change my plans, and start making Uridium Wars: The Reconstruction Initiative. This project have a primary target: reborn Uridium Wars, and little improve gameplay (make them little more deep). Balance model: Uridium Wars style + some improvements. The improvements will not affect on PvP balance and other things, but let me tell about all of that little more and structurized.
About technology: That is NOT FLASH, NOT UNITY, and NOT GAMEMAKER. You just need open you browser, click to page link, and play. Nothing else. That technology based on WebGL
Some dev screenshots:
The ours client (non flash!)
The server:
About features & changes:
1) No more php part and flash part of client. (Skylab, hangar, etc.). We will implement ALL features inside one application. For example, for getting acess to hangar, you just need fly to closest space station (station of you faction) and click "Dock" button.
2) Territory Wars system. Same as in Battlestar Galactica Online. Each sector have a special counter based on pilots activity in this sector. Kill npc! kill you enemies, and when counter reach some value (100%) - outpost will be spawned at this map. You can dock to outpost and do many things like: check you skylab, upgrade, browse market and etc. Outpost have a own defence systems and attack players/npcs from other factions.
3) Moar Sectors! Moar events! The greater space map than default UW have.
4) NPC behaviors: Advanced AI already implemented on our project. That provides targeting & combating things for factions AI. Yeah, now all 3 factions have a their own AI on map. That AI fighting against pirates or aliens, and attacking pilots from other factions. Idea of this coming from BSGO.
5) Generally about PETS, Drones, Weapons, Upgrades, Uridium and other things called balance: We dont following BigPoint "commercial" logic. We do this game just for fun. Keep this in mind, and dont cares about balance. Game should be in full-challenge fair play style, where "all in your hands, not in your personal wallet". We dont have a plans to following in implementation all of content from DO/UW (LF4 and etc.). Our target is - make a balanced game, where any player can found a fun things and interesting gameplay.
Collaboration: You like this project and wanna help us? Great!
If you are good 3D-artist, or sprite-maker/designer: We will be very happy, if you make for this project:
a) Custom Ships. Looks same as UW, but not copyrighted by BigPoint.
(we are using our own client, and our own server software. Only graphics - still a little problem about copyright)
b) Custom UI interface. You can make this better? Please make this for us!
c) Custom stations, asteroids, backgrounds, sprites - anything, what you can do! That really can help us alot.
If you are a story-writer: You are always welcome to join for create custom quests descriptions, more deep story-line quests and other things.
If you are player: Share you expirience and ideas about game? Whats features looks boring, what should be more interesting, and what you want to see on this game?
Note: Uridium Wars: TRI is fully and permanently free to play. Currently under heavy development, it is run by a very small team of volunteers working with no funding. Every player should know this: you are becoming a tester, not a player of a fully developed commercial game produced by a million-dollar company. As such you are welcome to try out as many of the things currently implemented as you can, and give the development team feedback. Also, you may join to development on open vocations, we will be happy to see your help for this project.
Current project status:
Game Server : 55% - Operational
(Engine works, alot of content should be added)
Game Client : 30% - Non Operational
(Works - Networking, GFX engine, UI engine, basic actions like movement and etc. Requires to add gameplay)
About us:






