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[Release] Darkorbit Emulator without a Name

Discussion on [Release] Darkorbit Emulator without a Name within the DarkOrbit forum part of the Browsergames category.

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Old   #1
 
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[Release] Darkorbit Emulator without a Name

Well ....
As I am not working on the Skyuniverse Emulator anymore I thought that I could release an little experiment. It is the base for a darkorbit server written in c++. Maybe some people are more familiar with c++ then with c# or java and will continue this. I will update it when I got time. I commented the emulator as good as possible. There is still a lot to be done. You need the boost library for this to work (version 1.5.4)

This project is now on github. Im gonna update everything there. I will just release big changes on epvp.

Current Version : 0.1.2

Changelog



If you find bugs please report them.

Regards C0untLizzi.
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Old 02/22/2014, 10:51   #2
 
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What does this emulator feature?
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Old 02/22/2014, 10:53   #3
 
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Not much. I will add more things later. At the moment you can't even get on the map. I just released it because there may be people who are more familiar with c++ then with c# or java. (Like me) And I released such an early version of it because maybe some people would like to do the packet handling their way but got no idea how to setup a tcp server in c++. At the moment it is easy to change the packet handling (or everything else) not like in other emulators. And it probably will run faster then other opensource emulators because it is c++ and does not run bytecode.

Edit : now send() works probably and you can get onto map.
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Old 02/23/2014, 00:01   #4

 
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Quote:
Originally Posted by omitma View Post
Not much. I will add more things later. At the moment you can't even get on the map. I just released it because there may be people who are more familiar with c++ then with c# or java. (Like me) And I released such an early version of it because maybe some people would like to do the packet handling their way but got no idea how to setup a tcp server in c++. At the moment it is easy to change the packet handling (or everything else) not like in other emulators. And it probably will run faster then other opensource emulators because it is c++ and does not run bytecode.

Edit : now send() works probably and you can get onto map.

Diffidently c++ as a stactic language will run faster than c#, and no need of .net framework.

Thumps up for this

Best Regards Bau
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Old 02/24/2014, 10:20   #5
 
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Thanks!

I'm learning c++, so this will help me a lot!
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Old 02/24/2014, 15:32   #6
 
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As I am updating this like every hour I added it on github because I don't like the way on how to update releases on epvp. I will still release big changes here. So for the newest version please visit . If you find bugs try to reproduce them on the newest version because they might be outdated. I am currently working on an event raise & handling system. I hope I will have that finished soon.
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