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[RELEASE] DarkOrbit Remix PS Boss Of Open-Source Private Servers!

Discussion on [RELEASE] DarkOrbit Remix PS Boss Of Open-Source Private Servers! within the DarkOrbit forum part of the Browsergames category.

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Old   #1
 
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[RELEASE] DarkOrbit Remix PS Boss Of Open-Source Private Servers!

DarkOrbit Remix PS
Boss Of Open-Source Private Servers

Current version: 3.0 [Beta Release]

Features:


Changelog:

Download:

See you!!
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Old   #2
 
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Thumbs up

Quote:
Originally Posted by manulaiko View Post
Hi!!

As I've released Old DarkOrbit Remix PS because I won't be able to put it online I'll release DarkOrbit Remix PS for the same reason.

Features:

Bugs:

Changelog:

Download:

WARNING!!!

If you want it works 100% you need to edit something in the apache config file:

Go to apache/conf/extra/httpd-xampp.conf and add this line:
Code:
<FilesMatch "\.es$">
    SetHandler application/x-httpd-php
</FilesMatch>
Why??
Because the .htaccess of the htdocs file was fucking the server, I couldn't load the data for the shop system u.u
Good Job Friend!!!
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Old   #3
 
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If someone adds also NPCs and "AI" with normal ships, this could become the new remix fronteer
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Quote:
Originally Posted by Madatek View Post
If someone adds also NPCs and "AI" with normal ships, this could become the new remix fronteer
I'll try to do it

BTW: cms uploaded, added vt
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Great work just took a look at the source and it looks very nice also thanks for the Packets file ^^ I luv u for dis!
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Very good work! Thank you guy!
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Quote:
Originally Posted by «Ice.Shock™ View Post
Great work just took a look at the source and it looks very nice also thanks for the Packets file ^^ I luv u for dis!
Thanks!

I'll make a new topic teaching how to find packets by reverse engeneree (idk if I wrote it well :P)
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I'd recommend you to do this for the sendError void:
Code:
public static void sendError(int error)
{
ConnectionManager.Send("ERR|" + error);
}
Code:
public static void sendError(errortype error)
{
ConnectionManager.Send("ERR|" + error);
}
public enum errorType
{
LOGINFAILED = 0,
DOUBLELOGGEDIN = 1,
DESTROYED = 2
}
The code numbers aren't the real one. It's just improvised
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Quote:
Originally Posted by Requi View Post
I'd recommend you to do this for the sendError void:
Code:
public static void sendError(int error)
{
ConnectionManager.Send("ERR|" + error);
}
Code:
public static void sendError(errortype error)
{
ConnectionManager.Send("ERR|" + error);
}
public enum errorType
{
LOGINFAILED = 0,
DOUBLELOGGEDIN = 1,
DESTROYED = 2
}
The code numbers aren't the real one. It's just improvised
Thanks!
I'll add it to the next version but I did it with Int because the error codes are in the ServerCommands.cs so you can call the method like sendError(ServerCommands.LOGINFAILED); and save some lines :P
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Quote:
Originally Posted by manulaiko View Post
Thanks!
I'll add it to the next version but I did it with Int because the error codes are in the ServerCommands.cs so you can call the method like sendError(ServerCommands.LOGINFAILED); and save some lines :P
Good job, It's way better than your old emulator
Just a thing, in the loginassembly;
Send("RSY|I|" + ....
isn't it supposed to be RDY?
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Quote:
Originally Posted by cryz35 View Post
Good job, It's way better than your old emulator
Just a thing, in the loginassembly;
Send("RSY|I|" + ....
isn't it supposed to be RDY?
Yes! didn't fell in the count 'till now, I think that was the bug of spacemap

BTW: If you make little updates to the emulator and want to release it you can do it in this thread
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Old   #12

 
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login page no load i have xamp i fix must select index.es have login page xd
cant fly i fix RDY
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very good but :

wtf?
how to fix
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Old   #14

 
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delete xampp folder in htdocs and index.php
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Old   #15
 
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and now:
://

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[NEED] darkorbit remix version 3.9 source/source code
03/11/2013 - DarkOrbit - 5 Replies
Can you send to me the link of source/source code of Version 3.9 please?



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