Same problem as never(*). It clicks the minimap every .5 seconds in random locations. Aggregated, those random locations tend to leave the ship stuck in the same place. How are you deciding the timing for clicks? I suggest using the " > X.XX pp " function on the top edge of the minimap as an image to help that. Use an image of it saying 0.00 and reclick the map when it finds that image. Or, click in a range of randbetween() style times or points in that " > X.XX pp " range. Pro version does not seem to have this bug. Let me know if you want help fixing this. I code Python, C++, and SQL at the moment, but am working on my AutoIT
Sorry guys for this . I do not want to work on the not-backround version anymore. As I said before, i'd need to rewrite the whole program in order to fix all of that.
I'm working hard on vBotBG, for it to have all the features of vBot, and improved.
Quote:
Originally Posted by *-_smoke_-*
Same problem as never(*). It clicks the minimap every .5 seconds in random locations. Aggregated, those random locations tend to leave the ship stuck in the same place. How are you deciding the timing for clicks? I suggest using the " > X.XX pp " function on the top edge of the minimap as an image to help that. Use an image of it saying 0.00 and reclick the map when it finds that image. Or, click in a range of randbetween() style times or points in that " > X.XX pp " range. Pro version does not seem to have this bug. Let me know if you want help fixing this. I code Python, C++, and SQL at the moment, but am working on my AutoIT
Omg didn't know that existed... I've been using the x from when you click on minimap... (Sources/moving.png) In vBotBG I calculate the time it will take to reach the target(sometimes it doesn't find the x that marks the ship position so it needs to click more times). Thx smoke I'd probably be able to make something out of that.
Hmmm, needs alot of working still tbh. Not very accurate. Picks up some boxes but leaves behind alot around the one it picked. Let's say there's 5 around about the same place, it picks 2 and flies to a different spot. Also needs an update on the recent event box, I tried adding the picture of it in the sources folder but it didn't help.
Hmmm, needs alot of working still tbh. Not very accurate. Picks up some boxes but leaves behind alot around the one it picked. Let's say there's 5 around about the same place, it picks 2 and flies to a different spot. Also needs an update on the recent event box, I tried adding the picture of it in the sources folder but it didn't help.
Overall, good job but needs alot of work still.
I don't know why but the bot does not collect the new event box for me to. But, i found a way to make it collect. Take snapshot of the event box and name it to PirateBooty.PNG this work but slow because piratebooty take a while to collect. Hope this help
I don't know why but the bot does not collect the new event box for me to. But, i found a way to make it collect. Take snapshot of the event box and name it to PirateBooty.PNG this work but slow because piratebooty take a while to collect. Hope this help
Sorry guys for this . I do not want to work on the not-backround version anymore. As I said before, i'd need to rewrite the whole program in order to fix all of that.
I'm working hard on vBotBG, for it to have all the features of vBot, and improved.
Omg didn't know that existed... I've been using the x from when you click on minimap... (Sources/moving.png) In vBotBG I calculate the time it will take to reach the target(sometimes it doesn't find the x that marks the ship position so it needs to click more times). Thx smoke I'd probably be able to make something out of that.
Sorry guys for this . I do not want to work on the not-backround version anymore. As I said before, i'd need to rewrite the whole program in order to fix all of that.
I'm working hard on vBotBG, for it to have all the features of vBot, and improved.
Omg didn't know that existed... I've been using the x from when you click on minimap... (Sources/moving.png) In vBotBG I calculate the time it will take to reach the target(sometimes it doesn't find the x that marks the ship position so it needs to click more times). Thx smoke I'd probably be able to make something out of that.
Thanks for the reply! Have been testing more, with an alt account. It sometimes works, sometimes doesn't. From what I see it either gets the distance right at the start, and has no problems for the rest of the runtime, or it fails every time. No problem, good luck with BG version
i have the pro version off it and it the same problem all on low and so on but not even one normal box get collectet
This may be because you have different color depths, follow these steps:
1. Right click on a empty space on the desktop and click on Screen Resolution. (See screenshot below)
2. Select the monitor Display you want to change the color bit depth for. (See screenshot below step 3) NOTE:You will only be able to select a different display if you have more than one monitor connected.
3. Click on the Advanced settings link. (See screenshot below)
4. To Select from a List of All Display Modes
A) Click on the Adapter tab, and on the List All Modes button. (See screenshot below)
B) Select the display mode with True Color and 32 bit(any), if there's no such option, please tell me what you had selected and turn it to the highest bits and if possible true color, click on OK.
C) Click on OK. (See screenshot below step 4A)
5. OR:
A) Click on the Monitor tab. (See screenshot below step 5C)
B) Select from the available Colors from the drop down menu the color bit you want. (See screenshot below step 5C)
Select True Color (32 bit) or the highest bit possoble.
C) Click on OK.
D) Go to step 6.
6. Click on Yes to confirm the color bit change. (See screenshot below)