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Open-Source SH-IT v1
Discussion on Open-Source SH-IT v1 within the DarkOrbit forum part of the Browsergames category.
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View Poll Results: Should I release the source code for SH-IT v1?
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Yes
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100 |
81.97% |
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No
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22 |
18.03% |
12/02/2013, 13:35
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#16
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elite*gold: 35
Join Date: Jul 2013
Posts: 266
Received Thanks: 221
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i left a big Ye because i curious to watch the code for learning something
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12/02/2013, 15:01
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#17
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elite*gold: 428
Join Date: Dec 2011
Posts: 2,722
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Quote:
Originally Posted by »jD«
Fuso, I won't be providing any support, why would I? I might as well just update it. This isn't: "Here, go make your own version!", this is me giving you it to learn!
-jD
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The post before mine manulaiko wrote that a lot of people maybe will ask you how to make it online, so i wrote that if you want you can do a small tutorial so no one will ask you again (i think). My last post was not a request for a tutorial  and i don't want to make it online, i just want to learn how it work
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12/02/2013, 15:41
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#18
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elite*gold: 0
Join Date: Mar 2012
Posts: 328
Received Thanks: 169
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Hi Josh. I wrote to you in a skype. But you offline now
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12/02/2013, 15:42
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#19
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elite*gold: 35
Join Date: Jul 2013
Posts: 266
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he's almost everytime off on skype :P send him a PM if you need help but he has something like thousands of PMs xD
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12/02/2013, 16:38
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#20
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elite*gold: 0
Join Date: May 2012
Posts: 868
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Quote:
Originally Posted by ytr968
Hi jD,
Whilst this is a great idea, the only thing that I would be reluctant in saying yes to is the similarity between SH-IT V1 and SH-IT V2. Depending on how similar the codes between the two different versions are, Bigpoint may be able to use the opensource to prevent future versions of it. Of course, I am speaking without knowledge in your coding style, and even if Bigpoint resolve the issue.
That's the one thing that I'm concerned about, but other than that, it sounds like a great idea.
Thanks for all of your contributions. It's truly appreciated by all.
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There are no similarities whatsoever between v1 and v2 of SH-IT
-Barney
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12/02/2013, 17:23
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#21
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elite*gold: 556
Join Date: Aug 2006
Posts: 502
Received Thanks: 404
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I would really know how your tool get the information from game
Is it packets? is it memory? is it somethink new for me
will be nice to see some parts of the source code.
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12/03/2013, 11:41
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#22
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elite*gold: 0
Join Date: Nov 2010
Posts: 310
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I have the sources, but they are not actually and not interesting, absolutely.
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12/03/2013, 13:01
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#23
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elite*gold: 1
Join Date: Aug 2010
Posts: 1,330
Received Thanks: 1,724
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You should not put it public, but if you do...thanks for your work.
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12/03/2013, 13:13
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#24
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elite*gold: 3570
Join Date: Dec 2012
Posts: 13,044
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Quote:
Originally Posted by Sήřwy
You should not put it public, but if you do...thanks for your work.
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Why not?
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12/03/2013, 13:21
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#25
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elite*gold: 0
Join Date: Aug 2012
Posts: 1,288
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I think we need to see this source code because some peoples example fuso can create some new usefull tool from these codes.
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12/03/2013, 13:31
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#26
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elite*gold: 3570
Join Date: Dec 2012
Posts: 13,044
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Quote:
Originally Posted by PrdlyAndel
I think we need to see this source code because some peoples example fuso can create some new usefull tool from these codes.
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Nobody understands, what - v1
- not useful code for darkorbit
means.
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12/03/2013, 15:23
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#27
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elite*gold: 35
Join Date: Jul 2013
Posts: 266
Received Thanks: 221
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for original DO doesn't but for PServer could  for this maybe snowy said that i'm right m8?
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12/03/2013, 15:38
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#28
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elite*gold: 0
Join Date: Jan 2013
Posts: 743
Received Thanks: 492
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Do as you want, it is your work and you are a very good person, because i had never done it. It's like give away your homework to everyone in yout class, and say to the teacher you didnt do it.
But anyway your choice =)
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12/03/2013, 16:23
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#29
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elite*gold: 0
Join Date: Aug 2012
Posts: 194
Received Thanks: 44
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plz mail me the files cant unpack
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12/03/2013, 16:30
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#30
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elite*gold: 0
Join Date: Dec 2011
Posts: 3,252
Received Thanks: 2,240
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Quote:
Originally Posted by rakt33
plz mail me the files cant unpack
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-----____-----
He didn't even gave them away yet...
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