I saw this in a post for seafight, was really hoping it would be implemented into darkorbit, as they are both same games, but instead of space graphics, we have water graphics and instead of spaceships they have boats.
Sorry to push this old thread.
Does somebody have the source code of this ?
Ow you are back
SWF changers are instant detected now , if you use it you would instantly get banned , 99% of SWF changers have ben banned while using Vbot / other with the SWF changer
Hello!
JD Said if you change the swf files you can get ban and BP check the hashes.
They now pay attention to the hashes of three resources loaded from resources.xml. They are replacementCollectables.swf, box2.swf and ore_palladium.swf. All three of those are understandable as they have had anti-bot code in them for over 6 months (it was there before I left). It also houses parts of their anti-reverse protection (houses code used to decrypt the code that is used to decrypt the "obfuscation" algorithms used to encrypt game packets after they are RC4 encrypted. Yes, Bigpoint wasted a lot of time encrypting everything... and then writing thousands of lines of code decrypting it)
So you just change the bonubox and palla colors?
UPDATE: Turns out they also send a JPEG Encoded version of the "replaced" SWF file in the event stream too. Dunno what they will be using this for but they could probably use the data for further anti-bot code updates or possibly for identifying individual bots.
He also said even if we can change the swf file or we change the colors the pixel tining is still there.
[Poll][NewProjec]EternalBot(PixelBot+Helper) 06/09/2013 - DarkOrbit - 63 Replies Hi There!
Since some users are trying to belittle my projects, I will start with a definitive one.
A full automated Pallabot/Helper.
For now my main features (to add ) are:
Pallabot:
Palladium Collector
Sell resources (Using Hangars)
Pet Usage (Kamikaza, AutoLooter, Resources looter)