anyone able to explain me what 42,50 and 54 are and what they have to do there, i mean i know what ??? is but was it really there already or was is just not recorded
anyone able to explain me what 42,50 and 54 are and what they have to do there, i mean i know what ??? is but was it really there already or was is just not recorded
You should answer with the VersionResponse and not ShipInit Packet.
I slightly corrected code. BUT I never see his ship.
Quote:
Originally Posted by Requi
You should answer with the VersionResponse and not ShipInit Packet.
If you send a package with ID 667 (VersionResponse ) then he asks another package with ID 26161 (ObfuscationRequest) and that he in response to ObfuscationRequest send I don't know.
If you remember how was the customer 4.1 the pack ship (RDY) and then went other packages, such as the droids, interface settings, and everything else. I don't know what we should continue to send in the game and in what sequence.
If you send a package with ID 667 (VersionResponse ) then he asks another package with ID 26161 (ObfuscationRequest) and that he in response to ObfuscationRequest send I don't know.
If you remember how was the customer 4.1 the pack ship (RDY) and then went other packages, such as the droids, interface settings, and everything else. I don't know what we should continue to send in the game and in what sequence.
VersionRequest->VersionResponse->ObfuscationRequest->ObfuscationResponse->LoginRequest->ShipInitialization Command, Settings and others...
I slightly corrected code. BUT I never see his ship.
If you send a package with ID 667 (VersionResponse ) then he asks another package with ID 26161 (ObfuscationRequest) and that he in response to ObfuscationRequest send I don't know.
If you remember how was the customer 4.1 the pack ship (RDY) and then went other packages, such as the droids, interface settings, and everything else. I don't know what we should continue to send in the game and in what sequence.
If you never send the ObfuscationResponse, you never get the HandshakeRequest, so you can never send the HandshakeResponse, which means you never get the LoginRequest and the ConnectionManager will never wait for any ShipInitCommands.
If you never send the ObfuscationResponse, you never get the HandshakeRequest, so you can never send the HandshakeResponse, which means you never get the LoginRequest and the ConnectionManager will never wait for any ShipInitCommands.
I'm sending a package 15269, but it just the writing I don't know. You know what is the size of the array, but which array ? The one I sent or one that I accept ? In your client code says that the variable "CODE" is of type byte array, I understand that I need size "CODE" and send but how to know ?
I'm sending a package 15269, but it just the writing I don't know. You know what is the size of the array, but which array ? The one I sent or one that I accept ? In your client code says that the variable "CODE" is of type byte array, I understand that I need size "CODE" and send but how to know ?
Look what the client is doing with that code and find it out. Find all references to that Command and find the ObfuscationResponseHandler. From there it's easier to tell. But I would stop. It's a hell of work to create this shit.
Private private server :P READ FOR MORE INFO 12/01/2010 - SRO Private Server - 12 Replies hey guys im wondering if there is anyway to make a real private server like ZSZC or SWSRO or MYSRO but to where i can only play and level a character and as if it was a real private server. but just for me, not like an emulator where im already lvl 90 or 120 or whatever. i mean one where i set the rates and i level. if not then ok u can close this. but i was just wondering.