Thinking about your emulator, but do not know in what form you need to send packets to the client, such as PET|L need to send PET then L or send them whole ? Where can you find a fully decrypted packets of the game (something like this ("f|C|" . self::getID() . "|" . self::getShip() . "|15|" . self::getUName() . "|" . self::getTag() . "|" . self::getX() . "|" . self::getY() . "|" . self::getFaction() . "|0|" . self::getRank() . "|0|0|7||0|0")) ?
How is the authorization procedure ? I tried to join the client, the client is waiting when he will send <policy-file-request/>, I send <cross-domain-policy><allow-access-from domain='*' to-ports='*' /></cross-domain-policy> but what to send ? Package LOGIN|MY_ID|my-sid|VERSION I sent but I do not understand what to send.
I found a package of "AP" and "ET" client 4.1 and sometimes I see the package "MY_SID|4.1" what does this mean and what does it do ?
Thinking about your emulator, but do not know in what form you need to send packets to the client, such as PET|L need to send PET then L or send them whole ? Where can you find a fully decrypted packets of the game (something like this)
but what to send ? Package LOGIN|MY_ID|my-sid|VERSION I sent but I do not understand what to send.
I found a package of "AP" and "ET" client 4.1 and sometimes I see the package "MY_SID|4.1" what does this mean and what does it do ?
God, next time try to make it cleaner... Took me 3 times to undertand your post.
First you receive the PolicyFileRequest as you said, once you send back the PolicyFile (As you are doing) The client will send instantly the Login packet
Code:
LOGIN|playerID|sessionID|clientVersion
Then do the correct checks to allow or not that player into the game and send back the Ship Initialization packet (Ofc with the correct Settings packets, you can get them from any emulator)
Still have the problem, I changed the screen resolution instead of 1280x720 made h and 1366x768 but lost the planet, the resources are all in place, just in main.swf I replaced all values 1280x720 on h and the planet disappeared in what could be the problem ? And the page put this code
$("#container").css("position","fixed");
$("#container").css("top",0);
$("#container").css("left",0);
$("#container").css("width","100%");
$("#container").css("height","100%");
What could be wrong ?
In xml/maps.php I have not changed, if you replace the main.swf on another planet work.
Still have the problem, I changed the screen resolution instead of 1280x720 made h and 1366x768 but lost the planet, the resources are all in place, just in main.swf I replaced all values 1280x720 on h and the planet disappeared in what could be the problem ? And the page put this code
$("#container").css("position","fixed");
$("#container").css("top",0);
$("#container").css("left",0);
$("#container").css("width","100%");
$("#container").css("height","100%");
What could be wrong ?
In xml/maps.php I have not changed, if you replace the main.swf on another planet work.
you have the planet's file on the server folder? and it is set up?
Guys help, I wrote the emulator, but there is one problem, I don't know how you can spartiate the coordinates at which the ship is to PET flew behind the ship but with a slight delay.
The emulator without using the database. The same time he joins the client and sends the data. But I know where I broke.
It works to change maps via console and change of ship (doesn't quite work, this map is NULL ).
Private private server :P READ FOR MORE INFO 12/01/2010 - SRO Private Server - 12 Replies hey guys im wondering if there is anyway to make a real private server like ZSZC or SWSRO or MYSRO but to where i can only play and level a character and as if it was a real private server. but just for me, not like an emulator where im already lvl 90 or 120 or whatever. i mean one where i set the rates and i level. if not then ok u can close this. but i was just wondering.