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Private Server Info and Support Thread
Discussion on Private Server Info and Support Thread within the DarkOrbit forum part of the Browsergames category.
08/10/2014, 16:02
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#931
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elite*gold: 0
Join Date: Apr 2012
Posts: 182
Received Thanks: 128
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Quote:
Originally Posted by quinster08
Handler.Send("0|n|d|" + Id + "|3/2-26-46-26,3/4-26-26-26-26,3/2-26-36-26"); Why am i not seeing a apis and a zeus? I only see 8 drones, 1 iris havoc, 1 iris hercules.
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Try with this:
Handler.Send("0|n|d|" + Id + "|3/3-26-46-26,3/4-26-26-26-26,3/3-26-36-26");
Do you want apis and zeus without desings?
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08/10/2014, 16:15
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#932
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Join Date: May 2014
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Received Thanks: 69
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Quote:
Originally Posted by olitis1
Try with this:
Handler.Send("0|n|d|" + Id + "|3/3-26-46-26,3/4-26-26-26-26,3/3-26-36-26");
Do you want apis and zeus without desings?
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YEs
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08/10/2014, 17:46
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#933
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elite*gold: 0
Join Date: Apr 2012
Posts: 182
Received Thanks: 128
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Quote:
Originally Posted by quinster08
YEs
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Change game.xml section of drones to this:
Code:
<!--
Drones .............................................................................................................................
-->
<drones groupRadius="75" >
<!-- Flax Standard Design -->
<drone id="1" design="standard" level="1" resKey="drone_flax_0" droneRadius="15"/>
<drone id="1" design="standard" level="2" resKey="drone_flax_1" droneRadius="15"/>
<drone id="1" design="standard" level="3" resKey="drone_flax_2" droneRadius="15"/>
<drone id="1" design="standard" level="4" resKey="drone_flax_3" droneRadius="15"/>
<drone id="1" design="standard" level="5" resKey="drone_flax_4" droneRadius="15"/>
<drone id="1" design="standard" level="6" resKey="drone_flax_5" droneRadius="15"/>
<!-- Flax Havok Design -->
<drone id="1" design="havok" level="1" resKey="drone_flax_design_havok_0" droneRadius="15"/>
<drone id="1" design="havok" level="2" resKey="drone_flax_design_havok_1" droneRadius="15"/>
<drone id="1" design="havok" level="3" resKey="drone_flax_design_havok_2" droneRadius="15"/>
<drone id="1" design="havok" level="4" resKey="drone_flax_design_havok_3" droneRadius="15"/>
<drone id="1" design="havok" level="5" resKey="drone_flax_design_havok_4" droneRadius="15"/>
<drone id="1" design="havok" level="6" resKey="drone_flax_design_havok_5" droneRadius="15"/>
<!-- Flax Hercules Design -->
<drone id="1" design="hercules" level="1" resKey="drone_flax_design_hercules_0" droneRadius="15"/>
<drone id="1" design="hercules" level="2" resKey="drone_flax_design_hercules_1" droneRadius="15"/>
<drone id="1" design="hercules" level="3" resKey="drone_flax_design_hercules_2" droneRadius="15"/>
<drone id="1" design="hercules" level="4" resKey="drone_flax_design_hercules_3" droneRadius="15"/>
<drone id="1" design="hercules" level="5" resKey="drone_flax_design_hercules_4" droneRadius="15"/>
<drone id="1" design="hercules" level="6" resKey="drone_flax_design_hercules_5" droneRadius="15"/>
<!-- Iris Standard Design -->
<drone id="2" design="standard" level="1" resKey="drone_iris_0" droneRadius="15"/>
<drone id="2" design="standard" level="2" resKey="drone_iris_1" droneRadius="15"/>
<drone id="2" design="standard" level="3" resKey="drone_iris_2" droneRadius="15"/>
<drone id="2" design="standard" level="4" resKey="drone_iris_3" droneRadius="15"/>
<drone id="2" design="standard" level="5" resKey="drone_iris_4" droneRadius="15"/>
<drone id="2" design="standard" level="6" resKey="drone_iris_5" droneRadius="15"/>
<!-- Iris Havok Design -->
<drone id="8" design="havok" level="1" resKey="drone_iris_design_havok_0" droneRadius="15"/>
<drone id="8" design="havok" level="2" resKey="drone_iris_design_havok_1" droneRadius="15"/>
<drone id="8" design="havok" level="3" resKey="drone_iris_design_havok_2" droneRadius="15"/>
<drone id="8" design="havok" level="4" resKey="drone_iris_design_havok_3" droneRadius="15"/>
<drone id="8" design="havok" level="5" resKey="drone_iris_design_havok_4" droneRadius="15"/>
<drone id="8" design="havok" level="6" resKey="drone_iris_design_havok_5" droneRadius="15"/>
<!-- Iris Hercules Design -->
<drone id="9" design="hercules" level="1" resKey="drone_iris_design_hercules_0" droneRadius="15"/>
<drone id="9" design="hercules" level="2" resKey="drone_iris_design_hercules_1" droneRadius="15"/>
<drone id="9" design="hercules" level="3" resKey="drone_iris_design_hercules_2" droneRadius="15"/>
<drone id="9" design="hercules" level="4" resKey="drone_iris_design_hercules_3" droneRadius="15"/>
<drone id="9" design="hercules" level="5" resKey="drone_iris_design_hercules_4" droneRadius="15"/>
<drone id="9" design="hercules" level="6" resKey="drone_iris_design_hercules_5" droneRadius="15"/>
<!-- Apis Standard Design -->
<drone id="7" design="standard" level="1" resKey="drone_apis_0" droneRadius="15"/>
<drone id="7" design="standard" level="2" resKey="drone_apis_1" droneRadius="15"/>
<drone id="7" design="standard" level="3" resKey="drone_apis_2" droneRadius="15"/>
<drone id="7" design="standard" level="4" resKey="drone_apis_3" droneRadius="15"/>
<drone id="7" design="standard" level="5" resKey="drone_apis_4" droneRadius="15"/>
<drone id="7" design="standard" level="6" resKey="drone_apis_5" droneRadius="15"/>
<!-- Apis Havok Design (Note that this is actually identical to the Iris' Havok design. Even though the standard Apis looks different to the Iris. Yup.) -->
<drone id="3" design="havok" level="1" resKey="drone_apis_design_havok_0" droneRadius="15"/>
<drone id="3" design="havok" level="2" resKey="drone_apis_design_havok_1" droneRadius="15"/>
<drone id="3" design="havok" level="3" resKey="drone_apis_design_havok_2" droneRadius="15"/>
<drone id="3" design="havok" level="4" resKey="drone_apis_design_havok_3" droneRadius="15"/>
<drone id="3" design="havok" level="5" resKey="drone_apis_design_havok_4" droneRadius="15"/>
<drone id="3" design="havok" level="6" resKey="drone_apis_design_havok_5" droneRadius="15"/>
<!-- Apis Hercules Design -->
<drone id="3" design="hercules" level="1" resKey="drone_apis_design_hercules_0" droneRadius="15"/>
<drone id="3" design="hercules" level="2" resKey="drone_apis_design_hercules_1" droneRadius="15"/>
<drone id="3" design="hercules" level="3" resKey="drone_apis_design_hercules_2" droneRadius="15"/>
<drone id="3" design="hercules" level="4" resKey="drone_apis_design_hercules_3" droneRadius="15"/>
<drone id="3" design="hercules" level="5" resKey="drone_apis_design_hercules_4" droneRadius="15"/>
<drone id="3" design="hercules" level="6" resKey="drone_apis_design_hercules_5" droneRadius="15"/>
<!-- Zeus Standard Design -->
<drone id="5" design="standard" level="1" resKey="drone_zeus_0" droneRadius="15"/>
<drone id="5" design="standard" level="2" resKey="drone_zeus_1" droneRadius="15"/>
<drone id="5" design="standard" level="3" resKey="drone_zeus_2" droneRadius="15"/>
<drone id="5" design="standard" level="4" resKey="drone_zeus_3" droneRadius="15"/>
<drone id="5" design="standard" level="5" resKey="drone_zeus_4" droneRadius="15"/>
<drone id="5" design="standard" level="6" resKey="drone_zeus_5" droneRadius="15"/>
<!-- Zeus Havok Design (Note that this is actually identical to the Iris' Havok design. Even though the standard Zeus looks different to the Iris. Yup.) -->
<drone id="4" design="havok" level="1" resKey="drone_zeus_design_havok_0" droneRadius="15"/>
<drone id="4" design="havok" level="2" resKey="drone_zeus_design_havok_1" droneRadius="15"/>
<drone id="4" design="havok" level="3" resKey="drone_zeus_design_havok_2" droneRadius="15"/>
<drone id="4" design="havok" level="4" resKey="drone_zeus_design_havok_3" droneRadius="15"/>
<drone id="4" design="havok" level="5" resKey="drone_zeus_design_havok_4" droneRadius="15"/>
<drone id="4" design="havok" level="6" resKey="drone_zeus_design_havok_5" droneRadius="15"/>
<!-- Zeus Hercules Design -->
<drone id="6" design="hercules" level="1" resKey="drone_zeus_design_hercules_0" droneRadius="15"/>
<drone id="6" design="hercules" level="2" resKey="drone_zeus_design_hercules_1" droneRadius="15"/>
<drone id="6" design="hercules" level="3" resKey="drone_zeus_design_hercules_2" droneRadius="15"/>
<drone id="6" design="hercules" level="4" resKey="drone_zeus_design_hercules_3" droneRadius="15"/>
<drone id="6" design="hercules" level="5" resKey="drone_zeus_design_hercules_4" droneRadius="15"/>
<drone id="6" design="hercules" level="6" resKey="drone_zeus_design_hercules_5" droneRadius="15"/>
<!-- <drone id="1" level="0" resKey="droneb0" droneRadius="15"/> -->
<!-- <drone id="1" level="1" resKey="droneb1" droneRadius="15"/> -->
<!-- <drone id="1" level="2" resKey="droneb2" droneRadius="15"/> -->
<!-- <drone id="1" level="3" resKey="droneb3" droneRadius="15"/> -->
<!-- <drone id="1" level="4" resKey="droneb4" droneRadius="15"/> -->
<!-- <drone id="1" level="5" resKey="droneb5" droneRadius="15"/> -->
<!-- <drone id="2" level="0" resKey="dronea0" droneRadius="15"/> -->
<!-- <drone id="2" level="1" resKey="dronea1" droneRadius="15"/> -->
<!-- <drone id="2" level="2" resKey="dronea2" droneRadius="15"/> -->
<!-- <drone id="2" level="3" resKey="dronea3" droneRadius="15"/> -->
<!-- <drone id="2" level="4" resKey="dronea4" droneRadius="15"/> -->
<!-- <drone id="2" level="5" resKey="dronea5" droneRadius="15"/> -->
<!-- <drone id="3" level="0" resKey="dronec0" droneRadius="15"/> -->
<!-- <drone id="3" level="1" resKey="dronec1" droneRadius="15"/> -->
<!-- <drone id="3" level="2" resKey="dronec2" droneRadius="15"/> -->
<!-- <drone id="3" level="3" resKey="dronec3" droneRadius="15"/> -->
<!-- <drone id="3" level="4" resKey="dronec4" droneRadius="15"/> -->
<!-- <drone id="3" level="5" resKey="dronec5" droneRadius="15"/> -->
</drones>
And use this code:
Handler.Send("0|n|dId + "|3/3-26-76-26,3/4-26-26-26-26,3/3-26-56-26");
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08/12/2014, 22:15
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#934
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elite*gold: 61
Join Date: Oct 2010
Posts: 1,188
Received Thanks: 2,403
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Quote:
All offline/inactive servers has been purge from the list.
If your server has been accidentally removed, will you always be able to add your server here:
Best Regards Bau
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08/21/2014, 23:15
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#935
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elite*gold: 0
Join Date: Apr 2012
Posts: 182
Received Thanks: 128
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When I click on save button on settings, the client doesn't send PLAY_MUSIC and PLAY_SFX stats and I can't save it into the emulator, can anyone help me?
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08/22/2014, 12:34
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#936
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elite*gold: 61
Join Date: Oct 2010
Posts: 1,188
Received Thanks: 2,403
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Lets make some possibility calculation on when and if DP is going to be public today.
Possibility can give you a true or it can give you false.
It's depending on the point of view and who you ask.
But from the objective point of view is possibility either, until you take a look at it/makes the calculation.
Their is a possibility that the server might goes public tonight(Friday), if we are both home and not drunk (party it is Friday!) that would be a factor in this calculation.
We could do some math:
(100/2)/18*π = 8,722222
100 is the server opens without further question.
2 is the amount of owners.
18 the averaged age of developers.
π is "pi" or 3.14.
So the possibility is either 8,72% true or 8,72% false.
This number is now a fact, that you can look at and speculate over.
What do you believe is not our job to teach you.
Dark Planets is online once it shows it on 
Did you figure out what the possibility could be in this situation?
Best Regards Bau

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08/23/2014, 02:58
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#937
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elite*gold: 0
Join Date: May 2014
Posts: 663
Received Thanks: 1,154
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Quote:
And I guess that the rest (91,28%) is... Schrodinger's cat is alive?
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08/23/2014, 13:56
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#938
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elite*gold: 61
Join Date: Oct 2010
Posts: 1,188
Received Thanks: 2,403
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Try break this encrypted password ?
I give 1 month of premium on Dark Planets once we are online to the first that figure out what the password is.
Quote:
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/a8uqaUzE6mMFJtOXT2GuoupT+X1A9gr/AWf5UBRJdg=
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Screenshot of decryption is required.
Best Regards Bau
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08/23/2014, 18:14
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#939
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elite*gold: 1
Join Date: Jun 2012
Posts: 5,819
Received Thanks: 3,200
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Impossible, I give u 2000 bucks if u break öfägäöfdvdlfnfödödbdöd7:83?3@::&:!;&;'dlf
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08/24/2014, 04:46
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#940
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elite*gold: 0
Join Date: Jun 2013
Posts: 51
Received Thanks: 9
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hi all. i need help with packet to send aliens. i have this one
f|C|alien.id|alien.type|1||alien.name|" + alien.x + "|"+ alien.x +"||-1|0|0|1|0"
someone know the packet format.
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08/24/2014, 05:47
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#941
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elite*gold: 3570
Join Date: Dec 2012
Posts: 13,044
Received Thanks: 8,252
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Quote:
Originally Posted by cornelius21
hi all. i need help with packet to send aliens. i have this one
f|C|alien.id|alien.type|1||alien.name|" + alien.x + "|"+ alien.x +"||-1|0|0|1|0"
someone know the packet format.
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First Packet Header is 0  Azure pl0x.
0|C|USERID|SHIPID|EXPANSION|CLANTAG|USERNAME|X|Y|F IRMA|CLANID|RANK|WARNICON|CLANDIPLOMACY|GALAXYGATE S|NPC|CLOACK
Example:
0|C|1337|10|1|ADM|RequiTheBest|50000|50000|2|1|21| 1|0|7|0|0
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08/24/2014, 07:16
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#942
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elite*gold: 0
Join Date: Jun 2013
Posts: 51
Received Thanks: 9
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Quote:
Originally Posted by Requi
First Packet Header is 0  Azure pl0x.
0|C|USERID|SHIPID|EXPANSION|CLANTAG|USERNAME|X|Y|F IRMA|CLANID|RANK|WARNICON|CLANDIPLOMACY|GALAXYGATE S|NPC|CLOACK
Example:
0|C|1337|10|1|ADM|RequiTheBest|50000|50000|2|1|21| 1|0|7|0|0
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thanks for answer  with this format ncp now spawn good con in-orbit emu.
and if you know or someone more help me. for a packet or what i have to do to remove from mini map the aliens point out of range.
cause during i move, new ncp point show, but after move ncp points on map still show.
if can be remove by a packet. what is the format. if not forgetit  i will try to solvedit by myself
anyway thanks 
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08/24/2014, 07:50
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#943
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elite*gold: 3570
Join Date: Dec 2012
Posts: 13,044
Received Thanks: 8,252
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Quote:
Originally Posted by cornelius21
thanks for answer  with this format ncp now spawn good con in-orbit emu.
and if you know or someone more help me. for a packet or what i have to do to remove from mini map the aliens point out of range.
cause during i move, new ncp point show, but after move ncp points on map still show.
if can be remove by a packet. what is the format. if not forgetit  i will try to solvedit by myself
anyway thanks  
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check in the movement if any alien is in range. if yes, spawn it with packet above.
if not, remove all npc's you've spawned with "0|R|ID"
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08/24/2014, 20:08
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#944
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elite*gold: 0
Join Date: Jun 2013
Posts: 51
Received Thanks: 9
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Quote:
Originally Posted by Requi
check in the movement if any alien is in range. if yes, spawn it with packet above.
if not, remove all npc's you've spawned with "0|R|ID"
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thank again, finaly while a move and go out from npc this disapper, and if i return they apper again  well now to code a small IA. but i´m new and no too good with c#.
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08/25/2014, 21:06
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#945
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elite*gold: 0
Join Date: Apr 2011
Posts: 208
Received Thanks: 105
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Why is Exterminio Total not anymore on the list ;p?
Link:
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