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Private Server Info and Support Thread

Discussion on Private Server Info and Support Thread within the DarkOrbit forum part of the Browsergames category.

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Old 08/06/2014, 01:10   #901
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Quote:
Originally Posted by edox77 View Post
i need help fix resultion bugs skype edox772

What you mean with "resolution" bugs
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Old 08/06/2014, 01:13   #902
 
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He means, the resolution. He want full screen i guess.
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Old 08/06/2014, 01:26   #903
 
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Quote:
Originally Posted by quinster08 View Post
He means, the resolution. He want full screen i guess.
I guess he wants his ship to be in the middle of the screen, and not on the left...
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Old 08/06/2014, 01:45   #904

 
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see bug
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Old 08/06/2014, 19:19   #905
 
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Hi, I am working on a private server, but I want little ships (Like Galaygate or Exterminio Total), how can I do that?
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Old 08/06/2014, 19:49   #906
 
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Originally Posted by fire.rox View Post
Hi, I am working on a private server, but I want little ships (Like Galaygate or Exterminio Total), how can I do that?
Making a new SWF.

Does anybody know how to make the resource updating system working? For updating seprom in lasers, rockets, shield and promerium in engine.
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Old 08/08/2014, 08:49   #907
 
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I think I posted my question in a wrong section, posted it on DarkOrbit Talk. Can anyone clarifies my question about hosting DarkOrbit server.

Quote:
Originally Posted by cryz35 View Post
Mine is opened in 2013 august and some other servers opened in 2013 are still open
I dont really think bigpoint cares, they still earn thousands while private servers only may earn hundreds...
yeah, bigpoints are already too rich for their rates in uridium, forcing the users to buy uri. Also in farming bonus box, palla, or aliens are very insufficient to meet the requirements for being FE today because of their updates that requiring uri. Today, x1 is equivalent to x3-x4 in the past old version of DO then the new users or even fresh FE's are too easy to kill that makes them quit.

still looking for the answer in hosting own darkorbit server, the resources are came from bigpoint,darkorbit. Is it illegal to copy their resources and host it with their own hosting provider?
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Old 08/09/2014, 03:03   #908
 
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Quote:
Originally Posted by .kαriuѕ™ View Post
I think I posted my question in a wrong section, posted it on DarkOrbit Talk. Can anyone clarifies my question about hosting DarkOrbit server.



yeah, bigpoints are already too rich for their rates in uridium, forcing the users to buy uri. Also in farming bonus box, palla, or aliens are very insufficient to meet the requirements for being FE today because of their updates that requiring uri. Today, x1 is equivalent to x3-x4 in the past old version of DO then the new users or even fresh FE's are too easy to kill that makes them quit.

still looking for the answer in hosting own darkorbit server, the resources are came from bigpoint,darkorbit. Is it illegal to copy their resources and host it with their own hosting provider?
For sure it's illegal, like taking weed, like speeding, like take beers & drive, like download free music, like download cracked games, like carding, like hacking, just taking the risk, you just need to assuming it. We just have one life to live, laws are made to be broken (Huhu).

If you want to be sure that it's illegal, just take contact with Bigpoint and give all informations about you, where you live and say that you had done a copy of Darkorbit, give them the link and your hosting provider infos, you will just see what happen and just reply here after that to inform us about your experience .
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Old 08/09/2014, 16:33   #909
 
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How can i make the drones.swf work?? Only the drones2.swf work but its **** because its very old!
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Old 08/09/2014, 16:44   #910
 
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Quote:
Originally Posted by quinster08 View Post
How can i make the drones.swf work?? Only the drones2.swf work but its **** because its very old!
edit game.xml
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Old 08/09/2014, 17:40   #911
 
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Edit what exactly?
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Old 08/09/2014, 18:11   #912
 
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Quote:
Originally Posted by quinster08 View Post
Edit what exactly?
The game.xml (Drone part)
Code:
<!--
 Drones ............................................................................................................................. 
-->
<drones groupRadius="75" >
<!-- 	Flax Standard Design	 -->
			<drone id="1" design="standard" level="1" resKey="drone_flax_0" droneRadius="15"/>
			<drone id="1" design="standard" level="2" resKey="drone_flax_1" droneRadius="15"/>
			<drone id="1" design="standard" level="3" resKey="drone_flax_2" droneRadius="15"/>
			<drone id="1" design="standard" level="4" resKey="drone_flax_3" droneRadius="15"/>
			<drone id="1" design="standard" level="5" resKey="drone_flax_4" droneRadius="15"/>
			<drone id="1" design="standard" level="6" resKey="drone_flax_5" droneRadius="15"/>
<!-- 	Flax Havok Design -->
			<drone id="1" design="havok" level="1" resKey="drone_flax_design_havok_0" droneRadius="15"/>
			<drone id="1" design="havok" level="2" resKey="drone_flax_design_havok_1" droneRadius="15"/>
			<drone id="1" design="havok" level="3" resKey="drone_flax_design_havok_2" droneRadius="15"/>
			<drone id="1" design="havok" level="4" resKey="drone_flax_design_havok_3" droneRadius="15"/>
			<drone id="1" design="havok" level="5" resKey="drone_flax_design_havok_4" droneRadius="15"/>
			<drone id="1" design="havok" level="6" resKey="drone_flax_design_havok_5" droneRadius="15"/>
<!-- 	Flax Hercules Design -->
			<drone id="1" design="hercules" level="1" resKey="drone_flax_design_hercules_0" droneRadius="15"/>
			<drone id="1" design="hercules" level="2" resKey="drone_flax_design_hercules_1" droneRadius="15"/>
			<drone id="1" design="hercules" level="3" resKey="drone_flax_design_hercules_2" droneRadius="15"/>
			<drone id="1" design="hercules" level="4" resKey="drone_flax_design_hercules_3" droneRadius="15"/>
			<drone id="1" design="hercules" level="5" resKey="drone_flax_design_hercules_4" droneRadius="15"/>
			<drone id="1" design="hercules" level="6" resKey="drone_flax_design_hercules_5" droneRadius="15"/>
<!-- 	Iris Standard Design -->
			<drone id="2" design="standard" level="1" resKey="drone_iris_0" droneRadius="15"/>
			<drone id="2" design="standard" level="2" resKey="drone_iris_1" droneRadius="15"/>
			<drone id="2" design="standard" level="3" resKey="drone_iris_2" droneRadius="15"/>
			<drone id="2" design="standard" level="4" resKey="drone_iris_3" droneRadius="15"/>
			<drone id="2" design="standard" level="5" resKey="drone_iris_4" droneRadius="15"/>
			<drone id="2" design="standard" level="6" resKey="drone_iris_5" droneRadius="15"/>
<!-- 	Iris Havok Design -->
			<drone id="8" design="havok" level="1" resKey="drone_iris_design_havok_0" droneRadius="15"/>
			<drone id="8" design="havok" level="2" resKey="drone_iris_design_havok_1" droneRadius="15"/>
			<drone id="8" design="havok" level="3" resKey="drone_iris_design_havok_2" droneRadius="15"/>
			<drone id="8" design="havok" level="4" resKey="drone_iris_design_havok_3" droneRadius="15"/>
			<drone id="8" design="havok" level="5" resKey="drone_iris_design_havok_4" droneRadius="15"/>
			<drone id="8" design="havok" level="6" resKey="drone_iris_design_havok_5" droneRadius="15"/>
<!-- 	Iris Hercules Design -->
			<drone id="9" design="hercules" level="1" resKey="drone_iris_design_hercules_0" droneRadius="15"/>
			<drone id="9" design="hercules" level="2" resKey="drone_iris_design_hercules_1" droneRadius="15"/>
			<drone id="9" design="hercules" level="3" resKey="drone_iris_design_hercules_2" droneRadius="15"/>
			<drone id="9" design="hercules" level="4" resKey="drone_iris_design_hercules_3" droneRadius="15"/>
			<drone id="9" design="hercules" level="5" resKey="drone_iris_design_hercules_4" droneRadius="15"/>
			<drone id="9" design="hercules" level="6" resKey="drone_iris_design_hercules_5" droneRadius="15"/>
<!--	Apis Standard Design -->
			<drone id="3" design="standard" level="1" resKey="drone_apis_0" droneRadius="15"/>
			<drone id="3" design="standard" level="2" resKey="drone_apis_1" droneRadius="15"/>
			<drone id="3" design="standard" level="3" resKey="drone_apis_2" droneRadius="15"/>
			<drone id="3" design="standard" level="4" resKey="drone_apis_3" droneRadius="15"/>
			<drone id="3" design="standard" level="5" resKey="drone_apis_4" droneRadius="15"/>
			<drone id="3" design="standard" level="6" resKey="drone_apis_5" droneRadius="15"/>
<!-- 	Apis Havok Design (Note that this is actually identical to the Iris' Havok design. Even though the standard Apis looks different to the Iris. Yup.) -->
			<drone id="3" design="havok" level="1" resKey="drone_apis_design_havok_0" droneRadius="15"/>
			<drone id="3" design="havok" level="2" resKey="drone_apis_design_havok_1" droneRadius="15"/>
			<drone id="3" design="havok" level="3" resKey="drone_apis_design_havok_2" droneRadius="15"/>
			<drone id="3" design="havok" level="4" resKey="drone_apis_design_havok_3" droneRadius="15"/>
			<drone id="3" design="havok" level="5" resKey="drone_apis_design_havok_4" droneRadius="15"/>
			<drone id="3" design="havok" level="6" resKey="drone_apis_design_havok_5" droneRadius="15"/>
<!-- Apis Hercules Design  -->
			<drone id="3" design="hercules" level="1" resKey="drone_apis_design_hercules_0" droneRadius="15"/>
			<drone id="3" design="hercules" level="2" resKey="drone_apis_design_hercules_1" droneRadius="15"/>
			<drone id="3" design="hercules" level="3" resKey="drone_apis_design_hercules_2" droneRadius="15"/>
			<drone id="3" design="hercules" level="4" resKey="drone_apis_design_hercules_3" droneRadius="15"/>
			<drone id="3" design="hercules" level="5" resKey="drone_apis_design_hercules_4" droneRadius="15"/>
			<drone id="3" design="hercules" level="6" resKey="drone_apis_design_hercules_5" droneRadius="15"/>
<!--	Zeus Standard Design -->
			<drone id="5" design="standard" level="1" resKey="drone_zeus_0" droneRadius="15"/>
			<drone id="5" design="standard" level="2" resKey="drone_zeus_1" droneRadius="15"/>
			<drone id="5" design="standard" level="3" resKey="drone_zeus_2" droneRadius="15"/>
			<drone id="5" design="standard" level="4" resKey="drone_zeus_3" droneRadius="15"/>
			<drone id="5" design="standard" level="5" resKey="drone_zeus_4" droneRadius="15"/>
			<drone id="5" design="standard" level="6" resKey="drone_zeus_5" droneRadius="15"/>
<!-- 	Zeus Havok Design (Note that this is actually identical to the Iris' Havok design. Even though the standard Zeus looks different to the Iris. Yup.) -->
			<drone id="4" design="havok" level="1" resKey="drone_zeus_design_havok_0" droneRadius="15"/>
			<drone id="4" design="havok" level="2" resKey="drone_zeus_design_havok_1" droneRadius="15"/>
			<drone id="4" design="havok" level="3" resKey="drone_zeus_design_havok_2" droneRadius="15"/>
			<drone id="4" design="havok" level="4" resKey="drone_zeus_design_havok_3" droneRadius="15"/>
			<drone id="4" design="havok" level="5" resKey="drone_zeus_design_havok_4" droneRadius="15"/>
			<drone id="4" design="havok" level="6" resKey="drone_zeus_design_havok_5" droneRadius="15"/>
<!-- 	Zeus Hercules Design -->
			<drone id="6" design="hercules" level="1" resKey="drone_zeus_design_hercules_0" droneRadius="15"/>
			<drone id="6" design="hercules" level="2" resKey="drone_zeus_design_hercules_1" droneRadius="15"/>
			<drone id="6" design="hercules" level="3" resKey="drone_zeus_design_hercules_2" droneRadius="15"/>
			<drone id="6" design="hercules" level="4" resKey="drone_zeus_design_hercules_3" droneRadius="15"/>
			<drone id="6" design="hercules" level="5" resKey="drone_zeus_design_hercules_4" droneRadius="15"/>
			<drone id="6" design="hercules" level="6" resKey="drone_zeus_design_hercules_5" droneRadius="15"/>
			
<!-- 			<drone id="1" level="0" resKey="droneb0" droneRadius="15"/> -->
<!-- 			<drone id="1" level="1" resKey="droneb1" droneRadius="15"/> -->
<!-- 			<drone id="1" level="2" resKey="droneb2" droneRadius="15"/> -->
<!-- 			<drone id="1" level="3" resKey="droneb3" droneRadius="15"/> -->
<!-- 			<drone id="1" level="4" resKey="droneb4" droneRadius="15"/> -->
<!-- 			<drone id="1" level="5" resKey="droneb5" droneRadius="15"/> -->

<!-- 			<drone id="2" level="0" resKey="dronea0" droneRadius="15"/> -->
<!-- 			<drone id="2" level="1" resKey="dronea1" droneRadius="15"/> -->
<!-- 			<drone id="2" level="2" resKey="dronea2" droneRadius="15"/> -->
<!-- 			<drone id="2" level="3" resKey="dronea3" droneRadius="15"/> -->
<!-- 			<drone id="2" level="4" resKey="dronea4" droneRadius="15"/> -->
<!-- 			<drone id="2" level="5" resKey="dronea5" droneRadius="15"/> -->
			
<!-- 			<drone id="3" level="0" resKey="dronec0" droneRadius="15"/> -->
<!-- 			<drone id="3" level="1" resKey="dronec1" droneRadius="15"/> -->
<!-- 			<drone id="3" level="2" resKey="dronec2" droneRadius="15"/> -->
<!-- 			<drone id="3" level="3" resKey="dronec3" droneRadius="15"/> -->
<!-- 			<drone id="3" level="4" resKey="dronec4" droneRadius="15"/> -->
<!-- 			<drone id="3" level="5" resKey="dronec5" droneRadius="15"/> -->
		</drones>
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Old 08/09/2014, 18:34   #913
 
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Quote:
Originally Posted by NoCheatImPGM View Post
The game.xml (Drone part)
Code:
<!--
 Drones ............................................................................................................................. 
-->
<drones groupRadius="75" >
<!-- 	Flax Standard Design	 -->
			<drone id="1" design="standard" level="1" resKey="drone_flax_0" droneRadius="15"/>
			<drone id="1" design="standard" level="2" resKey="drone_flax_1" droneRadius="15"/>
			<drone id="1" design="standard" level="3" resKey="drone_flax_2" droneRadius="15"/>
			<drone id="1" design="standard" level="4" resKey="drone_flax_3" droneRadius="15"/>
			<drone id="1" design="standard" level="5" resKey="drone_flax_4" droneRadius="15"/>
			<drone id="1" design="standard" level="6" resKey="drone_flax_5" droneRadius="15"/>
<!-- 	Flax Havok Design -->
			<drone id="1" design="havok" level="1" resKey="drone_flax_design_havok_0" droneRadius="15"/>
			<drone id="1" design="havok" level="2" resKey="drone_flax_design_havok_1" droneRadius="15"/>
			<drone id="1" design="havok" level="3" resKey="drone_flax_design_havok_2" droneRadius="15"/>
			<drone id="1" design="havok" level="4" resKey="drone_flax_design_havok_3" droneRadius="15"/>
			<drone id="1" design="havok" level="5" resKey="drone_flax_design_havok_4" droneRadius="15"/>
			<drone id="1" design="havok" level="6" resKey="drone_flax_design_havok_5" droneRadius="15"/>
<!-- 	Flax Hercules Design -->
			<drone id="1" design="hercules" level="1" resKey="drone_flax_design_hercules_0" droneRadius="15"/>
			<drone id="1" design="hercules" level="2" resKey="drone_flax_design_hercules_1" droneRadius="15"/>
			<drone id="1" design="hercules" level="3" resKey="drone_flax_design_hercules_2" droneRadius="15"/>
			<drone id="1" design="hercules" level="4" resKey="drone_flax_design_hercules_3" droneRadius="15"/>
			<drone id="1" design="hercules" level="5" resKey="drone_flax_design_hercules_4" droneRadius="15"/>
			<drone id="1" design="hercules" level="6" resKey="drone_flax_design_hercules_5" droneRadius="15"/>
<!-- 	Iris Standard Design -->
			<drone id="2" design="standard" level="1" resKey="drone_iris_0" droneRadius="15"/>
			<drone id="2" design="standard" level="2" resKey="drone_iris_1" droneRadius="15"/>
			<drone id="2" design="standard" level="3" resKey="drone_iris_2" droneRadius="15"/>
			<drone id="2" design="standard" level="4" resKey="drone_iris_3" droneRadius="15"/>
			<drone id="2" design="standard" level="5" resKey="drone_iris_4" droneRadius="15"/>
			<drone id="2" design="standard" level="6" resKey="drone_iris_5" droneRadius="15"/>
<!-- 	Iris Havok Design -->
			<drone id="8" design="havok" level="1" resKey="drone_iris_design_havok_0" droneRadius="15"/>
			<drone id="8" design="havok" level="2" resKey="drone_iris_design_havok_1" droneRadius="15"/>
			<drone id="8" design="havok" level="3" resKey="drone_iris_design_havok_2" droneRadius="15"/>
			<drone id="8" design="havok" level="4" resKey="drone_iris_design_havok_3" droneRadius="15"/>
			<drone id="8" design="havok" level="5" resKey="drone_iris_design_havok_4" droneRadius="15"/>
			<drone id="8" design="havok" level="6" resKey="drone_iris_design_havok_5" droneRadius="15"/>
<!-- 	Iris Hercules Design -->
			<drone id="9" design="hercules" level="1" resKey="drone_iris_design_hercules_0" droneRadius="15"/>
			<drone id="9" design="hercules" level="2" resKey="drone_iris_design_hercules_1" droneRadius="15"/>
			<drone id="9" design="hercules" level="3" resKey="drone_iris_design_hercules_2" droneRadius="15"/>
			<drone id="9" design="hercules" level="4" resKey="drone_iris_design_hercules_3" droneRadius="15"/>
			<drone id="9" design="hercules" level="5" resKey="drone_iris_design_hercules_4" droneRadius="15"/>
			<drone id="9" design="hercules" level="6" resKey="drone_iris_design_hercules_5" droneRadius="15"/>
<!--	Apis Standard Design -->
			<drone id="3" design="standard" level="1" resKey="drone_apis_0" droneRadius="15"/>
			<drone id="3" design="standard" level="2" resKey="drone_apis_1" droneRadius="15"/>
			<drone id="3" design="standard" level="3" resKey="drone_apis_2" droneRadius="15"/>
			<drone id="3" design="standard" level="4" resKey="drone_apis_3" droneRadius="15"/>
			<drone id="3" design="standard" level="5" resKey="drone_apis_4" droneRadius="15"/>
			<drone id="3" design="standard" level="6" resKey="drone_apis_5" droneRadius="15"/>
<!-- 	Apis Havok Design (Note that this is actually identical to the Iris' Havok design. Even though the standard Apis looks different to the Iris. Yup.) -->
			<drone id="3" design="havok" level="1" resKey="drone_apis_design_havok_0" droneRadius="15"/>
			<drone id="3" design="havok" level="2" resKey="drone_apis_design_havok_1" droneRadius="15"/>
			<drone id="3" design="havok" level="3" resKey="drone_apis_design_havok_2" droneRadius="15"/>
			<drone id="3" design="havok" level="4" resKey="drone_apis_design_havok_3" droneRadius="15"/>
			<drone id="3" design="havok" level="5" resKey="drone_apis_design_havok_4" droneRadius="15"/>
			<drone id="3" design="havok" level="6" resKey="drone_apis_design_havok_5" droneRadius="15"/>
<!-- Apis Hercules Design  -->
			<drone id="3" design="hercules" level="1" resKey="drone_apis_design_hercules_0" droneRadius="15"/>
			<drone id="3" design="hercules" level="2" resKey="drone_apis_design_hercules_1" droneRadius="15"/>
			<drone id="3" design="hercules" level="3" resKey="drone_apis_design_hercules_2" droneRadius="15"/>
			<drone id="3" design="hercules" level="4" resKey="drone_apis_design_hercules_3" droneRadius="15"/>
			<drone id="3" design="hercules" level="5" resKey="drone_apis_design_hercules_4" droneRadius="15"/>
			<drone id="3" design="hercules" level="6" resKey="drone_apis_design_hercules_5" droneRadius="15"/>
<!--	Zeus Standard Design -->
			<drone id="5" design="standard" level="1" resKey="drone_zeus_0" droneRadius="15"/>
			<drone id="5" design="standard" level="2" resKey="drone_zeus_1" droneRadius="15"/>
			<drone id="5" design="standard" level="3" resKey="drone_zeus_2" droneRadius="15"/>
			<drone id="5" design="standard" level="4" resKey="drone_zeus_3" droneRadius="15"/>
			<drone id="5" design="standard" level="5" resKey="drone_zeus_4" droneRadius="15"/>
			<drone id="5" design="standard" level="6" resKey="drone_zeus_5" droneRadius="15"/>
<!-- 	Zeus Havok Design (Note that this is actually identical to the Iris' Havok design. Even though the standard Zeus looks different to the Iris. Yup.) -->
			<drone id="4" design="havok" level="1" resKey="drone_zeus_design_havok_0" droneRadius="15"/>
			<drone id="4" design="havok" level="2" resKey="drone_zeus_design_havok_1" droneRadius="15"/>
			<drone id="4" design="havok" level="3" resKey="drone_zeus_design_havok_2" droneRadius="15"/>
			<drone id="4" design="havok" level="4" resKey="drone_zeus_design_havok_3" droneRadius="15"/>
			<drone id="4" design="havok" level="5" resKey="drone_zeus_design_havok_4" droneRadius="15"/>
			<drone id="4" design="havok" level="6" resKey="drone_zeus_design_havok_5" droneRadius="15"/>
<!-- 	Zeus Hercules Design -->
			<drone id="6" design="hercules" level="1" resKey="drone_zeus_design_hercules_0" droneRadius="15"/>
			<drone id="6" design="hercules" level="2" resKey="drone_zeus_design_hercules_1" droneRadius="15"/>
			<drone id="6" design="hercules" level="3" resKey="drone_zeus_design_hercules_2" droneRadius="15"/>
			<drone id="6" design="hercules" level="4" resKey="drone_zeus_design_hercules_3" droneRadius="15"/>
			<drone id="6" design="hercules" level="5" resKey="drone_zeus_design_hercules_4" droneRadius="15"/>
			<drone id="6" design="hercules" level="6" resKey="drone_zeus_design_hercules_5" droneRadius="15"/>
			
<!-- 			<drone id="1" level="0" resKey="droneb0" droneRadius="15"/> -->
<!-- 			<drone id="1" level="1" resKey="droneb1" droneRadius="15"/> -->
<!-- 			<drone id="1" level="2" resKey="droneb2" droneRadius="15"/> -->
<!-- 			<drone id="1" level="3" resKey="droneb3" droneRadius="15"/> -->
<!-- 			<drone id="1" level="4" resKey="droneb4" droneRadius="15"/> -->
<!-- 			<drone id="1" level="5" resKey="droneb5" droneRadius="15"/> -->

<!-- 			<drone id="2" level="0" resKey="dronea0" droneRadius="15"/> -->
<!-- 			<drone id="2" level="1" resKey="dronea1" droneRadius="15"/> -->
<!-- 			<drone id="2" level="2" resKey="dronea2" droneRadius="15"/> -->
<!-- 			<drone id="2" level="3" resKey="dronea3" droneRadius="15"/> -->
<!-- 			<drone id="2" level="4" resKey="dronea4" droneRadius="15"/> -->
<!-- 			<drone id="2" level="5" resKey="dronea5" droneRadius="15"/> -->
			
<!-- 			<drone id="3" level="0" resKey="dronec0" droneRadius="15"/> -->
<!-- 			<drone id="3" level="1" resKey="dronec1" droneRadius="15"/> -->
<!-- 			<drone id="3" level="2" resKey="dronec2" droneRadius="15"/> -->
<!-- 			<drone id="3" level="3" resKey="dronec3" droneRadius="15"/> -->
<!-- 			<drone id="3" level="4" resKey="dronec4" droneRadius="15"/> -->
<!-- 			<drone id="3" level="5" resKey="dronec5" droneRadius="15"/> -->
		</drones>
Thanks mate! I have one more question, How do i make them the best level, and how do i make 10 drones instead of 12 drones?
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Old 08/09/2014, 18:52   #914
 
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Originally Posted by quinster08 View Post
Thanks mate! I have one more question, How do i make them the best level, and how do i make 10 drones instead of 12 drones?

x/y-droneiddronelevel-droneiddronelevel(for x y check drone manager)
3/4-10-11
10= lv1 flax
11= lv2 flax
... etc
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Old 08/09/2014, 19:34   #915
 
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Originally Posted by cryz35 View Post
x/y-droneiddronelevel-droneiddronelevel(for x y check drone manager)
3/4-10-11
10= lv1 flax
11= lv2 flax
... etc
Lol i don't get ya.
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