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[RELEASE]Modified Azure Server by Requi

Discussion on [RELEASE]Modified Azure Server by Requi within the DarkOrbit forum part of the Browsergames category.

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[RELEASE]Modified Azure Server by Requi

Here we go:

Commands in the Console:

Code:
Damage: dmg USERID DamageAmount
Ship: ship USERID ShipID
Name: name USERID NewName
Speed: speed USERID SpeedAmount
Kick: kick USERID
Factionchange: fac USERID FactionID
HitPoints - hp USERID HPAmount
Shield - shield USERID SHDAmount
MaxShield - maxshield USERID MaxSHDAmount
Close the Server: exit
If you close the server, the settings,will be lost, because it doesn't get written in the database.

Download Source:

VT:
Not needed in my opinion, because you can see all in the source

Quote:
Originally Posted by chichi011 View Post
I had a little chat with Requi today and I decided to post the Settings class I've been using in all my projects, helping me to load program settings at runtime, so I don't have to rebuild the project every time I want to change a small detail.





How to use this ?
Code:
// In C# code:
hero.DamageManager.LF3_Damage = Program.Settings["hero_LF3_Damage"];


// In Settings File:
## Damage config
' this is a comment
'
hero_LF3_Damage=150

I hope, somebody can handle with it and modify it more

Regards,
Requi
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Old 07/12/2013, 19:58   #2
 
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YOU ARE AWAYSOME(SORRY FOR ENGLİSH)

can you add exe
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Old 07/12/2013, 20:00   #3


 
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I made this 1 month ago. But now I share it with you
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Old 07/12/2013, 20:04   #4
 
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Quote:
Originally Posted by Requi View Post
I made this 1 month ago. But now I share it with you
thank you so much
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Old 07/12/2013, 20:08   #5
 
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I had a little chat with Requi today and I decided to post the Settings class I've been using in all my projects, helping me to load program settings at runtime, so I don't have to rebuild the project every time I want to change a small detail.




How to use this ?
Code:
// In C# code:
hero.DamageManager.LF3_Damage = Program.Settings["hero_LF3_Damage"];


// In Settings File:
## Damage config
' this is a comment
'
hero_LF3_Damage=150
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Old 07/12/2013, 20:32   #6
 
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Thanks for the source!
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Old 07/12/2013, 22:45   #7


 
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If you want any command, then say it. I'll look, if I can add it
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Old 07/12/2013, 22:51   #8
 
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Hi, Requi sorry for asking I may be a bit stupid ^^ but it would be nice if you can tell me how to install this.
Thank you and sorry for being stupid.
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Old 07/12/2013, 23:01   #9


 
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Quote:
Originally Posted by remixmakk View Post
Hi, Requi sorry for asking I may be a bit stupid ^^ but it would be nice if you can tell me how to install this.
Thank you and sorry for being stupid.
Tutorials:

Do this with the new .exe
In the bin/debug Folder
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Old 07/13/2013, 02:31   #10
 
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thank you requi i hope there will be a server soon with shop and so on... anyway it works just fine all and i dont even know much about all this things and still it worked for me .. great tutorial ..
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Old 07/13/2013, 08:13   #11
 
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Quote:
Originally Posted by chichi011 View Post
I had a little chat with Requi today and I decided to post the Settings class I've been using in all my projects, helping me to load program settings at runtime, so I don't have to rebuild the project every time I want to change a small detail.




How to use this ?
Code:
// In C# code:
hero.DamageManager.LF3_Damage = Program.Settings["hero_LF3_Damage"];


// In Settings File:
## Damage config
' this is a comment
'
hero_LF3_Damage=150
I think Reading it from the Database is better then your Way. Cause this Way everyone has the Same dmg...
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Old 07/13/2013, 08:57   #12
 
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Quote:
Originally Posted by omitma View Post
I think Reading it from the Database is better then your Way. Cause this Way everyone has the Same dmg...
The example with "LF-3" was just because that was the only idea I had, but you can modify the maximum range for shooting, the number of bonus boxes on the map and stuff like that.

I wanna see you creating a table in your DB just for server settings. It wouldn't be so efficient
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Old 07/13/2013, 09:23   #13
 
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Quote:
Originally Posted by omitma View Post
I think Reading it from the Database is better then your Way. Cause this Way everyone has the Same dmg...
I agree with you ^^
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Old 07/13/2013, 10:26   #14
 
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Quote:
Originally Posted by chichi011 View Post
The example with "LF-3" was just because that was the only idea I had, but you can modify the maximum range for shooting, the number of bonus boxes on the map and stuff like that.

I wanna see you creating a table in your DB just for server settings. It wouldn't be so efficient
For Range it wouldnt be efficient but for bonusboxes it would be. And i dont know why you would like to change the atack Range for all Users.Both, dB and your idea should be Used i think.
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Old 07/13/2013, 10:27   #15
 
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Quote:
Originally Posted by chichi011 View Post
The example with "LF-3" was just because that was the only idea I had, but you can modify the maximum range for shooting, the number of bonus boxes on the map and stuff like that.

I wanna see you creating a table in your DB just for server settings. It wouldn't be so efficient
I thinks it´s great you could write all these "ranges" into the appconfig and read key per key from there.
(i don´t know about secure by doing this but who cares )
i´m going to use it because loading from a DB is mostly slower than reading from appconfig ( i think so)

PS: LINQ = "bäh" use Lambda expressions thats coding laguage independed
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