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Private Server | Support Thread
Discussion on Private Server | Support Thread within the DarkOrbit forum part of the Browsergames category.
07/31/2013, 07:34
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#121
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elite*gold: 0
Join Date: Aug 2012
Posts: 50
Received Thanks: 8
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Thank you very much!
Why i can't edit the text inside the SWF file ,cuz i opened the file with SWF Decompiler and i can't edit the text inside the main.swf
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07/31/2013, 15:01
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#122
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Join Date: Jun 2013
Posts: 82
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Quote:
Originally Posted by ThunderBold2012
Thank you very much!
Why i can't edit the text inside the SWF file ,cuz i opened the file with SWF Decompiler and i can't edit the text inside the main.swf
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*Read Only file ???
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07/31/2013, 16:45
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#123
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Join Date: Apr 2012
Posts: 182
Received Thanks: 128
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Hi! I have a problem.
When i change my ship to the ship id 63 (solace) or 98 (police) i have this error and i can't move and do anything. Anyone can help me how to fix this???
*Sorry for my bad english I'm spanish.
Thanks, olitis
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07/31/2013, 17:11
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#124
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elite*gold: 0
Join Date: Apr 2011
Posts: 208
Received Thanks: 105
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We all have that problem with That Ships,
Close your SERVER
Open your server again,
click on NEW CONNECTION on your client
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08/03/2013, 21:46
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#125
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Join Date: Apr 2011
Posts: 208
Received Thanks: 105
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if (this.Id == 1)
{
this.Users[userId].Send("0|s|0|1|redStation|1|1500|1000|1000");
this.Users[userId].Send("0|CSS|1");
this.Users[userId].Send("0|SMP|1|1");
}
{
this.Users[userId].Send("0|s|0|1|blueStation|2|1500|20250|1000");
this.Users[userId].Send("0|CSS|1");
this.Users[userId].Send("0|SMP|1|1");
}
{
this.Users[userId].Send("0|s|0|1|greenStation|3|1500|20250|12750");
this.Users[userId].Send("0|CSS|1");
this.Users[userId].Send("0|SMP|1|1");
}
I put this code to make 3 basestations on 1 map, but i get only the first one (the redStation) What is wrong with this code?
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08/04/2013, 00:07
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#126
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elite*gold: 1
Join Date: Aug 2010
Posts: 1,330
Received Thanks: 1,724
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Because you are doing it wrong  ...one litle clue..try to count the stations.
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08/04/2013, 08:17
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#127
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elite*gold: 0
Join Date: Jul 2012
Posts: 66
Received Thanks: 32
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Quote:
Originally Posted by fire.rox
if (this.Id == 1)
{
this.Users[userId].Send("0|s|0|1|redStation|1|1500|1000|1000");
this.Users[userId].Send("0|CSS|1");
this.Users[userId].Send("0|SMP|1|1");
}
{
this.Users[userId].Send("0|s|0|1|blueStation|2|1500|20250|1000");
this.Users[userId].Send("0|CSS|1");
this.Users[userId].Send("0|SMP|1|1");
}
{
this.Users[userId].Send("0|s|0|1|greenStation|3|1500|20250|12750");
this.Users[userId].Send("0|CSS|1");
this.Users[userId].Send("0|SMP|1|1");
}
I put this code to make 3 basestations on 1 map, but i get only the first one (the redStation) What is wrong with this code?
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See:
Code:
private void sendMapInitData(uint userId)
{
if (this.Id == 1)
{
this.Users[userId].Send("0|s|0|1|redStation|1|1500|1000|1000");
this.Users[userId].Send("0|s|1|1|blueStation|2|1500|20250|1000");
this.Users[userId].Send("0|s|2|1|greenStation|3|1500|20250|12750");
this.Users[userId].Send("0|CSS|1");
this.Users[userId].Send("0|SMP|1|1");
}
}
You've got to set IDs for the Stations. I wouldn't set them manually like I did above if I were making a proper version of the server, I'd store them in a database and assign IDs automatically, but for what you're doing it should be fine.
Quote:
Originally Posted by asd26
Because you are doing it wrong  ...one litle clue..try to count the stations.
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While I caught the hint, others might'n't. I do ask that you try to be specific when helping others.  Just a request I feel could benefit all. Hope you understand.
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08/04/2013, 13:06
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#128
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elite*gold: 1
Join Date: Aug 2010
Posts: 1,330
Received Thanks: 1,724
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Quote:
Originally Posted by XxDarthDexterxX
See:
Code:
private void sendMapInitData(uint userId)
{
if (this.Id == 1)
{
this.Users[userId].Send("0|s|0|1|redStation|1|1500|1000|1000");
this.Users[userId].Send("0|s|1|1|blueStation|2|1500|20250|1000");
this.Users[userId].Send("0|s|2|1|greenStation|3|1500|20250|12750");
this.Users[userId].Send("0|CSS|1");
this.Users[userId].Send("0|SMP|1|1");
}
}
You've got to set IDs for the Stations. I wouldn't set them manually like I did above if I were making a proper version of the server, I'd store them in a database and assign IDs automatically, but for what you're doing it should be fine.
While I caught the hint, others might'n't. I do ask that you try to be specific when helping others.  Just a request I feel could benefit all. Hope you understand.
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If they don't understand they should not make an private server.
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08/04/2013, 13:27
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#129
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elite*gold: 0
Join Date: Jul 2012
Posts: 66
Received Thanks: 32
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Gotta start somewhere...
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08/06/2013, 02:19
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#130
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elite*gold: 0
Join Date: Apr 2013
Posts: 3
Received Thanks: 0
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Link pliz ?
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08/06/2013, 11:46
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#131
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elite*gold: 0
Join Date: Oct 2012
Posts: 267
Received Thanks: 29
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Which ports must unlock let others back in my server without hamachi?
(Sorry for my bad english )
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08/06/2013, 11:52
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#132
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elite*gold: 3570
Join Date: Dec 2012
Posts: 13,044
Received Thanks: 8,252
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Quote:
Originally Posted by megasuperleader
Which ports must unlock let others back in my server without hamachi?
(Sorry for my bad english )
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As I said before.
8080
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08/06/2013, 12:28
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#133
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elite*gold: 0
Join Date: Jul 2012
Posts: 161
Received Thanks: 126
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Hello to all,
these days I'm trying to synchronize credits, experience, honor, uridium, clantag, level, and rank jackpot on spacemap!
Here's what I changed on file Users.cs, string 468:
this.Send("RDY|I|" + this.userId + "|" + this.Ship.Name + "|" + this.Ship.Id + "|" + this.Ship.speed + "|" + this.Ship.shield + "|" + this.Ship.maxShield + "|" + this.Ship.HP + "|" + this.Ship.maxHP + "|5|100|" + this.Ship.x + "|" + this.Ship.y + "|" + this.mapId + "|" + this.Ship.factionId + "|" + this.Ship.clanId + "|99|999|9999|99999|" + this.Ship.exp + "|" + this.Ship.honor + "|" + this.Ship.level + "|" + this.Ship.credits + "|" + this.Ship.uri + "|" + this.Ship.jackpot + "|" + this.Ship.rank + "|" + this.tagName + "|77|777|7777|77777|777777");
Here is the error that Visual Studio gives me:
Error 1 'Do.game.usersClass.Ship' does not contain a definition of 'clanId' was not found and no extension method 'clanId' accepting a first argument of type 'Do.game.usersClass.Ship'. Probably missing a using directive or an assembly reference.
Solutions?
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08/06/2013, 12:30
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#134
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elite*gold: 3570
Join Date: Dec 2012
Posts: 13,044
Received Thanks: 8,252
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Quote:
Originally Posted by boxxy96
Hello to all,
these days I'm trying to synchronize credits, experience, honor, uridium, clantag, level, and rank jackpot on spacemap!
Here's what I changed:
this.Send("RDY|I|" + this.userId + "|" + this.Ship.Name + "|" + this.Ship.Id + "|" + this.Ship.speed + "|" + this.Ship.shield + "|" + this.Ship.maxShield + "|" + this.Ship.HP + "|" + this.Ship.maxHP + "|5|100|" + this.Ship.x + "|" + this.Ship.y + "|" + this.mapId + "|" + this.Ship.factionId + "|" + this.Ship.clanId + "|99|999|9999|99999|" + this.Ship.exp + "|" + this.Ship.honor + "|" + this.Ship.level + "|" + this.Ship.credits + "|" + this.Ship.uri + "|" + this.Ship.jackpot + "|" + this.Ship.rank + "|" + this.tagName + "|77|777|7777|77777|777777");
Here is the error that Visual Studio gives me:
Error 1 'Do.game.usersClass.Ship' does not contain a definition of 'clanId' was not found and no extension method 'clanId' accepting a first argument of type 'Do.game.usersClass.Ship'. Probably missing a using directive or an assembly reference.
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Show your ship class
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08/06/2013, 12:46
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#135
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elite*gold: 0
Join Date: Jul 2012
Posts: 161
Received Thanks: 126
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Quote:
Originally Posted by Requi
Show your ship class
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My Ship Class:
this.Ship = new usersClass.Ship(Convert.ToUInt32(userRow["shipId"]), userRow["Name"].ToString(), Convert.ToUInt16(userRow["factionId"]), userRow["x"].ToString(), userRow["y"].ToString());
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