Register for your free account! | Forgot your password?

Go Back   elitepvpers > Other Online Games > Browsergames > DarkOrbit
You last visited: Today at 00:02

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



JellyBot Source code

Discussion on JellyBot Source code within the DarkOrbit forum part of the Browsergames category.

Reply
 
Old 06/02/2013, 16:45   #16
 
By-Soul's Avatar
 
elite*gold: 0
Join Date: Apr 2013
Posts: 48
Received Thanks: 21
Tr: Bunu Darkorbite Göre YapabiIirmiyiz ??
En: Darkorbit TransIate Bot
By-Soul is offline  
Old 06/02/2013, 17:33   #17
 
elite*gold: 0
Join Date: Apr 2013
Posts: 49
Received Thanks: 14
Quote:
Originally Posted by »jD« View Post
Don't get too excited, this is old, but I thought some people might like to examine some code.

I've been going through my pastebin to empty it out and found this code. Anyone can use it, its not much use these days, but it will work on all the private servers :3

Use it wisely.

THE CODE, WOO HOO!


-jD
Quote:
Originally Posted by darkunited View Post
Hehe, good release. I am amazed of the source code

Not that I think it, but does this have something to do against the PSevers?
i think that you can read...
ReSp3cT.Pro is offline  
Old 06/02/2013, 19:21   #18
 
»Barney«'s Avatar
 
elite*gold: 0
Join Date: May 2012
Posts: 868
Received Thanks: 947
Quote:
Originally Posted by TheMiszczu View Post
LINQ is slower than loop, also lock using is bad idea.
LINQ is slower but more efficient. Don't hesitate, always use LINQ.

And locks are there so collections won't change during initialization, which is actually good.

Quote:
Originally Posted by darkunited View Post
Hehe, good release. I am amazed of the source code

Not that I think it, but does this have something to do against the PSevers?
You just gave me an idea
»Barney« is offline  
Old 06/02/2013, 20:08   #19
 
grimm.reapper's Avatar
 
elite*gold: 0
Join Date: Jan 2012
Posts: 812
Received Thanks: 164
thanks a lot mein friend ^^
grimm.reapper is offline  
Old 06/02/2013, 20:33   #20


 
linksus's Avatar
 
elite*gold: 60
Join Date: Apr 2011
Posts: 7,890
Received Thanks: 3,062
Thanks jD for sharing this source !
Maybe it helped me.
linksus is offline  
Old 06/02/2013, 20:35   #21
 
L1m4ro's Avatar
 
elite*gold: 150
Join Date: Sep 2010
Posts: 912
Received Thanks: 807
Quote:
Originally Posted by ReSp3cT.Pro View Post
i think that you can read...
I guess I can't then. Where do you see it say "I have released this to show my hate against all private servers"?
L1m4ro is offline  
Old 06/06/2013, 03:23   #22
 
»jD«'s Avatar
 
elite*gold: 237
Join Date: Sep 2010
Posts: 1,152
Received Thanks: 4,910
<RANT>

Quote:
Originally Posted by TheMiszczu View Post
LINQ is slower than loop,
First mistake, The JIT will compile most LINQ statements to loops and will actually optimize them to kingdom come. The first time the LINQ runs, yes, it will be slow, but after that the time difference between a LINQ call and a for loop is less than 3 ticks. Infact, a LINQ query is faster than a foreach loop in most instances.

I couldn't imagine writing functions to find the first item in a collection in a for loop. The C# Compiler will actually use functions to optimize the searching of collections when used with an enumerator (eg. LINQ).

Quote:
Originally Posted by TheMiszczu View Post
also lock using is bad idea.
ARE YOU CRAZY?!?! Try writing the same code but without locks. You will get 100000 exceptions due to the collection changing whilst it's enumerating. Locks are like the first thing any programmer should use, even if you aren't managing LINQ queries! Sure, locks aren't needed in single thread applications, but because the "paint" function is run on the GUI thread and the Receiver is run on a separate thread, you NEED locks.

</RANT>

-jD
»jD« is offline  
Thanks
2 Users
Old 06/06/2013, 09:18   #23
 
JenasBk's Avatar
 
elite*gold: 0
Join Date: Apr 2013
Posts: 68
Received Thanks: 11
Very Good JD Thank's!
JenasBk is offline  
Old 06/06/2013, 09:52   #24
 
elite*gold: 0
Join Date: Feb 2011
Posts: 220
Received Thanks: 47
pbdo bot not trusted offlinee
-yusuf000- is offline  
Old 06/06/2013, 10:08   #25
 
jorg*'s Avatar
 
elite*gold: 0
Join Date: May 2011
Posts: 1,764
Received Thanks: 1,577
Quote:
Originally Posted by -yusuf000- View Post
pbdo bot not trusted offlinee
@JD
Nice one jd

You knew somebody converted it to vb/c# i dont remember anymore... lol and released it on this forum?



is this pbdo bot thread/forum?
I dont think so.

#reported 'spam'
jorg* is offline  
Reply


Similar Threads Similar Threads
[Release] JellyBot ~ -jD and Freakazoide
01/09/2013 - DarkOrbit - 30 Replies
Hey Guys... I hope you saw the previews of the Bot in -jD's Thread! Because here is the official Release! Settings will be added later! At the moment it works only in 3-1 and 3-2! But we release it for you because we can earn some Feedback on this way!



All times are GMT +2. The time now is 00:02.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.