Heal your ship's hull by 50% with skill, 25% with outfit members. (Doesn't have to be in the same map.) 15 minute cooldown.
Diminisher -
Cost - 250,000 Uridium
Advantages:
Shields leech (Deals more damage to your enemy's shield. You deal an extra 50% to the shield. For example if one is shooting 40k damage to the enemy's shield normally, with the skill active their enemies shields are taking 60k damage in total. Damage to HP remains the same.) 20 minute cooldown.
+5% more damage on enemies.
Spectrum -
Cost - 250,000 Uridium
Advantages:
Prismatic shielding (Weakens your enemy's lasers by 80% and yours by 50%. Also temporary disable enemy's shields.) 15 minute cooldown.
+10% shield bonus and 100 cargo bonus.
Sentinel -
Cost - 250,000 Uridium
Advantages:
Fortress (transfers your ship's speed generator power to your shield power. While this gives your ship a ton of shield power, your ship's speed is massively decreased.) 15 minute cooldown.
+10% shield bonus and 100 cargo bonus.
Venom -
Cost - 250,000 Uridium
Advantages:
Singularity function (Depending on how high the enemies HP is, the damage raises by a certain percent. It will punch right through their shield and do direct damage on the targets' hulls, meaning that you can do massive amounts of damage within seconds with this ability.) 20 minute cooldown.
+5% damage bonus on enemies.
--------------------------------------------------------------------------------------------- Ships:
(Click the spoiler below)
It depends on the fighter. Other players have different tactics that work better with other ships. The spectrum is unbeatable ability vs the other designs. However sentinel is similar ability. Diminisher however, Is also my personal favourite. As it will beat the spectrum, But only if you use it smart. Only use it after the EMP!
Regards.