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Darkorbit - Remix_Reloaded

Discussion on Darkorbit - Remix_Reloaded within the DarkOrbit forum part of the Browsergames category.

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Old 05/05/2013, 15:18   #91
 
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27?
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Old 05/06/2013, 16:32   #92
 
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For me this one is also better than darkorbit remix jackpot battle!!
Just implement it and will be the best ever!
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Old 05/06/2013, 16:38   #93
 
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Quote:
Originally Posted by leaderasd View Post
For me this one is also better than darkorbit remix jackpot battle!!
Just implement it and will be the best ever!
We're all part of the same team, so there will definitely be RSB here too.
And on a side note: Jackpot Remix was just a step towards the final release of Version 5. (After release of version 5, Jackpot Remix will still receive updates)
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Old 05/06/2013, 17:20   #94
 
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27 may is the exit?
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Old 05/06/2013, 17:35   #95
 
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Originally Posted by thedav28 View Post
27 may is the exit?
There currently is a small team working on the remixes, so I think it'll be done earlier.
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Old 05/06/2013, 20:50   #96
 
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You have to add the quantum leap tall and Palladium maps and more enemies and they do not leave the portals D:
and if the enemy bases can be clan =)
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Old 05/07/2013, 01:24   #97


 
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Hum it looks really good!
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Old 05/07/2013, 10:36   #98
 
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Originally Posted by GENIS300 View Post
You have to add the quantum leap tall and Palladium maps and more enemies and they do not leave the portals D:
and if the enemy bases can be clan =)
wtf bro??!!
i have no idea what ''the quantum leap tall'' is
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Old 05/07/2013, 15:31   #99
 
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Originally Posted by bla365 View Post
please post your ideas
(keep it simple im not a master game developer or something xD)
add the other buttons in slotsbar. Anyway, you shoulld add in first post, under controls:
z = surprise...
but that's the part i love most. Quite creepy too
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Old 05/08/2013, 03:39   #100
 
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the jump system how what is the key?
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Old 05/09/2013, 08:10   #101
 
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Quote:
Originally Posted by rider735 View Post
We're all part of the same team, so there will definitely be RSB here too.
And on a side note: Jackpot Remix was just a step towards the final release of Version 5. (After release of version 5, Jackpot Remix will still receive updates)
So, DarkOrbit JPB is a "spin off"?
Hey, what about make a series with story? I am not a gamemaker coder, but I think is possible
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Old 05/09/2013, 17:32   #102
 
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Quote:
Originally Posted by bla365 View Post
[SIZE="6"][COLOR="Red"
•smb(working, right now it's only a sprite)
So, what button i will push when this smb come from screen/client?

Quote:
Originally Posted by leaderasd View Post
bla365 i don't know if u have already said but there are some bug... For example:
-When create a new account u haven't got name, rank, money, health ecc...;
".
Buy a one shield generator and equip it, then you have name rank moneys health and shields.

Quote:
Originally Posted by bla365 View Post
please post your ideas
(keep it simple im not a master game developer or something xD)
Theres coming:

Energy Magnetic Pulse (EMP) would be the same kind of electrical discharge in a real dark orbit in the middle of waves. When ships are in emp, they would be electronic.

New ships:Spearhead, Citadel, Aegis:Spearhead would be only the invisibility thing (whatever that is) and JAMX.Citadel would only be entrenched and target. In aegis have only shield repair and remote repair.

Then it will save bug, hopefully it will be corrected.
And then there is the right Diminisher ship model form. Should also solace. NOTE: The ability to. I want to thank if they come into force.
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Old 05/10/2013, 22:16   #103
 
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Very Good Ideas
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Old 05/11/2013, 16:36   #104
 
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my video
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Old 05/11/2013, 20:01   #105
 
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I have a problem... when i open the game i click continue but it didn't load the map... i see the main menu but there is the sound of the map
Sorry for bad english
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