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PBDO palla script
Discussion on PBDO palla script within the DarkOrbit forum part of the Browsergames category.
03/26/2013, 01:57
#1
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PBDO palla script
i need a script that collects WHILE pet is out, and sells too for PBDO
03/26/2013, 02:41
#2
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There are many scripts in the offical Pbdo Forum. Why do you search here? Altough there is a big thread about pbdo in this Forum. I know they've got a trial atm. That doesn't mean to have 20 new Threads about pbdo
03/26/2013, 07:33
#3
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Tell me config to collect , how much palla to collect before going to sell, should it attack NPC and should it answer attack when someone attack you and I'll make you task.
03/26/2013, 08:13
#4
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This is the pala task from jD, its working very good
There are a few lines(34 to 61) which have to be edited, because i dont know what kind of ammo etc you want to use
PHP Code:
using System ; using System . Collections . Generic ; using System . Linq ; using PBDOBot . Helper ; using PBDOBot . Api ; /* __________ .__ .__ .___.__ ___. \______ \_____ | | | | _____ __| _/|__|__ __ _____ \_ |__ ___.__. | ___/\__ \ | | | | \__ \ / __ | | | | \/ \ | __ < | | | | / __ \| |_| |__/ __ \_/ /_/ | | | | / Y Y \ | \_\ \___ | |____| (____ /____/____(____ /\____ | |__|____/|__|_| / |___ / ____| \/ \/ \/ \/ \/\/ __ __ __________ __ __ \ \ \ \ |__\______ \ / / / / \ \ \ \ | || | \ / / / / / / / / | || ` \ \ \ \ \ /_/ /_/ /\__| /_______ / \_\ \_\ \______| \/ ____ ____ ___ __ ___________ /_ | /_ | \ \/ _/ __ \_ __ \ | | | | \ /\ ___/| | \/ | | | | \_/ \___ |__| |___| /\ |___| \/ \/ */ namespace PBDOBot . Api . Task { public class Task : BBaseTask { #region Task Configuration /* You really should only need to change shiz here! */ bool UseHangarChange = false ; bool UseAmmoChanger = false ; bool UseShipAbilities = false ; bool UseTechCenter = false ; bool UseRocketBuyCPU = false ; bool UseRocketLauncher = false ; bool CloakOnSell = true ; public int CollectionHangar = 1 ; public int SellHangar = 2 ; public int RocketBuyConfig = 1 ; public int HellstormBuyConfig = 2 ; bool BoostLasersWithPromerium = true ; bool BoostRocketsWithSeprom = true ; bool BoostEnginesWithPromerium = true ; bool BoostShieldsWithSeprom = true ; public Enums . LaserAmmoType LaserAmmo = Enums . LaserAmmoType . LCB_10 ; public Enums . RocketAmmoType RocketAmmo = Enums . RocketAmmoType . PLT_2026 ; public Enums . RocketLauncherAmmoType RocketLauncherAmmo = Enums . RocketLauncherAmmoType . ECO10 ; #endregion #region ITaskScripts /* ITaskScript Zone */ class IHangarChange : ITaskScript { public IHangarChange () : base ( "HangarChange" , 15000 , 10 ) { } public override int Run () { int hangarCollect = (( Task ) Task ). CollectionHangar ; int hangarSell = (( Task ) Task ). SellHangar ; int timer = Task . BMain . Me . Premium ? 5 : 20 ; int cargo = Task . BMain . Me . FreeCargo - Task . MinFreeSlots ; // Fly to safety in 5-3 if ( cargo <= 0 && Task . BMain . MapName == "5-3" && ! Task . BMain . Me . InNoAttackZone && Task . BMain . LoggedIn ) { Task . IdleInSafety = true ; Task . BMain . WriteLog ( "Flying to safety to change hangar" ); } // Logout when in safety else if ( cargo <= 0 && Task . BMain . MapName == "5-3" && Task . BMain . Me . InNoAttackZone && Task . BMain . LoggedIn ) { Task . BMain . Actions . LogOff ( 180 + timer ); Task . BMain . WriteLog ( "Logging out to switch hangar" ); } // Trigger Selling in 5-3 else if ( cargo <= 0 && Task . BMain . MapName == "5-2" && Task . BMain . LoggedIn ) { Task . SellPalladium = true ; Task . Sell = true ; Task . BMain . WriteLog ( "Selling Palladium" ); return 1500 ; } // Logout when sold else if ( cargo > 0 && Task . BMain . MapName == "5-2" && Task . BMain . Equip . Ship . CurrentHangar != hangarCollect && Task . BMain . Me . InNoAttackZone && Task . BMain . LoggedIn ) { Task . IdleInSafety = true ; Task . BMain . Actions . LogOff ( 180 + timer ); Task . BMain . WriteLog ( "Logging out to switch hangar" ); } // Flee to safety to logout after selling else if ( cargo > 0 && Task . BMain . MapName == "5-2" && Task . BMain . Equip . Ship . CurrentHangar != hangarCollect && ! Task . BMain . Me . InNoAttackZone && Task . BMain . LoggedIn ) { Task . IdleInSafety = true ; Task . BMain . WriteLog ( "Flying to safety to change hangar" ); } // Login to selling hangar if (! Task . BMain . LoggedIn && Task . BMain . MapName == "5-3" ) { Task . BMain . Equip . Ship . ChangeHangars ( hangarSell ); Task . BMain . Actions . LogOn (); Task . BMain . WriteLog ( "Switching to chosen sell hangar" ); } // Login to collection hangar else if (! Task . BMain . LoggedIn && Task . BMain . MapName == "5-2" ) { Task . BMain . Equip . Ship . ChangeHangars ( hangarCollect ); Task . BMain . Actions . LogOn (); Task . BMain . WriteLog ( "Switching to chosen collect hangar" ); } return - 1 ; } public override bool NeedRun () { return Task . BMain . EquipmentLoaded ; } } class IShootPeepz : ITaskScript { public IShootPeepz () : base ( "AmmoChanger" , 2000 , 8 ) { } public override int Run () { if ( Task . BMain . Me . SelectedShip . IsNpc ) { if ( Task . BMain . Me . SelectedShip . Shield > 0 ) { Task . BMain . Actions . SetDroneFormation ( Enums . DroneFormation . Crab ); } else { Task . BMain . Actions . SetDroneFormation ( Enums . DroneFormation . Diamond ); } if ( Task . BMain . Me . SelectedShip . Shield > 0 ) { Task . BMain . Me . SetLaserAmmo ( Enums . LaserAmmoType . SAB ); } else { Task . BMain . Me . SetLaserAmmo ((( Task ) Task ). LaserAmmo ); } } else { if ( Task . BMain . Me . GetAmmoCount ( Enums . LaserAmmoType . RSB_75 ) >= 1000 && Task . BMain . Me . GetAmmoCount ( Enums . LaserAmmoType . UCB_100 ) >= 1000 ) { if ( Task . LaserAmmoType != Enums . LaserAmmoType . RSB_75 ) { Task . BMain . Me . SetLaserAmmo ( Enums . LaserAmmoType . RSB_75 ); return 500 ; } if ( Task . LaserAmmoType != Enums . LaserAmmoType . UCB_100 ) { Task . BMain . Me . SetLaserAmmo ( Enums . LaserAmmoType . UCB_100 ); return 3000 ; } } if ( Task . BMain . Actions . CanUseInstaShield && Task . BMain . Me . Hitpoints <= 50000 ) Task . BMain . Actions . UseInstaShield (); if ( Task . BMain . Actions . CanUseEmp && Task . BMain . Me . Hitpoints <= 30000 ) Task . BMain . Actions . UseEmp (); if ( Task . BMain . Me . Shield <= Task . BMain . Me . MaxShield * 0.1 && Task . BMain . Actions . CanUseTech ( Enums . TechType . ShieldBackup )) Task . BMain . Actions . UseTech ( Enums . TechType . ShieldBackup ); } return - 1 ; } public override bool NeedRun () { return Task . BMain . Me . SelectedShip != null ; } } class ISurvive : ITaskScript { public ISurvive () : base ( "ShipAbilities" , 5000 , 9 ) { } public override int Run () { if ( Task . BMain . Actions . CanUseAbility ( Enums . ShipAbility . Aegis_Shield_Repair ) && ( Task . BMain . Me . Shield / (double) Task . BMain . Me . MaxShield ) * 100 <= 70 ) { Task . BMain . Actions . UseAbility ( Enums . ShipAbility . Aegis_Shield_Repair ); } if ( Task . BMain . Actions . CanUseAbility ( Enums . ShipAbility . Aegis_Health_Repair ) && Task . BMain . Me . Hitpoints <= ( Task . BMain . Me . MaxHitpoints - 100000 )) { Task . BMain . Actions . UseAbility ( Enums . ShipAbility . Aegis_Health_Repair ); } if ( Task . BMain . Actions . CanUseAbility ( Enums . ShipAbility . Aegis_Health_Pod ) && Task . BMain . Me . Hitpoints <= 100000 ) { Task . BMain . Actions . UseAbility ( Enums . ShipAbility . Aegis_Health_Pod ); } return - 1 ; } public override bool NeedRun () { return ( Task . BMain . Actions . CanUseAbility ( Enums . ShipAbility . Aegis_Shield_Repair ) || Task . BMain . Actions . CanUseAbility ( Enums . ShipAbility . Aegis_Health_Repair ) || Task . BMain . Actions . CanUseAbility ( Enums . ShipAbility . Aegis_Health_Pod )); } } class ICanHazRocketz : ITaskScript { public ICanHazRocketz () : base ( "RocketBuyCPU" , 2000 , 7 ) { } public override int Run () { int RocketCount = Task . BMain . Me . GetAmmoCount ((( Task ) Task ). RocketAmmo ); if ( RocketCount < 10 ) { Task . StandardConfiguration = (( Task ) Task ). RocketBuyConfig ; Task . SwitchConfigWhenShieldLow = false ; return 5000 ; // Config Change Cooldown } else { Task . StandardConfiguration = (( Task ) Task ). HellstormBuyConfig ; Task . SwitchConfigWhenShieldLow = true ; } if ( RocketCount > 300 ) return 120000 ; // I doubt we will use 300 rockets in less than 2 mins. This gives the CPU back some processing time! return - 1 ; } public override bool NeedRun () { return true ; } } class IHazSuperPowerz : ITaskScript { public IHazSuperPowerz () : base ( "TechCenter" , 1000 , 6 ) { } public override int Run () { Task . BMain . Actions . UseTech ( Enums . TechType . RocketPrecision ); return 1200000 ; // Precision Targeter Duration and Cooldown } public override bool NeedRun () { return Task . BMain . Actions . CanUseTech ( Enums . TechType . RocketPrecision ) && Task . BMain . Actions . GetTechAmount ( Enums . TechType . RocketPrecision ) > 10 ; } } #endregion public override void OnReset () { this . BoostDictionary = new Dictionary < string , Enums . ResourceType > { { "Lasers" , Enums . ResourceType . ore_promerium }, { "Rockets" , Enums . ResourceType . ore_seprom }, { "Speed" , Enums . ResourceType . ore_promerium }, { "Shield" , Enums . ResourceType . ore_seprom } }; this . TaskScripts . Clear (); if ( UseHangarChange ) this . TaskScripts . Add (new IHangarChange ()); // Hangar Change if ( UseAmmoChanger ) this . TaskScripts . Add (new IShootPeepz ()); // Ammo Changer if ( UseShipAbilities ) this . TaskScripts . Add (new ISurvive ()); // Ship Abilities if ( UseRocketBuyCPU ) this . TaskScripts . Add (new ICanHazRocketz ()); // Auto Rocket Buy if ( UseTechCenter ) this . TaskScripts . Add (new IHazSuperPowerz ()); // Tech Center } public override void ChooseLogic () { if (! ActionList . Contains ( "Palladium Pro" )) { BMain . WriteLog ( "Palladium Pro" ); BMain . WriteLog ( "\u00A9 Made by -jD- with special thanks to ukjet" ); Restock = false ; UseRocketLauncher = UseRocketLauncher ; LaserAmmoType = LaserAmmo ; RocketAmmoType = RocketAmmo ; RocketLauncherAmmoType = RocketLauncherAmmo ; AvoidNpcsRange = 3500 ; CollectResources = true ; ExtremeBotting = false ; CollectBonusBoxes = false ; CollectCargoBoxes = false ; SwitchConfigWhenShieldLow = true ; SwitchConfigShieldPercent = 10 ; AnswerAttacks = true ; FleeOnEnemyInRadius = false ; TaskMap = "5-3" ; AttackNpcs = true ; DroneFormation = Enums . DroneFormation . Diamond ; if ( BMain . MapName != "5-3" ) { UsePet = false ; } else { UsePet = true ; } /* Confusing cloak logic FTW! :D */ if (! BMain . MapName . Contains ( "5-" )) if( BMain . MapName . Contains ( "-8" )) Cloak = false ; else if ( CloakOnSell ) Cloak = true ; else if (! UseHangarChange && CloakOnSell ) if ( BMain . MapName != "5-3" ) { Cloak = true ; } else { Cloak = false ; } PetMode = Enums . PetMode . Auto_Resource_Collector ; RestockPetFuel = true ; PetFuelMinAmount = 1000 ; PetMinDurability = 1 ; RepairPetWhenDead = true ; Repair = true ; MinDurability = 40 ; MaxDurability = 100 ; Refine = false ; if ( UseHangarChange ) { if ( BMain . MapName == "5-3" ) { Sell = false ; SellPalladium = false ; SellSkylabPromerium = false ; } else { Sell = true ; SellPalladium = true ; SellSkylabPromerium = true ; } } else { Sell = true ; SellPalladium = true ; SellSkylabPromerium = true ; } MinFreeSlots = 0 ; MinPalladiumAmountToSell = 15 ; ActionList . Add ( "Palladium Pro" ); } } } }
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