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[DO Clone] DarkOrbit Remix - Edited by BlueMagic

Discussion on [DO Clone] DarkOrbit Remix - Edited by BlueMagic within the DarkOrbit forum part of the Browsergames category.

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Old 08/19/2013, 01:01   #226
 
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Is the Game Online of Offline?
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Old 10/02/2013, 08:54   #227
 
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please update
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Old 10/02/2013, 12:48   #228
 
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Is the Game Online of Offline?
they are all offline!
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Old 10/04/2013, 16:06   #229
 
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Thanks (I press thanks too)
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Old 10/10/2013, 15:03   #230
 
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Is this project down? no updates in many many months.
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Old 10/11/2013, 00:10   #231
 
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Old 11/17/2013, 23:11   #232
 
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I'm having blast on invasion map ^^



Greetings.
BlueMagic.
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Old 11/18/2013, 12:19   #233
 
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I'm having blast on invasion map ^^



Greetings.
BlueMagic.
is this still getting updates?
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Old 11/18/2013, 13:09   #234
 
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is this still getting updates?
Ofc it is. I'm having fun with coding DOR whenever i can ^^

Greetings.
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Old 11/18/2013, 14:11   #235
 
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I'm having blast on invasion map ^^



Greetings.
BlueMagic.
this looks perfectly *-*
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Old 11/18/2013, 15:56   #236
 
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Okay, so ...

v4.0.0.0 is finished.

REMEMBER !

This is SFX RAR archive with files requred for v4.0.0.0.
To play v4.0.0.0 download latest full release (v3.7.5.0, take a look at first post) to make v4.0.0.0 work.
Place .exe file in new folder for ex. "Darkorbit" and run it. Now you should see .exe file and "data" folder - move/copy those files to unpacked v3.7.5.0 folder (combine folders if necessary).

v3.7.5.0 files VT:
v3.7.5.0 files download link:
v4.0.0.0 files VT:
v4.0.0.0 files download link:

Changelog for v4.0.0.0

Known bugs:

I'm waiting for your feedback spacepilot and do not forget to click "thanks" if you appreciate my work.

Greetings.
BlueMagic.
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Old 11/18/2013, 17:10   #237
 
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Most of the bugs should be fairly simple to fix, however you forgot to list 1 bug. The jump-CPU can also randomly throw you 5minutes into the radiation zone causing instant death.

The background music can't be muted either which is fairly annoying.

I do like the addition of invasion gate. Haven't done alot of playing yet, but it seems to work.

Also, I noticed you changed the way damage is displayed. (I'm having some issues with damage sometimes not showing) Would you mind helping me out with it?
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Old 11/18/2013, 17:35   #238
 
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Quote:
Originally Posted by rider735 View Post
Most of the bugs should be fairly simple to fix, however you forgot to list 1 bug. The jump-CPU can also randomly throw you 5minutes into the radiation zone causing instant death.

The background music can't be muted either which is fairly annoying.

I do like the addition of invasion gate. Haven't done alot of playing yet, but it seems to work.

Also, I noticed you changed the way damage is displayed. (I'm having some issues with damage sometimes not showing) Would you mind helping me out with it?
Thanks for your feedback spacepilot rider735

Ofc most of bugs that i've noticed are easy to fix so i'm not concerned about them.

About damage text - I didn't done anything with it. It bothers me too but I don't have any idea why it acts like this.

Jump cpu goes crazy and throws player to the radiation zone (just changes map without changing coords) only if you're jumping from 4-4 (or bigger map than std - 16k x 10k). I dunno why it works like this but surely i'll find a way to fix it soon.

I like this bgm so that's why it isn't "fairly annoying" for me but i'll try to find solution for this asap.

Greetings.
BlueMagic.
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Old 11/18/2013, 17:52   #239
 
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Originally Posted by poczatki View Post
Thanks for your feedback spacepilot rider735

Ofc most of bugs that i've noticed are easy to fix so i'm not concerned about them.

About damage text - I didn't done anything with it. It bothers me too but I don't have any idea why it acts like this.

Jump cpu goes crazy and throws player to the radiation zone (just changes map without changing coords) only if you're jumping from 4-4 (or bigger map than std - 16k x 10k). I dunno why it works like this but surely i'll find a way to fix it soon.

I like this bgm so that's why it isn't "is fairly annoying" for me but i'll try to find solution for this asap.

Greetings.
BlueMagic.
For the co-ordinate problems you can just use irandom_range(0,room.getWidth (Or whatever the code was))
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Old 11/18/2013, 18:16   #240
 
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Quote:
Originally Posted by rider735 View Post
For the co-ordinate problems you can just use irandom_range(0,room.getWidth (Or whatever the code was))
This method don't work becouse it is currently used in v4.0.0.0

Code:
room_goto(for ex. lv1_1);
gamer.x=irandom_range(0,room_width);
gamer.y=irandom_range(0,room_height);
I was working today for some time and:

Fixed bugs:
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