The Source Tool of lkingl
private void Button1_Click(object sender, EventArgs e)
{
if (this.pregunta.Text == "How much exp to level 1?")
{
this.respuesta.Text = "0 exp/Access to Maps X-1 and X-2 of your company";
}
else if (this.pregunta.Text == "How much exp to level 2?")
{
this.respuesta.Text = "10.000 exp/Access to Map X-3 in your company";
}
else if (this.pregunta.Text == "How much exp to level 3?")
{
this.respuesta.Text = "20.000 exp/Acceess to Map X-4 in your company";
}
else if (this.pregunta.Text == "How much exp to level 4?")
{
this.respuesta.Text = "40.000 exp/Without unlock";
}
else if (this.pregunta.Text == "How much exp to level 5?")
{
this.respuesta.Text = "80.000 exp/Access to Maps X-3 and X-4 enemies";
}
else if (this.pregunta.Text == "How much exp to level 6?")
{
this.respuesta.Text = "160.000 exp/Without unlock";
}
else if (this.pregunta.Text == "How much exp to level 7?")
{
this.respuesta.Text = "320.000 exp/Without unlock";
}
else if (this.pregunta.Text == "How much exp to level 8?")
{
this.respuesta.Text = "640.000 exp/Access to Maps pvp 4-1, 4-2 and 4-3";
}
else if (this.pregunta.Text == "How much exp to level 9?")
{
this.respuesta.Text = "1.280.000 exp/Access to Map pvp 4-4";
}
else if (this.pregunta.Text == "How much exp to level 10?")
{
this.respuesta.Text = "2.560.000 exp/Access to Map pvp 4-5";
}
else if (this.pregunta.Text == "How much exp to level 11?")
{
this.respuesta.Text = "5.120.000 exp/Access to Maps X-6 and X-7 of your company";
}
else if (this.pregunta.Text == "How much exp to level 12?")
{
this.respuesta.Text = "10.240.000 exp/Access to Map X-8 of your company";
}
else if (this.pregunta.Text == "How much exp to level 13?")
{
this.respuesta.Text = "20.480.000 exp/Access to Map X-2 enemy";
}
else if (this.pregunta.Text == "How much exp to level 14?")
{
this.respuesta.Text = "40.960.000 exp/Access to Map x-5 enemy";
}
else if (this.pregunta.Text == "How much exp to level 15?")
{
this.respuesta.Text = "81.920.000 exp/Access to Maps x-6 and x-7 enemies";
}
else if (this.pregunta.Text == "How much exp to level 16?")
{
this.respuesta.Text = "163.840.000 exp/Access to Map x-1 enemy";
}
else if (this.pregunta.Text == "How much exp to level 17?")
{
this.respuesta.Text = "327.680.000 exp/Access to all maps";
}
else if (this.pregunta.Text == "How much exp to level x?")
{
this.respuesta.Text = "Where it says'' x'' should put the level you want to know the information.";
}
else if (this.pregunta.Text == "That price is the phoenix?")
{
this.respuesta.Text = "0 credit";
}
else if (this.pregunta.Text == "That price is the leonov?")
{
this.respuesta.Text = "15.000 uridium";
}
else if (this.pregunta.Text == "That price is the liberator?")
{
this.respuesta.Text = "40.000 credits";
}
else if (this.pregunta.Text == "That price is the piranha?")
{
this.respuesta.Text = "125.000 credits";
}
else if (this.pregunta.Text == "That price is vengeance?")
{
this.respuesta.Text = "30.000 uridium";
}
else if (this.pregunta.Text == "That price is the bigboy?")
{
this.respuesta.Text = "200.000 creditos";
}
else if (this.pregunta.Text == "That price is the goliath?")
{
this.respuesta.Text = "80.000 uridium";
}
else if (this.pregunta.Text == "That price is the citadel?")
{
this.respuesta.Text = "300.000 uridium";
}
else if (this.pregunta.Text == "That price is aegis?")
{
this.respuesta.Text = "250.000 uridium";
}
else if (this.pregunta.Text == "That price is the spearhead")
{
this.respuesta.Text = "45.000 uridium";
}
else if (this.pregunta.Text == "That price is the ship?")
{
this.respuesta.Text = "Where it says ''ship'' should put the ship you want to know information.";
}
You Tool!
{
if (this.TextBox1.Text == "How much cost a Phoenix?")
{
this.RichTextBox1.Text = "0 credits";
}
if (this.TextBox1.Text == "How much cost a Liberator?")
{
this.RichTextBox1.Text = "64.000 credits";
}
if (this.TextBox1.Text == "How much cost a Piranha?")
{
this.RichTextBox1.Text = "80.000 credits";
}
if (this.TextBox1.Text == "How much cost a Bigboy?")
{
this.RichTextBox1.Text = "200.000 credits";
}
if (this.TextBox1.Text == "How much cost a Vengeance?")
{
this.RichTextBox1.Text = "30.000 Uridium";
}
if (this.TextBox1.Text == "How much cost a Leonov?")
{
this.RichTextBox1.Text = "15.000 Uridium";
}
if (this.TextBox1.Text == "How much cost a Goliath?")
{
this.RichTextBox1.Text = "80.000 Uridium";
}
if (this.TextBox1.Text == "How much cost a Citadel?")
{
this.RichTextBox1.Text = "300.000 Uridium";
}
if (this.TextBox1.Text == "How much cost a Aegis?")
{
this.RichTextBox1.Text = "250.000 Uridium";
}
if (this.TextBox1.Text == "How much cost a Spearhead?")
{
this.RichTextBox1.Text = "45.000 Uridium";
}
if (this.TextBox1.Text == "How much cost the Amber Design?")
{
this.RichTextBox1.Text = "It's payment";
}
if (this.TextBox1.Text == "How much cost the Jade Design?")
{
this.RichTextBox1.Text = "It's payment";
}
if (this.TextBox1.Text == "How much cost the Sapphire Design?")
{
this.RichTextBox1.Text = "It's payment";
}
if (this.TextBox1.Text == "How much cost the Bastion Design?")
{
this.RichTextBox1.Text = "100.000 Uridium";
}
if (this.TextBox1.Text == "How much cost the Crimson Design?")
{
this.RichTextBox1.Text = "40.000 Uridium";
}
if (this.TextBox1.Text == "How much cost the Diminisher Design?")
{
this.RichTextBox1.Text = "250.000 Uridium";
}
if (this.TextBox1.Text == "How much cost the Venom Design?")
{
this.RichTextBox1.Text = "250.000 Uridium";
I think you stole the idea of lkingl?
You only change some codes and visual