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[ReRelease] UFM BOT Darkorbit Pixel Bot

Discussion on [ReRelease] UFM BOT Darkorbit Pixel Bot within the DarkOrbit forum part of the Browsergames category.

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Old 01/12/2013, 20:45   #91
 
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Works?
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Old 01/12/2013, 22:15   #92
 
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Originally Posted by Big.userantiHACK View Post
From the video, you've moved your ship when the bonus box out of the square range...
no. that wasnt me. that was the bot. it has a short memory span for such instances. i am having a problem with my ildasm version on my computer. as soon as i fix it i will upload it. and yes. it does work.



RELEASE IS ON THE FIRST PAGE!
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Old 01/13/2013, 15:28   #93
 
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Originally Posted by Big.userantiHACK View Post
So you will need to move your ship when bonus box arent near the ship?
nice work but i think he's right
it's not moving when boxes arent near ship ... is it just for me or everyone have this problem?
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Old 01/13/2013, 16:43   #94
 
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are you putting the minimap box over your mini map so it can move around the map?
i will look for myself in a second


ok i think i may know what the problem is. did you change all of your graphic settings to low? (move the bar all the way to the left)


also, are people finding that it is taking 2 clicks or 3 to pick up a box?
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Old 01/13/2013, 17:21   #95
 
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Originally Posted by TheFallenAngel View Post
are you putting the minimap box over your mini map so it can move around the map?
i will look for myself in a second


ok i think i may know what the problem is. did you change all of your graphic settings to low? (move the bar all the way to the left)


also, are people finding that it is taking 2 clicks or 3 to pick up a box?
forgot to change graphic ... thanks
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Old 01/13/2013, 22:07   #96
 
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Originally Posted by geniii View Post
forgot to change graphic ... thanks
uncheck show cargo boxes as well. i noticed it was picking these up for some reason
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Old 01/14/2013, 16:14   #97
 
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Works?
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Old 01/14/2013, 17:49   #98
 
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yes. it works. test it if u want to.
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Old 01/14/2013, 19:17   #99
 
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Fantastic work TheFallenAngel, It's working on all browsers (SRWare Iron & Google Chrome & FireFox), It's a bit slow but it's working and collecting and It have the advantage of fleeing if enemy is near, really great work => Respect.
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Old 01/14/2013, 20:52   #100
 
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Originally Posted by BaD.MiZo View Post
Fantastic work TheFallenAngel, It's working on all browsers (SRWare Iron & Google Chrome & FireFox), It's a bit slow but it's working and collecting and It have the advantage of fleeing if enemy is near, really great work => Respect.
thank you. can anyone verify that the flee function actually works? to be honest. i just coded it and never really gave it a thorough test.

also, i will try to increase the boxing speed. for best results, box in the fastest ship you have. since it is a pixel bot, it can only collect so fast.

adding more anti ban now. and finishing the NPC killer. update with new anti ban will be tonight or tomorrow. i will announce it when it is live.
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Old 01/14/2013, 21:48   #101
 
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is this coded in C# if yes how you simulate the click and moving ?
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Old 01/14/2013, 21:56   #102
 
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Originally Posted by 123456789thread View Post
is this coded in C# if yes how you simulate the click and moving ?
yes. it is C#. it is actually really easy to find that out.

i would have to send you the code to even being to explain that. so sorry. cant help you
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Old 01/14/2013, 21:58   #103
 
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Originally Posted by TheFallenAngel View Post
... can anyone verify that the flee function actually works? ...
Mozilla - works from time to time(1 of 10 times I'd say, depends on minimap window position ).
Chrome - works normaly... but:
1. When enemy shows up, bot navigates ship into safe zone near TP and stand there for about 4-5 mins, after what it continues boxing even if there are still enemy!!! And after that it will ignore any enemies, till he'll be killed.
2. Once reached TP, bot continue clicking safe spot point on minimap . This makes me nervus. It would be better if you remove those unnecessary clicks.
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Old 01/14/2013, 22:00   #104
 
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oh ****. i didnt know it kept clicking. i will fix this. i am doing revisions right now actually. and it leaves? i will look into that. how many enemy did it continue boxing with?
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Old 01/14/2013, 22:11   #105
 
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oh ****. i didnt know it kept clicking. i will fix this. i am doing revisions right now actually. and it leaves? i will look into that. how many enemy did it continue boxing with?
Any number of enemies. In case if there are no enemy it continue boxing with no delay, if at least one enemy, it waits couple mins and continue boxing ignoring them.
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