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[ReRelease] UFM BOT Darkorbit Pixel Bot

Discussion on [ReRelease] UFM BOT Darkorbit Pixel Bot within the DarkOrbit forum part of the Browsergames category.

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Old 01/14/2013, 22:59   #106
 
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dont know ?
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Old 01/14/2013, 23:22   #107
 
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for me it works fine until it collects 2 boxes then it stops moving, but if a box spawns in the area it collects it
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Old 01/14/2013, 23:26   #108
 
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Quote:
Originally Posted by hamzabastoni View Post
for me it works fine until it collects 2 boxes then it stops moving, but if a box spawns in the area it collects it
did you put the mini map box over your minimap? so it fits correctly? (there is an example in the youtube video) also make sure your graphics are on low and cargo boxes off. as it states in the first post.



on a side note: Hot fix released. new version. some bugs were fixed.
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Old 01/19/2013, 16:46   #109
 
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I have another problem. The are flying around the map but collect nothing
(Im using firefox)
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Old 01/19/2013, 17:44   #110
 
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Quote:
Originally Posted by TheFallenAngel View Post
did you put the mini map box over your minimap? so it fits correctly? (there is an example in the youtube video) also make sure your graphics are on low and cargo boxes off. as it states in the first post.



on a side note: Hot fix released. new version. some bugs were fixed.
i am sure i did everything , it still doesnt fly after it collects the first boxes, but i collects good when there are boxes around
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Old 01/19/2013, 19:19   #111
 
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Quote:
Originally Posted by hamzabastoni View Post
i am sure i did everything , it still doesnt fly after it collects the first boxes, but i collects good when there are boxes around
what browser? and did u set minimap up correctly?



Quote:
Originally Posted by Kaligula1970 View Post
I have another problem. The are flying around the map but collect nothing
(Im using firefox)
did you set your graphics to low? i feel like this was the problem here.


Notice:: update later today
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Old 01/20/2013, 09:00   #112
 
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Quote:
Originally Posted by Kaligula1970 View Post
I have another problem. The are flying around the map but collect nothing
(Im using firefox)
For me it is exactly the same.

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Old 01/20/2013, 12:26   #113
 
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version 1.0 works good but 1.01 is passing by boxes.
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Old 01/20/2013, 13:18   #114
 
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For me it is exactly the same.

thanks for the video. i see now. i will look at it right now.

Found the problem. i will upload a fix when i get home later today.

when i fixed the problem of it not staying at flee when enemies are nearby. i altered the box values and it was no longer finding the correct value. so i fixed that back to old value.

so need testers for fleeing. see if it works correctly now.

and i think i fixed the continuous clicking on flee too this time. will update post when new version is released.
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Old 01/20/2013, 22:04   #115
 
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Dont work
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Old 01/21/2013, 00:14   #116
 
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My previous video applies to version 1.01. I tried version 1.0 and collects boxes very well, but do not fly to a safe zone. Version 1.01 does not collect boxes but it escapes to a safe zone. The problem in the version 1.0 are bases on the rocks. Bot clicks on it on the minimap and the names of several modules.

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Old 01/21/2013, 07:08   #117
 
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Quote:
Originally Posted by ts_tomasz View Post
My previous video applies to version 1.01. I tried version 1.0 and collects boxes very well, but do not fly to a safe zone. Version 1.01 does not collect boxes but it escapes to a safe zone. The problem in the version 1.0 are bases on the rocks. Bot clicks on it on the minimap and the names of several modules.

MAKE SURE ALL OF YOUR GRAPHIC SETTINGS ARE ON THE LOWEST SETTING
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Old 01/21/2013, 11:37   #118
 
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Originally Posted by imaboortsog View Post
MAKE SURE ALL OF YOUR GRAPHIC SETTINGS ARE ON THE LOWEST SETTING
I am sure that the graphic settings are at the lowest level.
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Old 01/21/2013, 17:58   #119
 
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i found the problem that they were all referencing with missing the boxes. i have fixed that. but in the testing after. i have found a bug in fleeing that was created as a result of that. i am revamping the boxing method so it doesn't spasm out anymore which i noticed it was doing and doing that should also fixing the fleeing.

as to the question about it getting stuck on bases and their modules. this is only intended for x-1 and x-2 maps right now. after i get those working well. i will add things for the other maps so it does not do that.
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Old 01/26/2013, 20:55   #120
 
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Newest version is now uploaded. everything should be fixed. tell me if you find a bug
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