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[UPDATE] New Stuff Coming!

Discussion on [UPDATE] New Stuff Coming! within the DarkOrbit forum part of the Browsergames category.

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Old   #1
 
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[UPDATE] New Stuff Coming!

!THIS IS FOR DARKORBIT!

Hello, epvp.
I wanted share this darkorbit uptade which are coming soon!


Building the CBS
1) Every CBS has a Hull and a Deflector module that are set. Besides that there are eight other slots, that can be filled with different modules. The modules for that are:

- Boosters (Only 1 of each can be installed on a single station. Each booster will stack on top of existing boosters)
o Honor booster (when fully upgraded, 5% more honor for all clan members on all maps. Capped at 50%) Honor Booster Module (HONM-1)
o EP booster (when fully upgraded, 5% more EP for all clan members on all maps. Capped at 50%) Experience Booster Module (XPM-1)
o Damage booster (when fully upgraded, 5% damage increase for all weapons that are equipped on your ship and drones when firing at targets in the map where you have your battle station) - Damage Booster Module (DMGM-1)

Engineering Bay (Only 1 of each can be installed on a single station)
o Repair of all installed modules at the same time (always on) - Repair Module (REPM-1)

The remaining for module categories can be installed multiple times on a single station:

- Lasers Banks
o High damage, low range, high fire-rate, low accuracy - Laser Turret Module - Low Range (LTM-LR)
o Mid damage, mid-range, mid fire-rate, mid accuracy - Laser Turret Module - Mid Range (LTM-MR)
o Low damage, high-range, low fire-rate, high accuracy - Laser Turret Module - High Range (LTM-HR)
- Rockets Array
o Mid damage, high range, low fire-rate, mid accuracy - Rocket Array Module - Mid Accuracy (RAM-MA)
o High damage, high range, low fire-rate, low accuracy - Rocket Array Module - Low Accuracy (RAM-LA)

2) If you are near an empty Asteroid, a building interface will pop up. You can move the modules from the top to the different open slots in the building UI. You can only activate the CBS if you have places the Hull Module and the Deflector module + the 8 different modules in their slots. Every module will need a few seconds to be “installed”.
3) afterwards just click the build button and wait a bit.

CBS in action
1) if the CBS is finished and you want to have a proper fight, don’t forget to deactivate the Deflector module! Otherwise the CBS will be invincible.
2) The CBS will only be destroyed if you destroy the Hull Module! And this will be pretty difficult, if you don’t destroy the defensive structures first! It is balanced to be able to withstand an attack of 20 full elite Goliath with only 10 FE Golis defending. So, yeah, it is pretty strong.
3) if the attacking Clan will destroy a module, you can replace that module!
-> Replacing a module:
- All modules can be replaced by a clan member that has module replacement rights by simply dragging and dropping a new module from their inventory onto the module that they want to replace.
- Only fully repaired modules can be installed. It takes 2 minutes to replace a module.
-During these 2 minutes:
- New module does not function (still propagates aggression to other modules though!)
- Can be targeted and takes damage to its hitpoints.

Additional info:
CBS EMERGENCY REPAIR
The emergency repair works like this:
• can only be used on installed modules by members of the owning clan.
• It can be activated on all external modules and the hub.
• is activated via a dialogue that is opened when the player clicks on one of the installed modules. Emergency repair of the hub is trigger by clicking either the hull or deflector module, though the emergency repair will only actually affect the hull module, since the deflector doesn't have any hitpoints.
• Any member of the clan that owns the station can use emergency repair.
• Costs 1000 Uridium.
• Repairs 8000 hitpoint per second and has a duration of 10 seconds (so it will repair 10% of an external module's hitpoints).
• Cannot be stacked - the emergency repair must finish before it can be trigger again on the same module. The only time repair values are displayed above a module in the spacemap is when Emergency Repair is active for that module. This is because all modules and the hub are
• Cannot be stacked - the emergency repair must finish before it can be trigger again on the same module. The only time repair values are displayed above a module in the spacemap is when Emergency Repair is active for that module. This is because all modules and the hub are constantly under repair (due to the passive background heal and if an Engineering Bay is installed)
• Note: if you are not a member of the owning clan, you will not see any UI when clicking a completed station (double clicking the hub or one of the modules will actually cause your ship to shoot at it!).

CBS DEFLECTOR SHIELD
• Battle stations have a shield deflector which makes the station completely invulnerable.
• For every minute deflector is turned off, the station generates X shield deflector minutes, which can be consumed later.
• Every 60 seconds, the deflector points generated from the previous 60 seconds are added to the deflector minutes container.
• A newly constructed station starts with 300 minutes of deflector minutes.
• The deflector shield is on by default, clan members with the corresponding rights can only turn it off for a set duration via a dropdown menu (options are in 30 minute intervals). They can never turn it on.
• The amount of minutes earned is visually presented in the above Station UI.

There is BIG uptade info for you guys

Do not copy this thread and do not make new thread about this!
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Old 10/14/2012, 09:56   #2
 
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where you get this info?
look like waste much uri for that
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Old 10/14/2012, 10:07   #3

 
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hmm if it will true i need to bot... muuuuuuch
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Old 10/14/2012, 10:17   #4
 
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Quote:
Originally Posted by 'Laa View Post
where you get this info?
look like waste much uri for that
I can say, I am just good reader of bp teamspeak XD

@some|weed[L)
It`s true, wait and see
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Old 10/14/2012, 10:28   #5
 
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another black hole for uridium and money... good job BP
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Old 10/14/2012, 10:33   #6
 
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i think bp want us in UW ...
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Old 10/14/2012, 10:33   #7
 
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Nice

But I still don't get this new stuff

Need to see it to understand

EDIT: is it for UW or DO?
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Old 10/14/2012, 10:41   #8
 
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Quote:
Originally Posted by kamieniarz View Post
Nice

But I still don't get this new stuff

Need to see it to understand

EDIT: is it for UW or DO?
For darkorbit
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Old 10/14/2012, 10:45   #9
 
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This BIG CHANGE will be an event.

This Event could rather kill us.

"• Any member of the clan that owns the station can use emergency repair.
• Costs 1000 Uridium.
• Repairs 8000 hitpoint per second and has a duration of 10 seconds (so it will repair 10% of an external module's hitpoints).
• Cannot be stacked - the emergency repair must finish before it can be trigger again on the same module. The only time repair values are displayed above a module in the spacemap is when Emergency Repair is active for that module. This is because all modules and the hub are
• Cannot be stacked - the emergency repair must finish before it can be trigger again on the same module. The only time repair values are displayed above a module in the spacemap is when Emergency Repair is active for that module. This is because all modules and the hub are constantly under repair (due to the passive background heal and if an Engineering Bay is installed)

If you see that, in every Repair cost 1k of uri?

And booster that cost 10k uri per 1?

O my *** Big Point. That Event Gonna Killed me!!!!

The Biggest Event That make our Money 0

EDIT:

If They want to go us in Uridium, Wars

Im always on because

-Low Cost in Biddings
-Few People Played

Disadvantage

-Old Client
-To Lag Much
-Advertise in FaceBook
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Old 10/14/2012, 10:54   #10
 
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Quote:
Originally Posted by pureevan View Post
This BIG CHANGE will be an event.

This Event could rather kill us.

"• Any member of the clan that owns the station can use emergency repair.
• Costs 1000 Uridium.
• Repairs 8000 hitpoint per second and has a duration of 10 seconds (so it will repair 10% of an external module's hitpoints).
• Cannot be stacked - the emergency repair must finish before it can be trigger again on the same module. The only time repair values are displayed above a module in the spacemap is when Emergency Repair is active for that module. This is because all modules and the hub are
• Cannot be stacked - the emergency repair must finish before it can be trigger again on the same module. The only time repair values are displayed above a module in the spacemap is when Emergency Repair is active for that module. This is because all modules and the hub are constantly under repair (due to the passive background heal and if an Engineering Bay is installed)

If you see that, in every Repair cost 1k of uri?

And booster that cost 10k uri per 1?

O my God Big Point. That Event Gonna Killed me!!!!

The Biggest Event That make our Money 0

EDIT:

If They want to go us in Uridium, Wars

Im always on because

-Low Cost in Biddings
-Few People Played

Disadvantage

-Old Client
-To Lag Much
-Advertise in FaceBook
Yeah, so true =/
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Old 10/14/2012, 10:58   #11
 
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I will bet

The life of the Station will be the Damage of x4

And another repair for cost 1000 uridium. O My ***
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Old 10/14/2012, 11:03   #12
 
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yeah ... again new f.cking update ...
bp is very idiot ... more update more botters ...
but bp crying all member 95% botters and why ...?
i don't understand what need for bp but is it very bullshit ...
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Old 10/14/2012, 11:18   #13
 
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thank you for giving Us more detailed information about battle stations.
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Old 10/14/2012, 11:22   #14
 
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Quote:
Originally Posted by chichi011 View Post
thank you for giving Us more detailed information about battle stations.
So? that kind of grammer is, u know it? that this Battle Station will come?
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Old 10/15/2012, 15:56   #15
 
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I think each clan can have like a unique station that other players must conquer? and that station gives them instant repair and discounts and stuff like that..
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