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Galaxy Gate Delta problem

Discussion on Galaxy Gate Delta problem within the DarkOrbit forum part of the Browsergames category.

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Old   #1
 
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Galaxy Gate Delta problem

Hi ich hab ein Problem bzw. eine Frage:

Mein Delta Gate is bei der wave mit den 3 lordas + 15 protis. Mein PBDO-Bot soll des gate jetzt fertig machen.

Kann mir einer ein Task dafür schicken, das ich dabei nicht verrecke, aber trotzdem die wave schafft ?

Und das des auch die richtie Distanz zu den aliens hat.

MfG oNe-sHoT
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Old 08/30/2012, 17:18   #2
 
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Code:
using System.Threading;
using System.Collections.Generic;
using PBDOBot.Helper;
using PBDOBot.Api;
using PBDOBot.Api.Task;

namespace Tasks
{
    public class Task : BBaseTask
    {
        public override void OnReset()
        {
            Enums.ResourceType[] protectedCollection = new Enums.ResourceType[] { 
				Enums.ResourceType.ore_promerium
             };
            this.ProtectResourcesList.AddRange(protectedCollection);
			
			Dictionary<string, Enums.ResourceType> boostCollection = new Dictionary<string, Enums.ResourceType>();
			
			//boostCollection.Add("Speed", Enums.ResourceType.ore_promerium);
			//boostCollection.Add("Shield", Enums.ResourceType.ore_promerium);
			//boostCollection.Add("Lasers", Enums.ResourceType.ore_promerium);
			//boostCollection.Add("Rockets", Enums.ResourceType.ore_promerium );
			
			this.BoostDictionary = boostCollection;
			
        }
		
        public override void ChooseLogic()
        {
			if (BMain.GalaxyGate.Delta.LifesLeft > 1 && BMain.IsGalaxyGateDeltaOpen)
			{
				if (!ActionList.Contains("GG D Prep") && (!(BMain.MapName == "GG D")))
				{
					Reset();
					BMain.WriteLog("GG D Preparation");
						
					DoGalaxyGateDelta = true;
					LaserAmmoType = Enums.LaserAmmoType.any;
					RocketAmmoType = Enums.RocketAmmoType.any;

						
					Restock = true;
					AttackNpcs = false;
					Refine = true;
					Sell = true;

					CollectResources = false;
					CollectBonusBoxes = false;
					CollectCargoBoxes = false;

					FleeOnEnemyInRadius = true;
					FleeRadius = 5000;

					Repair = true;
					MinDurability = 80;
					MinFreeSlots = 750;
						

					ActionList.Add("GG D Prep");
				}
				else if (!ActionList.Contains("GG D") && (BMain.MapName == "GG D"))
				{
					Reset();

					BMain.WriteLog("GG D");
						
					DoGalaxyGateDelta = true;
					LaserAmmoType = Enums.LaserAmmoType.LCB_10;
					RocketAmmoType = Enums.RocketAmmoType.PLT_2026;

						
					AttackNpcs = true;
					Restock = true;
					Refine = true;
					Sell = true;

					UsePet = true;
					PetMode = Enums.PetMode.Guard_Mode;
					RestockPetFuel = true;
					DeactivatePetWhileFleeing = true;
					RepairPetWhenDead = true;
					

					CollectResources = false;
					CollectBonusBoxes = true;
					CollectCargoBoxes = true;

					Repair = false;
					MinDurability = 80;
					MinFreeSlots = 150;

					ActionList.Add("GG D");
				}
			}
			else
			{
				Dictionary<TaskLoadDelegate, int> TaskLoadDictionary = new Dictionary<TaskLoadDelegate, int>();
				
				
				TaskLoadDictionary.Add(
				delegate()
				{
					if (!ActionList.Contains("gather x-2 invis"))
					{
						BMain.WriteLog("loading gather bonus x-2 invisible task");
						Reset();

						TaskMap = "x-2";
						
						AttackNpcs = false;
						BuyInvisibleAddon = true;
						
						Refine = true;
						Sell = true;
						MinFreeSlots = 100;
						SellSkylabPromerium = true;
						
						CollectResources = false;
						CollectBonusBoxes = true;
						CollectSunBoxes = true;
						CollectCargoBoxes = false;
						CollectGoldenPirateBoxes = true;
						CollectPirateBoxes = true;
						CollectSpecialBoxes = true;
						
						FleeOnEnemyInRadius = true;
						FleeRadius = 3500;

						UsePet = true;
						PetMode = Enums.PetMode.Auto_Looter;
						RestockPetFuel = true;
						DeactivatePetWhileFleeing = true;
						RepairPetWhenDead = true;
						
						Repair = true;
						MinDurability = 60;
						
						UpgradeSkylab = true;
						UseExtraGateEnergy = false;

						ActionList.Add("gather x-2 invis");
					}
				}, 35);
			
				TaskLoadDictionary.Add(
				delegate()
				{
					if (!ActionList.Contains("gather x-3 invis"))
					{
						BMain.WriteLog("loading gather bonus x-3 invisible task");
						Reset();


						TaskMap = "x-3";

						AttackNpcs = false;
						BuyInvisibleAddon = true;
						
						Refine = true;
						Sell = true;
						MinFreeSlots = 100;
						SellSkylabPromerium = true;
						
						CollectResources = false;
						CollectBonusBoxes = true;
						CollectSunBoxes = true;
						CollectCargoBoxes = false;
						CollectGoldenPirateBoxes = true;
						CollectPirateBoxes = true;
						CollectSpecialBoxes = true;
						
						FleeOnEnemyInRadius = true;
						FleeRadius = 3500;

						UsePet = true;
						PetMode = Enums.PetMode.Auto_Looter;
						RestockPetFuel = true;
						DeactivatePetWhileFleeing = true;
						RepairPetWhenDead = true;
						
						Repair = true;
						MinDurability = 60;
						
						UpgradeSkylab = true;
						UseExtraGateEnergy = false;
						
						ActionList.Add("gather x-3 invis");
					}
				}, 130);
			
			
			
			
				TaskLoadDictionary.Add(
				delegate()
				{
					if (!ActionList.Contains("gather x-4 invis"))
					{
						BMain.WriteLog("loading gather bonus x-4 invisible task");
						Reset();


						TaskMap = "x-4";

						AttackNpcs = false;
						BuyInvisibleAddon = true;
						
						Refine = true;
						Sell = true;
						MinFreeSlots = 100;
						SellSkylabPromerium = true;
						
						CollectResources = false;
						CollectBonusBoxes = true;
						CollectSunBoxes = true;
						CollectCargoBoxes = false;
						CollectGoldenPirateBoxes = true;
						CollectPirateBoxes = true;
						CollectSpecialBoxes = true;
						
						FleeOnEnemyInRadius = true;
						FleeRadius = 3500;

						UsePet = true;
						PetMode = Enums.PetMode.Auto_Looter;
						RestockPetFuel = true;
						DeactivatePetWhileFleeing = true;
						RepairPetWhenDead = true;
						
						Repair = true;
						MinDurability = 60;
						
						UpgradeSkylab = true;
						UseExtraGateEnergy = false;
						
						
						Repair = true;
						MinDurability = 60;
						
						UpgradeSkylab = true;
						UseExtraGateEnergy = true;
						
						ActionList.Add("gather x-4 invis");
					}
				}, 135);
			
				CycleTaskDictionary = TaskLoadDictionary;
			}
        }
    }
}
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Old 08/30/2012, 17:25   #3
 
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Und des funktioniert für die wave mit den lordas ?
oNe-sHoT.eXe is offline  
Old 08/30/2012, 17:37   #4
 
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Ja ._. Damit kannste alles durchbotten
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