@MiszczuOfWorld
Don't post **** here in this thread if you don't know anything about the new client.
The loginpacket contains the server ID... if you don't believe it look at the packets or decompile the gameclient (the NEW one, not the Uridiumwars client).
//Edit:
Proof: (From gameclient)
Quote:
public function _-dD(arg1:flash.utils.IDataOutput):void
{
arg1.writeShort(ID); //const ID:int = 160
arg1.writeShort(this._-4z()); //returns always 0
arg1.writeInt(this.userID);
arg1.writeShort(this.factionID);
arg1.writeUTF(this.sessionID);
arg1.writeUTF(this.version);
arg1.writeInt(this.instanceId); //<----- instance ID
return;
}
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