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need help with login packet

Discussion on need help with login packet within the DarkOrbit forum part of the Browsergames category.

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Old 06/20/2012, 17:16   #46
 
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ip is in the image posted before, map is 1-1
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Old 06/20/2012, 17:24   #47
 
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So first, you need to take ip from maps.php
Code:
http://<server>.darkorbit.com/spacemap/xml/maps.php
For 1-1 on us4 is
Code:
216.151.181.100
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Old 06/20/2012, 17:36   #48
 
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Quote:
Originally Posted by MiszczuOfWorld View Post
So first, you need to take ip from maps.php
Code:
http://<server>.darkorbit.com/spacemap/xml/maps.php
For 1-1 on us4 is
Code:
216.151.181.100
yes, i'm doing this.... But the problem is here:
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Old 06/20/2012, 18:38   #49
 
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@MiszczuOfWorld
Don't post **** here in this thread if you don't know anything about the new client.
The loginpacket contains the server ID... if you don't believe it look at the packets or decompile the gameclient (the NEW one, not the Uridiumwars client).

//Edit:

Proof: (From gameclient)
Quote:
public function _-dD(arg1:flash.utils.IDataOutput):void
{
arg1.writeShort(ID); //const ID:int = 160
arg1.writeShort(this._-4z()); //returns always 0

arg1.writeInt(this.userID);
arg1.writeShort(this.factionID);
arg1.writeUTF(this.sessionID);
arg1.writeUTF(this.version);
arg1.writeInt(this.instanceId); //<----- instance ID
return;
}
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Old 06/20/2012, 21:28   #50
 
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Quote:
Originally Posted by bottdo View Post
@MiszczuOfWorld
Don't post **** here in this thread if you don't know anything about the new client.
The loginpacket contains the server ID... if you don't believe it look at the packets or decompile the gameclient (the NEW one, not the Uridiumwars client).

//Edit:

Proof: (From gameclient)
So why this ****?


Quote:
Originally Posted by pippop View Post
So why this ****?
no news?
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