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[RELEASE] Darkorbit 1vs1 Simulator

Discussion on [RELEASE] Darkorbit 1vs1 Simulator within the DarkOrbit forum part of the Browsergames category.

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Old   #1
 
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Smile [RELEASE] Darkorbit 1vs1 Simulator

Now I finaly finished this application which calculates your hit/shield/hp 100% correctly with updates, boosters, havocs, etc and 1vs1 matches between 2 players. So this will help you with finding good configurations and helps you to calculate how much does updates/havocs increase hit and shield.

"All in one" image of my application:

How to use?

You need .net framework 4.0 to run this program. If you dont have it you can download it from Microsoft websites.

Download application here:


This is first version of the program and I'll update it quite soon. First I'll add skill designs and new ships if they come out. Also I have thought to add rockets (and hst).
I haven't made anything with vb.net for long time so there can be a little bug somewhere too. If so, I'll (try to) fix it asap.

Please tell me your opinion of my application. What is good? What is bad? What could I do in different way? How to make this better?

Virustotal:

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Old 04/17/2012, 14:34   #2
 
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looks good work!
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Old 04/17/2012, 14:38   #3
 
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Virustotal?
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Old 04/17/2012, 14:42   #4
 
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i think its fake sorry but i now that program very mutsh people make keloggers with it
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Old 04/17/2012, 14:45   #5
 
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Quote:
Originally Posted by Købrakøpf View Post
Virustotal?
Virustotal will come in 2 mins

Quote:
Originally Posted by tedkil12 View Post
i think its fake sorry but i now that program very mutsh people make keloggers with it
Well you can think what you want to but I dont see any reason to add here anything like that.
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Old 04/17/2012, 14:45   #6
 
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Okay i wait^^
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Old 04/18/2012, 10:29   #7
 
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The virustotal scan posted by OP is NOT for the download

Quote:
SHA256: 5b9db655e87c701de41bce85d35b4a4f5a158ddca615230cb6 870f2f3675242d
File name: Darkorbit 1vs1 Simulator.application
Detection ratio: 0 / 42
Analysis date: 2012-04-17 12:46:56 UTC ( 19 hours, 35 minutes ago )
The correct Virustotal scan is
Quote:
SHA256: a00c0b1c2009dd2b72cfaab2efd00e9c85e751f9b52ce7eaa0 5d91656c949f28
File name: Darkorbit 1vs1 Simulator - Setup.exe
Detection ratio: 0 / 42
Analysis date: 2012-04-18 08:21:56 UTC ( 1 minute ago )
Still clean tho
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Old 04/18/2012, 11:01   #8
 
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It can not be perfect,because of the time of changing the configurations
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Old 04/18/2012, 13:11   #9


 
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It's not perfect, but it works
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Old 04/18/2012, 13:36   #10
 
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Will try it
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Old 04/19/2012, 08:43   #11
 
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Quote:
Originally Posted by **SISI** View Post
It can not be perfect,because of the time of changing the configurations
Well I think its quite hard to find any perfect application and much harder to do it ;D

I'm not sure what do you mean with "time of changing the configs". Do you mean the time when the program changes from config1 to config2 (when the first shield ends) ? I think that goes quite correctly. I dont know about you but I usually start 1vs1s with shield config. When the shield ends I turn to hit/speed and fight until the end with it. Of course, many players keeps switching configs every 5 sec but I dont see any idea there
Or did you mean something else with it?

I just starded to add skill designs.. I think I'll finish them during the weekend.
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Old 04/19/2012, 08:54   #12
 
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I meant:it isnt the same thing if you change your configuration directly when your first shield ends or just when you have (for example) 100k hp.
Sorry for my eng. . .
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Old 04/19/2012, 09:10   #13
 
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Quote:
Originally Posted by **SISI** View Post
I meant:it isnt the same thing if you change your configuration directly when your first shield ends or just when you have (for example) 100k hp.
Sorry for my eng. . .

Yep now I understand what you mean and, yes, it isn't the same thing. In the most cases its best to add the "shield config" to config1 and "hit config" to config2. If both shield are down, the application will continue with the hit config (=config 2). This won't unfortunately work everytime so it won't tell the correct result.

I think I can make a little menu for this after I have added skill abilities. "Chance config when X hp left" would help with this problem or am I wrong?
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Old 04/19/2012, 09:21   #14
 
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Quote:
Originally Posted by BeginnerDO View Post
Yep now I understand what you mean and, yes, it isn't the same thing. In the most cases its best to add the "shield config" to config1 and "hit config" to config2. If both shield are down, the application will continue with the hit config (=config 2). This won't unfortunately work everytime so it won't tell the correct result.

I think I can make a little menu for this after I have added skill abilities. "Chance config when X hp left" would help with this problem or am I wrong?
This is exactly what a mean
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