The above post is quite mental and seems aggressive, however, I actually did code a 'darkorbit-game' from scratch which contains the following features:
(as copied from my project lobby)
Complete
✔Login/Register System
✔User Database
✔WalkEngine Scripts //added for mentals; 'fly engine/movement'//
✔MMO Tracker System (Player Capacity?)
✔Targeting Scripts
✔MiniMap System
✔Sound Effects
✔Laser Effects
✔Ingame Chat System
✔Fix Graphical Bugs
✔HitPoint System
✔60 checks per second fix
✔Credits System
✔Ship Swap System
✔Logout Button
I've designed it to reflect the graphics of the new client, but shaping gameplay instead of money income lol
I doubt I will be able to share it anytime soon though, due to issues with my net, causing me not to be able to test all multiplayer features, which is the reason why I temporarily stopped developing it.
Here is a video of me testing a new ship I imported to the game, lol (experimental graphics):
I may not have been able to cover an answer for your thread sir, but it might be of interest to you in some way.